maped thread - now even more difficult to use than ever

"eventually EUO will get to the point its (sic) unplayable" - Dudle

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eggmceye
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye » Tue Oct 20, 2020 7:29 am

ok, instructions from the beginning
a) get EUO working, ie connect to reg & make sure it's patched up.
b) know where it is installed!
c) download maped (link in OP)
d) Unzip the maped zip into your EUO directory (from part b), PRESERVING DIRECTORIES, such that maped.exe is in the same folder as euo. It will create a sdat and a smaps dir.
e) double click maped.exe

if still trouble contact me on discord

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eggmceye
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Posts: 10406
Joined: Mon Mar 11, 2002 3:55 pm
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye » Tue Apr 06, 2021 8:35 pm

New maped version 113
* added J (shift j) key to jump from a destination to a teleporter
* added k key to jump back to where you last jumped from
* spawners that are default good have blue names
* spawners that are default neutral have grey names

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