Creating New Monsters

"eventually EUO will get to the point its (sic) unplayable" - Dudle

Moderator: EUO Moderators

User avatar
LordMortiferus
MACRO > me
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Creating New Monsters

Post by LordMortiferus » Tue May 26, 2015 3:57 am

I clued some avatars on top of some daemons, etc.
wingzclub.gif
However, I think the result would look better if the background sprites only had the wing animation. Totally love beth with a phoenix in the background - miss u <3
You do not have the required permissions to view the files attached to this post.

User avatar
1[WoWz]
MACRO > me
Posts: 836
Joined: Wed Apr 21, 2004 6:48 pm
Location: Southern California, USA

Re: Creating New Monsters

Post by 1[WoWz] » Tue May 26, 2015 8:32 am

Wow all of those look pretty nice. I'd love to add some wings to my phantom avatar. Or a spell/scroll/item that adds the wings to denote that you will come back to life with a set amount of health if you die.
IGN: 1

newmagna
buying vamp LS of any kind +5
Posts: 79
Joined: Wed Nov 30, 2016 6:59 am

Re: Creating New Monsters

Post by newmagna » Mon Jul 17, 2017 3:35 am

centaurs that use ranged weapons, walk in packs, and use healing like that of bandages.

User avatar
1[WoWz]
MACRO > me
Posts: 836
Joined: Wed Apr 21, 2004 6:48 pm
Location: Southern California, USA

Re: Creating New Monsters

Post by 1[WoWz] » Tue Jul 18, 2017 2:13 am

newmagna wrote:centaurs that use ranged weapons, walk in packs, and use healing like that of bandages.
Might not be too hard to tile these if the horse/nightmare avatars are used.
IGN: 1

User avatar
Keighn
Stop posting already --;
Posts: 5354
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Creating New Monsters

Post by Keighn » Thu Jul 20, 2017 7:28 am

Definitely give them charge also for lancers.

On a separate note i am surprised nixies werent divided. One as a spell user and one who throws javelins (they originally threw shit).

I love the weekly giving skins to the water mobs. Flame throwing squids HAH!

User avatar
LordMortiferus
MACRO > me
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Creating New Monsters

Post by LordMortiferus » Mon Apr 16, 2018 3:49 am

Here is a hack to spawn headless goblins, gnomes and dwarfs.

0x4420MMM with MMM = mob code.

0x420 is the lightsource item, hence the upper half of the avatar will be invisible ( and no, the avatar will not behave like a lightsource)

User avatar
LordMortiferus
MACRO > me
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Creating New Monsters

Post by LordMortiferus » Fri May 04, 2018 4:23 am

Got some more monsters using the u1 lich:
u1lich.gif
From top to bottom is an iron golem, an ice orc, a mongbat and a bat.
I think the iron golem looks best. I don't like the frame on the ice orc where you can see its ears.
You do not have the required permissions to view the files attached to this post.

User avatar
Keighn
Stop posting already --;
Posts: 5354
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: Creating New Monsters

Post by Keighn » Fri May 04, 2018 11:16 am

A thought occurred to me about a colored u4 Lich over a goblin for that tribal Pygmy that maybe breathes fire (oooh d2). Hukka hukka...
ZUPS!!!!

User avatar
LordMortiferus
MACRO > me
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Creating New Monsters

Post by LordMortiferus » Sat Jan 26, 2019 7:13 pm

fireydragon.gif
0x42ab234
You do not have the required permissions to view the files attached to this post.

User avatar
LordMortiferus
MACRO > me
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Creating New Monsters

Post by LordMortiferus » Wed Feb 20, 2019 2:11 am

0x4216214
0x423022b
Drags.gif
You do not have the required permissions to view the files attached to this post.

User avatar
Balmung
buying vamp LS of any kind +5
Posts: 82
Joined: Fri Apr 20, 2018 5:10 am

Re: Creating New Monsters

Post by Balmung » Sat Jul 25, 2020 9:44 am

thought about how neat vampires would look with gangling fingers and glowy eyes
just a neat little variant, I have undead on my mind as I make my map

I haven't tested it ingame but I saved it as a 32-bit png with paint.net, attached is an image of the harsh magentas FF00FF color code, so it should work okay?
You do not have the required permissions to view the files attached to this post.

User avatar
Balmung
buying vamp LS of any kind +5
Posts: 82
Joined: Fri Apr 20, 2018 5:10 am

Re: Creating New Monsters

Post by Balmung » Sat Jul 25, 2020 11:55 am

lamia/mermaid made from the succubus and white dragon sprites

the bottom two rows are some middle steps I figured it would be worth while to keep for myself and others to maybe use?

I changed the hair color to a blue color because I wanted the bottom half to be dyable but thought the black hair would then just be a darker shade of the chosen color?
You do not have the required permissions to view the files attached to this post.

User avatar
eggmceye
hello
Posts: 10345
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: Creating New Monsters

Post by eggmceye » Sat Aug 15, 2020 10:11 am

there he is
You do not have the required permissions to view the files attached to this post.

User avatar
Balmung
buying vamp LS of any kind +5
Posts: 82
Joined: Fri Apr 20, 2018 5:10 am

Re: Creating New Monsters

Post by Balmung » Sat Aug 15, 2020 10:32 am

I think that's the first sprite i made that made it ingame. Move aside shar and sakura
You do not have the required permissions to view the files attached to this post.

Post Reply