Escape from the Vault 2015/2021

And other EUO offshoot projects!
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eggmceye
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Re: Escape from the Vault 2015-2021

Post by eggmceye »

bump for a new version

This offline version absorbs all the changes from the final online version (late 2015), plus all the QoL/interface stuff from EUO since then too. List of changes below (excluding euo's ui changes):
  • ships with MOAGL in case you want 3d, or just use etfv.exe for the 2d version
  • fixed pills not wholly id'ing when eaten
  • continent now saves & restores per character
  • ammo weighs less
  • right click on adj tile searches (now just right click nearly everything)
  • fireball cost down to 10 mana
  • halved MR of spawned mobs so charm is more likely to work
  • fixed scorpion cave not re-randomizing
  • Sentry guns: no limit on amount of sentry guns you can summon
  • " can be packed up & put back in Inv by talking to it (right click)
  • " now also requires 1 energy cell to craft
  • " now only has 10hp
  • combined locks & traps into one skill "security"
  • added chest spawners to scorp cave and subway
  • made Bathplug bit stronger but also more likely to flee when hurt

    (from the online version)
  • aliens lose the +4 sight but gain leeching attacks
  • put the regen rate of Mutants up to that of Trolls in EUO
  • fixed hiding and meditation not being disabled
  • fixed bathplug barrier switch not toggling
  • tweaked charm, paralyze
  • added /bind spot + bank vending machine to 'irradiated city' entrance
  • added a new map between the vault and the cave where you can /bind and use a bank
  • added Town Portal Device (that you can buy)
  • added bank vending machine to the starting jail cell
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DrRude
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Re: Escape from the Vault 2015-2021

Post by DrRude »

eggmceye wrote: Fri Dec 10, 2021 11:39 am bump for a new version

This offline version absorbs all the changes from the final online version (late 2015), plus all the QoL/interface stuff from EUO since then too. List of changes below (excluding euo's ui changes):
  • ships with MOAGL in case you want 3d, or just use etfv.exe for the 2d version
The MOAGL version looks great! I played the offline version a bit; I wasn't able to create a character for online version -- what am I missing?
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eggmceye
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Re: Escape from the Vault 2015/2021

Post by eggmceye »

Online version is disabled. I won't say dead because they use the same code, I just have to update the server. But since they use the same code, there isn't much point playing online, other than it isn't turn based and there is a remote chance you might bump into someone else
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DrRude
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Re: Escape from the Vault 2015/2021

Post by DrRude »

eggmceye wrote: Mon Dec 13, 2021 8:13 am Online version is disabled. I won't say dead because they use the same code, I just have to update the server. But since they use the same code, there isn't much point playing online, other than it isn't turn based and there is a remote chance you might bump into someone else
Ahh, gotcha. Was more curious than anything else. In any case good work with these MOAGL versions.
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