And other EUO offshoot projects!
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eggmceye
- hello
- Posts: 10454
- Joined: Mon Mar 11, 2002 3:55 pm
- Location: Sydney, Australia
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by eggmceye » Fri Dec 10, 2021 11:39 am
bump for a new version
This offline version absorbs all the changes from the final online version (late 2015), plus all the QoL/interface stuff from EUO since then too. List of changes below (excluding euo's ui changes):
- ships with MOAGL in case you want 3d, or just use etfv.exe for the 2d version
- fixed pills not wholly id'ing when eaten
- continent now saves & restores per character
- ammo weighs less
- right click on adj tile searches (now just right click nearly everything)
- fireball cost down to 10 mana
- halved MR of spawned mobs so charm is more likely to work
- fixed scorpion cave not re-randomizing
- Sentry guns: no limit on amount of sentry guns you can summon
- " can be packed up & put back in Inv by talking to it (right click)
- " now also requires 1 energy cell to craft
- " now only has 10hp
- combined locks & traps into one skill "security"
- added chest spawners to scorp cave and subway
- made Bathplug bit stronger but also more likely to flee when hurt
(from the online version)
- aliens lose the +4 sight but gain leeching attacks
- put the regen rate of Mutants up to that of Trolls in EUO
- fixed hiding and meditation not being disabled
- fixed bathplug barrier switch not toggling
- tweaked charm, paralyze
- added /bind spot + bank vending machine to 'irradiated city' entrance
- added a new map between the vault and the cave where you can /bind and use a bank
- added Town Portal Device (that you can buy)
- added bank vending machine to the starting jail cell
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DrRude
- Good morning, Captain.
- Posts: 310
- Joined: Tue Nov 04, 2008 6:41 pm
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by DrRude » Mon Dec 13, 2021 1:49 am
eggmceye wrote: ↑Fri Dec 10, 2021 11:39 am
bump for a new version
This offline version absorbs all the changes from the final online version (late 2015), plus all the QoL/interface stuff from EUO since then too. List of changes below (excluding euo's ui changes):
- ships with MOAGL in case you want 3d, or just use etfv.exe for the 2d version
The MOAGL version looks great! I played the offline version a bit; I wasn't able to create a character for online version -- what am I missing?
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eggmceye
- hello
- Posts: 10454
- Joined: Mon Mar 11, 2002 3:55 pm
- Location: Sydney, Australia
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Contact:
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by eggmceye » Mon Dec 13, 2021 8:13 am
Online version is disabled. I won't say dead because they use the same code, I just have to update the server. But since they use the same code, there isn't much point playing online, other than it isn't turn based and there is a remote chance you might bump into someone else
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DrRude
- Good morning, Captain.
- Posts: 310
- Joined: Tue Nov 04, 2008 6:41 pm
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Contact:
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by DrRude » Mon Dec 13, 2021 11:45 am
eggmceye wrote: ↑Mon Dec 13, 2021 8:13 am
Online version is disabled. I won't say dead because they use the same code, I just have to update the server. But since they use the same code, there isn't much point playing online, other than it isn't turn based and there is a remote chance you might bump into someone else
Ahh, gotcha. Was more curious than anything else. In any case good work with these MOAGL versions.