Features:
* permanent death, NG levels, 1000 stat cap, but stats worth 3x (so effectively 3000 cap)
* one overworld combined town/continent that is static with 48 random levels below
* additionally, vaults spawn inside dungeons, which are mini static map-segments lifted from regular euo
* not sure how you win
* when you kill a ladder guardian (which is boss at end of level) you get a rune which teleports you to the beginning of next level (for fast future travel)
* statues spawn or mobs can be petrified: you can kick statues for fun/dangerous rewards, but not pick them up
* you can fly in dungeons
* you can ride mounts in dungeons
* can search most map tiles for fun/profit (eg barrels for food)
* artifacts are much more common
* you can buy anyone's sold items back (for a while, limited stock life) from the "treasures" merchant
* there are secret merchants, pawn shops etc
* you can but GWOTS for 1 mythical material
* you should be able to drop un-id cursed items on altars to reveal curses
a couple of boring dev videos
The last thing that needs deciding is the levelling/progression system. I was going to go with NG style since you can quickly tailor a char that can take on badass mobs like blood wyverns that spawn at the end. Not everyone likes NG so a PD style level-up is doable, but then you need remort which I kinda dislike (could just scrap it and have bigger class caps).
See poll below: NG or levels