Moderator: EUO Moderators
-It needs faster xp, maybe as fast as PD or even faster - Why: More people will get 40. I bet many people are like "meh" when there is just one guy 40 and the rest aren't even close - getting prizes requires at least 3 x 40 chars, on different accounts.
-Drops are okay, but it could be even more interesting, you could increase artifact drop rates.
-More phase beasts / hybrids / bosses?
-Maybe different criteria for winning (already suggested many times I bet) - flavor of the week, randomized, who ever gets most skill total in a week, who gets most red dragon kills, who gets most quests done...
-Or even better, and easier to write: Make the server pick 10 "server buffs", 50% chance for negative, 50% chance for positive or make it just choose 5 of both.
-Mobs have double health
-Mobs do double damage
-Mobs don't drop anything but gear (could be considered negative/positive)
-Mobs have unlimited mana
-Mobs walk 50-100% faster
-Rogue/Assassin mobs who are in stealth placed all over Randomized Sosaria
-Better artifact drop chances
-More bosses (well, this could be a negative for some)
-All mobs have their treasure tables increase by 1 (depends how your loot architechture is made, but you get the idea)
-Double gold drops
-Bonus xp for certain mobs, like 25% more to all dragons
Overworld generation rules: Maybe we could have randomly different variations. More lava tiles, no water (just make the algorithm replace waters & high seas with mountains or so). Random town could be broken or sieged, so if we have bad luck, Nordhausen is destroyed and there are no npcs left...
- Stop posting already --;
- Posts: 5387
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
The xp progression is intended to be slow. Its based on how tough of a mob in comparison you are. If you think you can grind minotaurs forever, you won't get too high.
Heck, with 3 continentents that could be randomized you could have a nifty random layer scheme:
s = surface
d= random connecting dungeon
D= random dead dend dungeon
L= Deep underworld near center of the earth
D D D
d d d d d d
d d d d d d d
D D D D D D
I suppose some hidden towns could be around to camp in.
Yet another option: LOTL gains xp faster. NON gains much slower.