stat gains are much faster
I completely revised the formula so the stat gain curve is flatter - it still slows down at higher values, but you should be able to hit the 500 stat cap within a reasonable amount of time. Don't forget - stats are worth 2x on NG what they are worth on reg
cap changes - non class skills (eg crafting) are no longer counted toward the cap
The cap is now 400% for humans and 300% for everyone else - however, only the following skills count towards the cap
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longswords polearms maces tactics magery locks unarmed ranged stealth traps shortswords foils axes block sorcery piety blessed maces staves divinity
now they gain in power based on your total stat count. 500 in stats (which is the cap) equates to a lvl 100 spell.
/myskills command is more helpful for NG players
it tells you what skill% you have that counts towards the cap, and what your cap is.
If you've never played NG read this
The No Grind (NG) server features a level-less style of character development, where stats grow with skill usage. The name No Grind comes from the fact that there is no level-grinding. Skills & stat gains are quite high, but the caps are low, to encourage multiple characters and mixing of skill sets (see Class Ideas).
Features of the NG server include:
* no experience or player levels
* 300% cap on class skills for non humans, 400% for humans (non class skills are not counted towards the cap!)
* 500 cap on stats
* stats are worth 2x their face value (ie 150 STR is actually worth 300)
* skills go up at 5x reg
* no restrictions on mixing and matching skills (ie no class cap)
* fast skill gains
* permanent death is off
The address of the NG server is euo.swut.net:26668.