Search found 787 matches
- Fri Apr 13, 2018 1:30 am
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: druid thread
- Replies: 133
- Views: 82364
Re: druid thread
I thought of some druid spells: -Greater restoration: 3x3 AOE healing over time, only works on good creatures (good for healing your party, pets, summons, etc). -Greater charm: Single adjacent target, charms a creature and makes them heroic (doesn't work on heroic mobs). -Fortify ally: Single target...
- Fri Apr 13, 2018 1:10 am
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: Necromancers ARE LIVE!
- Replies: 260
- Views: 194018
Re: Necromancers ARE LIVE!
Also, allow party/riposte with krys It's no longer a foil though. You can't backstab with a stiletto either and you can't tank stance with a sickle or athame. Easy fix, keep bone as it is, and necro only, problem solved. This would screw over non-necros that already have bone gear. I think LC might...
- Thu Apr 12, 2018 3:57 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: Necromancers ARE LIVE!
- Replies: 260
- Views: 194018
Re: Necromancers ARE LIVE!
I thought about this quite a bit and here is what I think. Change the HP bonus from 5%/10% per slot to 3.5%/7% per slot. That way, to get the same bonus as before, people will need to use all 10 non-weapon slots instead of 7.EmoMage wrote:yeh..eggmceye wrote:is bone tint wand going to be a problem?
- Thu Apr 12, 2018 3:52 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: druid thread
- Replies: 133
- Views: 82364
Re: druid thread
When morphing to hydra, your int doesn't increase your base amount of mana, so your mana is still, yet your hp is decreased. It also doesn't increase M/R when the int change should. I'm not sure if this is intentional. My impression of Druid after messing with it on alpha: +Well rounded class that ...
- Thu Apr 12, 2018 1:00 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: Necromancers ARE LIVE!
- Replies: 260
- Views: 194018
Re: Necromancers ARE LIVE!
Bone tint wands will be strong but that's just because of how good HP is. I still think they should be added along with glass and then maybe consider buffing the other tints with useful bonuses (extra regen, bonus physical damage, bonus magical damage, etc). I think just as many people will make the...
- Thu Apr 12, 2018 8:11 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874210
Re: FAQ/QUESTIONS/OTHER STUFF
I'm excited about NG getting the diamond shop. The server where gear is the most important has the smallest playerbase and therefore the least amount of gear available.
- Thu Apr 12, 2018 4:26 am
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268162
Re: Ideas Thread 2017 / 2018
Can we remove some of the difficult to find monsters from the statue/boss hunt? Phoenix Egg needs to go for sure. There are some other ones are pretty difficult: mimic, water daemon, turkey, evil lord, succubus, and u4 lich (mostly because there isn't a place that has a lot of these, well there migh...
- Thu Apr 12, 2018 4:04 am
- Forum: EUO Development
- Topic: Make Dexterity Good Again
- Replies: 62
- Views: 40105
Re: Make Dexterity Good Again
Other options for Dex:
-Higher chance of critical hits (may depends on enemy speed or dex)
-Chance of automatically attacking twice instead of once.
-Higher chance of critical hits (may depends on enemy speed or dex)
-Chance of automatically attacking twice instead of once.
- Wed Apr 11, 2018 4:24 pm
- Forum: EUO General
- Topic: EUO 15/20th Birthday Party Planning Thread
- Replies: 109
- Views: 64961
Re: EUO 15/20th Birthday Party Planning Thread
The tint wands are already pretty strong, but I came up with 2 ideas: An infinite use wand that upgrades a reinforced flask with fountain water, into a greater clear potion of feeling great. Single use scrolls that give weapons enchantments just like you can do with VF (works on any tint, +5 weapon).
- Wed Apr 11, 2018 3:21 am
- Forum: EUO Development
- Topic: Make Dexterity Good Again
- Replies: 62
- Views: 40105
Re: Make Dexterity Good Again
AS isn't a problem for anyone. The defense is so low for even epic mobs that AS doesn't matter at all.MoonGoat wrote:How about dexterity makes you more accurate? As in increased attack strength (AS).
Maybe 1% per 100 or 200 dex?
- Wed Apr 11, 2018 2:15 am
- Forum: EUO Development
- Topic: Make Dexterity Good Again
- Replies: 62
- Views: 40105
Re: Make Dexterity Good Again
Maybe make dex give a bonus to backstab damage and success rate of backstabs? When I was more rogue, it was frustrating missing 1 out of 10 backstabs for seemingly no reason. Maybe the damage could be Standard Damage*5+(Dex*.5) instead of Standard Damage*10?
- Wed Apr 11, 2018 2:10 am
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268162
Re: Ideas Thread 2017 / 2018
CoS already has heroic, maybe you mean epic?Mackey wrote:Heroic City of shadows
Nameable sigil’s
Buff to foils
- Tue Apr 10, 2018 2:40 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874210
Re: FAQ/QUESTIONS/OTHER STUFF
You can fish them up the same tint as any other drop, but of course they're rare. You can also tint them with a diamond coin wand.Eclips wrote:Can DS boots be tinted?
- Tue Apr 10, 2018 11:23 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874210
Re: FAQ/QUESTIONS/OTHER STUFF
Before I blow my wad on tinting wands, figured I’d ask: do you have any plans to put in glass medium and/or UA armor? Also, any plans to put in more bone armor slots? (Legs, boots) Glass medium armor already drops. Light/UA glass armor doesn't drop, although I'm guessing the work the same as long a...
- Tue Apr 10, 2018 5:02 am
- Forum: EUO Development
- Topic: Make Dexterity Good Again
- Replies: 62
- Views: 40105
Re: Make Dexterity Good Again
My suggestion is to make dex give a chance to dodge enemy spells. Something like Dodge chance = YourDex/EnemyInt * 0.25 The minimum chance is 1% and make the maximum chance at like 25% While I appreciate the suggestion, I think this is a bit much. At least if it maxes at anything higher than 10% 10...
- Tue Apr 10, 2018 3:18 am
- Forum: EUO Development
- Topic: non human multiclassing & class cap proposal
- Replies: 28
- Views: 21205
Re: non human multiclassing & class cap proposal
The proposed changes look good. One thing though:
NG human skill cap is 425, non human is 350.eggmceye wrote: NG:
* humans cap for class skills 400% (unchanged)
* non humans cap for class skills 350% (unchanged)
- Tue Apr 10, 2018 3:15 am
- Forum: EUO Development
- Topic: Make Dexterity Good Again
- Replies: 62
- Views: 40105
Re: Make Dexterity Good Again
My suggestion is to make dex give a chance to dodge enemy spells. Something like Dodge chance = YourDex/EnemyInt * 0.25
The minimum chance is 1% and make the maximum chance at like 25%
The minimum chance is 1% and make the maximum chance at like 25%
- Tue Apr 10, 2018 3:07 am
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: Magic Resistance required for mobs
- Replies: 19
- Views: 20796
Re: Magic Resistance required for mobs
My main motivation is simply not having a wonky MR table. A smooth transition to 9999 would be better than a fast one that plateaus. If 9999 is already really hard then I won't increase that limit further. Anyway what's been done was a step in the right direction. I don't think anyone on any server...
- Tue Aug 22, 2017 1:48 am
- Forum: Auxbox repository
- Topic: Auxbox XP
- Replies: 24
- Views: 25774
Re: Auxbox XP
I believe it's a script that populates fields and values in the bottom right hand corner of your euo clientLaughingCoyote wrote:What is Auxbox? Googling doesn't return anything relevant.
- Sat Aug 19, 2017 3:07 am
- Forum: EUO General
- Topic: Reg VS PD
- Replies: 6
- Views: 3481
Re: Reg VS PD
Regular has parties sometimes. A week or two ago we had a 5 man party a couple of nights. If you like PD, you might not regular because it's slow. I like Regular because I've had stuff for a long time that isn't going anywhere. My suggestion is to make a single regular character and stick with it. G...