Search found 4744 matches
- Sun Sep 03, 2006 12:34 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
here's a script that turns a ring of 8 braizers on and summons sea serpents at the toggle of a switch. turning the switch off again turns the lights out and removes the seaserpents update: removed unhex. also, adds the items (ie the braziers and the switch) in the load_map hook rather than the items...
- Sat Sep 02, 2006 1:22 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
cow hole - a scripted minigame the best way to test and improve and expand the scripting interface is to actualy implement something. So I wanted to re-create a nintendo game and watch within a euo map. I picked manhole , as it's one of my favs + it's doesn't really require collision detection (whi...
- Sat Sep 02, 2006 12:58 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
cat: 1) yes there is a scripts folder, wasn't planning on having maped used as a script editor (you can use notepad2, or luaedit which both have syntax highliting). as for templates, i guess there would be examples floatng around. 2) there's only 1 script, and 2 main funcs that are bound to tiles (l...
- Fri Sep 01, 2006 8:42 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
ah hah, there is a func (not exported) that changes tiles, the one that is called when you use a tile scroll to change the floor of your house, or when I do a /settile to terraform ingame. only thing is that it permanently changes the tiles. so make sure there is a resetting trigger somewhere (i mad...
- Thu Aug 31, 2006 8:02 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
- Thu Aug 31, 2006 7:56 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
This post is about what functions LUA can use that are provided by the server. This is loosely called the API Current EUO/moasv api is here: (updated as of at least April 2018) http://euotopia.com/files/eao.pkg.cpp for those that are interested, this file is a manually edited, cut paste of real clas...
- Thu Aug 31, 2006 7:54 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
This post is about how the EUO server calls LUA. This list is inexhaustive if you want to see the complete list of server->lua calls, download this: http://euotopia.com/files/luafuncs.cpp 1) Script functions can be called on certain events (these function names are fixed): mob_hits() : called when a...
- Thu Aug 31, 2006 11:12 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126520
the SERVER scripting thread
The euo server (moasv, euo2, eao, apoc mod engine, whatever it's called), as of 2007, uses LUA for expanding the engine functions. The best thing about LUA is that it's so small and has a simple syntax and is relatively easy to learn. Euo uses LUA 5.1.4 with the C-style hex number notation and bitwi...
- Thu Aug 24, 2006 10:57 am
- Forum: EUO General
- Topic: Post your picture ^^
- Replies: 1073
- Views: 515377
- Sun Jun 18, 2006 9:31 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243
- Thu Jun 15, 2006 3:13 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243
- Tue Jun 06, 2006 10:00 am
- Forum: EUO General
- Topic: MAPED QUESTIONS & ANSWERS
- Replies: 33
- Views: 19151
- Wed May 24, 2006 10:39 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243
just remove or rename pics/font.datEidolon wrote:Does anyone have the file for viewing names with the old large font instead of the small font? I looked in swut.net/euo/files and also on djlizard.net (since he used to host it up there at one time) but it was not on either of these.
Can someone help me out?
- Thu May 11, 2006 4:17 pm
- Forum: EUO Development
- Topic: EUO TILES & AVATARS
- Replies: 598
- Views: 415666
don't worry abt saving space on the board. Infact (and I don't know why I didn't do this earlier) I added pcx as a attachable format (tho it probably won't display inline). just get your hands on photoshop and attach everything as gifs or pngs. I think even acdsee can convert between formats. I kind...
- Fri Apr 28, 2006 12:57 pm
- Forum: EUO Development
- Topic: EUO TILES & AVATARS
- Replies: 598
- Views: 415666
- Wed Apr 05, 2006 11:01 am
- Forum: EUO General
- Topic: Post your picture ^^
- Replies: 1073
- Views: 515377
- Wed Mar 15, 2006 9:42 am
- Forum: EUO General
- Topic: Post your picture ^^
- Replies: 1073
- Views: 515377
- Wed Mar 01, 2006 5:05 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243
- Mon Jan 30, 2006 8:38 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243
- Mon Jan 30, 2006 11:31 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874243