Search found 4744 matches

by eggmceye
Sun Sep 03, 2006 12:34 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

here's a script that turns a ring of 8 braizers on and summons sea serpents at the toggle of a switch. turning the switch off again turns the lights out and removes the seaserpents update: removed unhex. also, adds the items (ie the braziers and the switch) in the load_map hook rather than the items...
by eggmceye
Sat Sep 02, 2006 1:22 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

cow hole - a scripted minigame the best way to test and improve and expand the scripting interface is to actualy implement something. So I wanted to re-create a nintendo game and watch within a euo map. I picked manhole , as it's one of my favs + it's doesn't really require collision detection (whi...
by eggmceye
Sat Sep 02, 2006 12:58 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

cat: 1) yes there is a scripts folder, wasn't planning on having maped used as a script editor (you can use notepad2, or luaedit which both have syntax highliting). as for templates, i guess there would be examples floatng around. 2) there's only 1 script, and 2 main funcs that are bound to tiles (l...
by eggmceye
Fri Sep 01, 2006 8:42 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

ah hah, there is a func (not exported) that changes tiles, the one that is called when you use a tile scroll to change the floor of your house, or when I do a /settile to terraform ingame. only thing is that it permanently changes the tiles. so make sure there is a resetting trigger somewhere (i mad...
by eggmceye
Thu Aug 31, 2006 8:02 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

example scripts mob_dies() function mob_dies(mob_id, killer_id) m=get_monster_ptr(mob_id); mob_code=m.code; -- gremlin if mob_code==0x202 then send_message(killer_id, string.format("The gremlin (code %x) shits green shit all over you (id %d)!",mob_code,killer_id) ) -- slime elseif mob_code...
by eggmceye
Thu Aug 31, 2006 7:56 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

This post is about what functions LUA can use that are provided by the server. This is loosely called the API Current EUO/moasv api is here: (updated as of at least April 2018) http://euotopia.com/files/eao.pkg.cpp for those that are interested, this file is a manually edited, cut paste of real clas...
by eggmceye
Thu Aug 31, 2006 7:54 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

This post is about how the EUO server calls LUA. This list is inexhaustive if you want to see the complete list of server->lua calls, download this: http://euotopia.com/files/luafuncs.cpp 1) Script functions can be called on certain events (these function names are fixed): mob_hits() : called when a...
by eggmceye
Thu Aug 31, 2006 11:12 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 126520

the SERVER scripting thread

The euo server (moasv, euo2, eao, apoc mod engine, whatever it's called), as of 2007, uses LUA for expanding the engine functions. The best thing about LUA is that it's so small and has a simple syntax and is relatively easy to learn. Euo uses LUA 5.1.4 with the C-style hex number notation and bitwi...
by eggmceye
Thu Aug 24, 2006 10:57 am
Forum: EUO General
Topic: Post your picture ^^
Replies: 1073
Views: 515377

you so stretched that to make yrself look taller, didn't ya
by eggmceye
Sun Jun 18, 2006 9:31 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

Eidolon wrote:Anyone wanna clue me in?

I drop a mag zircon, flawless diamond, brilliant red shard, gloves, and an IVPY scroll and enchant it only to get this:
just tried to replicate this but it worked.
by eggmceye
Thu Jun 15, 2006 3:13 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

bug probably
by eggmceye
Tue Jun 06, 2006 10:00 am
Forum: EUO General
Topic: MAPED QUESTIONS & ANSWERS
Replies: 33
Views: 19151

250x100 is the max map size - the only map that big is the continent. There is a soft rule that dungeon maps have to be max 100x100. I think u4 britania was 256x256 and in u5 it was 512x512 ...
by eggmceye
Wed May 24, 2006 10:39 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

Eidolon wrote:Does anyone have the file for viewing names with the old large font instead of the small font? I looked in swut.net/euo/files and also on djlizard.net (since he used to host it up there at one time) but it was not on either of these.

Can someone help me out?
just remove or rename pics/font.dat
by eggmceye
Thu May 11, 2006 4:17 pm
Forum: EUO Development
Topic: EUO TILES & AVATARS
Replies: 598
Views: 415666

don't worry abt saving space on the board. Infact (and I don't know why I didn't do this earlier) I added pcx as a attachable format (tho it probably won't display inline). just get your hands on photoshop and attach everything as gifs or pngs. I think even acdsee can convert between formats. I kind...
by eggmceye
Fri Apr 28, 2006 12:57 pm
Forum: EUO Development
Topic: EUO TILES & AVATARS
Replies: 598
Views: 415666

Keighn wrote:Odd, I could have sworn I uploaded those as pcx files into flickr. In fact I'm damn sure I did as I only have bmp or pcx versions. Flickr changed to jpg which messed the tiles up a tad. I'll see if i can remedy this.
yeh flickr would convert them to jpgs for sure
by eggmceye
Wed Apr 05, 2006 11:01 am
Forum: EUO General
Topic: Post your picture ^^
Replies: 1073
Views: 515377

WbBann wrote:
Kodiak wrote:Oh dear god it's Ruki 2!
Ruki actually looked like a girl, not a bloke trying to be a girl :p
hey bann, why not post the pic of you in the pool looking like a retard again?
by eggmceye
Wed Mar 15, 2006 9:42 am
Forum: EUO General
Topic: Post your picture ^^
Replies: 1073
Views: 515377

YberPaavi wrote:So... Here's Heikki & me in same party...
you guys are mad X-D
by eggmceye
Wed Mar 01, 2006 5:05 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

GenoStar wrote:You really should look for yourself.
Anyone else want to be an asshole?
by eggmceye
Mon Jan 30, 2006 8:38 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

AileTheAlien wrote:You can replace all the sounds with blank files.
Look up "Audacity" - it's a pretty good free sound editor.
that's just as bad as deleting them if the patcher is running all the time - why is the patcher running all the time?
by eggmceye
Mon Jan 30, 2006 11:31 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874243

stealthknight wrote:Is it possible to mute the sounds on the PD server? Cause when I delete the files, the patch replaces them.
press - until the volume goes down