Search found 80 matches

by Kracky
Thu Sep 10, 2015 2:44 pm
Forum: EUO Development
Topic: Artifacts
Replies: 25
Views: 30310

Re: Artifacts

Just a thought but as for artifacts and on any new or modified ones, shouldn't we get a bit of input from Egg ? It's cool to see everyone's ideas but if Egg could outline a limit on what he was wanting/willing to do give us a better scope of things to think out ? Narrow our focus on the things HE wa...
by Kracky
Tue Sep 08, 2015 4:29 pm
Forum: EUO Development
Topic: Artifacts
Replies: 25
Views: 30310

Re: Artifacts

Gonna make a WIP post on artifact ideas here. Other players have more experience with all the good/bad of current in game arties, so here's some new possibles. No idea whats im/possible coding wise, so if something isn't possible say so. Ginsu knife - butcher knife that can can process any corpse (n...
by Kracky
Tue Sep 08, 2015 11:24 am
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223802

Re: Ideas thread 2015

Could a belt slot gear be added to the glass/crystal coin shop please ? Even a few basic ones for stat/def/mr would be nice. Ones added to the whole light/heavy etc.. sets would be VERY nice. Thx
by Kracky
Thu Sep 03, 2015 11:53 am
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223802

Re: Ideas thread 2015

Hmm the idea of unique abilities on artifacts is a good one. Just of the top of my head here are a few suggestions: Triple Xbow = slower atk speed then normal xbow but fires 3 arrows Frenzy armor = Each piece equipped gives +5% rage gain. Old bandage = chance to cast VM with each attack Chopper = ch...
by Kracky
Thu Sep 03, 2015 7:21 am
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223802

Re: Ideas thread 2015

The new weekend bonuses look great, Thanks Egg ! Currently we can Deconstruct things that are way outside the normal crafting skills range. Could a new skill(s) be added such as "Advanced Crafting" Skills to allow us to make things with all the higher end ingots/logs/leather/cloth we have ...
by Kracky
Sun Aug 23, 2015 6:53 am
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223802

Re: Ideas thread 2015

Another vote for 2x as many bosses weekend. Maybe throw in a weekend of "crafting" bonuses i.e. double exp for the skill and chance of making an extra item when crafting something ? Cooldown weekend seems interesting too, maybe do double rage one also. Augmented weaponry: A Skill or magic ...
by Kracky
Mon Apr 13, 2015 12:00 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223802

Re: Ideas thread 2015

Maybe making a kinda mage spellcaster/melee class but use INT based weapon skills. This might make the Druid class a bit more unique. Would work with a Arcane mage that doesn't throw off big elemental spells for damage, but uses a buffed with magic melee attack ? Been playing a bunch of EftV and rea...
by Kracky
Wed Mar 05, 2014 3:07 pm
Forum: EUO PD and NG servers
Topic: retiring level 1000 pd characters
Replies: 317
Views: 207673

Re: retiring level 1000 pd characters

Level 1000 reached without using a single Res Stone on Dehar. What a loooooong grind. Could I please get my Addy Res Stone on Dehar ? I really want to explore the places I always wanted to without risk.( I have no interest sitting on the Top 10 lists.) EDIT : As for the grind egg I loved it when the...
by Kracky
Sun Mar 02, 2014 6:42 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 308327

Re: Ideas thread 2014

How about adding some monsters/dungeons that require we actually care about Defense at higher levels and not all pile on MR+5 gear now. Maybe add dragons that can't breath or cast but are fast and have high mr+hp and a big AS based physical attack. Modifying things a bit at higher levels to make us ...
by Kracky
Thu Feb 20, 2014 12:54 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 308327

Re: Ideas thread 2014

Dungeon specific based new loot. Like this for a example. Scroll of (XVL) soulbound = Max radius light dropping rarely from any mobs in The Lighthouse dungeon only Improved bandages soulbound (usable in combat and/or double effect) Drops in Cassandras Tower only Giving players reason to run dungeons...
by Kracky
Wed Feb 12, 2014 5:12 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 308327

Re: Ideas thread 2014

Since vermillion got dropped what about another set of blueprints that change the tint of a item ? Would be great for bad tint drops with a good + on it. Make the more powerful tints much harder to make and get the ingredients for. Maybe only allow change from one basic craftable tint to another. I....
by Kracky
Fri Feb 07, 2014 4:48 pm
Forum: EUO General
Topic: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES
Replies: 640
Views: 594992

Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Okay, is there a way to find where your house is ? I mean the 8x8 plot ones. I tried to place a house on NG with my character Dehar, it said "You already have a house!" So...I went to all the player owned plot houses (trailer park) I tried picking up, dropping and trying chests and could N...
by Kracky
Tue Feb 04, 2014 8:46 am
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1309644

Re: misc updates thread

Doesn't seem to work that way, when I try and smith a ingot it will NOT list any ingot with +21 stat or higher on the materials list. You can make a +20 stat item as it starts at 100 skill req and then lists all the ones over 100%.
by Kracky
Tue Feb 04, 2014 7:08 am
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1309644

Re: misc updates thread

Made the changes to the current/new craft req list. And yes you were right on the hoe being -5% (never knew that the math could go under 0 my bad) One question, since we can (?) make +21 stat armors in theory, will their be some items or spells to reduce the skill reqs under 100 someway to make them ?
by Kracky
Tue Feb 04, 2014 5:29 am
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1309644

Re: misc updates thread

Double checked the reqs I posted earlier, a no + runed/addled ingot needs 20 req to make a hoe, the item with 0 req needed to make. Also checked BR armor is +30 and weapons are +25, again making a no + hoe with a normal br ingot And checked +6/7 again, no tint ingot with +6 = +43% and + 7 = +51% Is ...
by Kracky
Mon Feb 03, 2014 5:37 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1309644

Re: misc updates thread

Wow, huge changes Egg....I was living off of dual verm spears on my troll on PD killing a ton of hero ana drags... Will kinda miss verm. :( Hoping that the new +7 limit and BR and addled will allow us to get to 100 weaponsmith skill now without having to making five hundred stupid venom weps. Glad t...
by Kracky
Sun Feb 02, 2014 5:23 pm
Forum: EUO Development
Topic: Crafting and Trade Skill Concerns
Replies: 43
Views: 26845

Re: Crafting and Trade Skill Concerns

After reading all this crafting/guide/grinding posts on gearing up, I wonder if it wouldn't be easier to simply add a legendary/epic skill to make the things that currently can't be made with regular skills. I.E to craft a BR weapon you would: Need 100 skill in regular Blacksmithing (weapon+armor sk...
by Kracky
Fri Jan 31, 2014 1:57 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 308327

Re: Ideas thread 2014

I am all for "social" buyable items. Things for house/avatar decoration are a nice small benefit. As for arty's and such that can be bought with $ or addy, making them limited in use or times would not break them at all in game. Such things would be like this: Ring of elemental resist = fi...
by Kracky
Wed Jun 12, 2013 2:42 am
Forum: Old Ideas Threads
Topic: Ideas thread 2013
Replies: 568
Views: 367372

Re: Ideas thread 2013

I was talking to a few other people trying out and playing monk class. I had a few ideas on its improvement. 1. Monk spells/abilities NO longer use mana, They now have all simply have a single "monk ability used" cooldown like VM does. I.e. You use mirror image, seize, etc.. it starts a X ...
by Kracky
Thu May 16, 2013 6:21 am
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1309644

Re: misc updates thread

Okay it's cool that "human" types can now use and "drop" no + weapons in all kinds of tints, BUT please don't let them use the tints they may have ! Considering they can and do drop venom,barb. and GLASS weapons this could be a VERY BAD THING (god help us on PD with glass armed m...