Search found 80 matches
- Thu Sep 10, 2015 2:44 pm
- Forum: EUO Development
- Topic: Artifacts
- Replies: 25
- Views: 30310
Re: Artifacts
Just a thought but as for artifacts and on any new or modified ones, shouldn't we get a bit of input from Egg ? It's cool to see everyone's ideas but if Egg could outline a limit on what he was wanting/willing to do give us a better scope of things to think out ? Narrow our focus on the things HE wa...
- Tue Sep 08, 2015 4:29 pm
- Forum: EUO Development
- Topic: Artifacts
- Replies: 25
- Views: 30310
Re: Artifacts
Gonna make a WIP post on artifact ideas here. Other players have more experience with all the good/bad of current in game arties, so here's some new possibles. No idea whats im/possible coding wise, so if something isn't possible say so. Ginsu knife - butcher knife that can can process any corpse (n...
- Tue Sep 08, 2015 11:24 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2015
- Replies: 320
- Views: 223802
Re: Ideas thread 2015
Could a belt slot gear be added to the glass/crystal coin shop please ? Even a few basic ones for stat/def/mr would be nice. Ones added to the whole light/heavy etc.. sets would be VERY nice. Thx
- Thu Sep 03, 2015 11:53 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2015
- Replies: 320
- Views: 223802
Re: Ideas thread 2015
Hmm the idea of unique abilities on artifacts is a good one. Just of the top of my head here are a few suggestions: Triple Xbow = slower atk speed then normal xbow but fires 3 arrows Frenzy armor = Each piece equipped gives +5% rage gain. Old bandage = chance to cast VM with each attack Chopper = ch...
- Thu Sep 03, 2015 7:21 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2015
- Replies: 320
- Views: 223802
Re: Ideas thread 2015
The new weekend bonuses look great, Thanks Egg ! Currently we can Deconstruct things that are way outside the normal crafting skills range. Could a new skill(s) be added such as "Advanced Crafting" Skills to allow us to make things with all the higher end ingots/logs/leather/cloth we have ...
- Sun Aug 23, 2015 6:53 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2015
- Replies: 320
- Views: 223802
Re: Ideas thread 2015
Another vote for 2x as many bosses weekend. Maybe throw in a weekend of "crafting" bonuses i.e. double exp for the skill and chance of making an extra item when crafting something ? Cooldown weekend seems interesting too, maybe do double rage one also. Augmented weaponry: A Skill or magic ...
- Mon Apr 13, 2015 12:00 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2015
- Replies: 320
- Views: 223802
Re: Ideas thread 2015
Maybe making a kinda mage spellcaster/melee class but use INT based weapon skills. This might make the Druid class a bit more unique. Would work with a Arcane mage that doesn't throw off big elemental spells for damage, but uses a buffed with magic melee attack ? Been playing a bunch of EftV and rea...
- Wed Mar 05, 2014 3:07 pm
- Forum: EUO PD and NG servers
- Topic: retiring level 1000 pd characters
- Replies: 317
- Views: 207673
Re: retiring level 1000 pd characters
Level 1000 reached without using a single Res Stone on Dehar. What a loooooong grind. Could I please get my Addy Res Stone on Dehar ? I really want to explore the places I always wanted to without risk.( I have no interest sitting on the Top 10 lists.) EDIT : As for the grind egg I loved it when the...
- Sun Mar 02, 2014 6:42 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2014
- Replies: 473
- Views: 308327
Re: Ideas thread 2014
How about adding some monsters/dungeons that require we actually care about Defense at higher levels and not all pile on MR+5 gear now. Maybe add dragons that can't breath or cast but are fast and have high mr+hp and a big AS based physical attack. Modifying things a bit at higher levels to make us ...
- Thu Feb 20, 2014 12:54 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2014
- Replies: 473
- Views: 308327
Re: Ideas thread 2014
Dungeon specific based new loot. Like this for a example. Scroll of (XVL) soulbound = Max radius light dropping rarely from any mobs in The Lighthouse dungeon only Improved bandages soulbound (usable in combat and/or double effect) Drops in Cassandras Tower only Giving players reason to run dungeons...
- Wed Feb 12, 2014 5:12 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2014
- Replies: 473
- Views: 308327
Re: Ideas thread 2014
Since vermillion got dropped what about another set of blueprints that change the tint of a item ? Would be great for bad tint drops with a good + on it. Make the more powerful tints much harder to make and get the ingredients for. Maybe only allow change from one basic craftable tint to another. I....
- Fri Feb 07, 2014 4:48 pm
- Forum: EUO General
- Topic: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES
- Replies: 640
- Views: 594992
Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES
Okay, is there a way to find where your house is ? I mean the 8x8 plot ones. I tried to place a house on NG with my character Dehar, it said "You already have a house!" So...I went to all the player owned plot houses (trailer park) I tried picking up, dropping and trying chests and could N...
- Tue Feb 04, 2014 8:46 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1309644
Re: misc updates thread
Doesn't seem to work that way, when I try and smith a ingot it will NOT list any ingot with +21 stat or higher on the materials list. You can make a +20 stat item as it starts at 100 skill req and then lists all the ones over 100%.
- Tue Feb 04, 2014 7:08 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1309644
Re: misc updates thread
Made the changes to the current/new craft req list. And yes you were right on the hoe being -5% (never knew that the math could go under 0 my bad) One question, since we can (?) make +21 stat armors in theory, will their be some items or spells to reduce the skill reqs under 100 someway to make them ?
- Tue Feb 04, 2014 5:29 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1309644
Re: misc updates thread
Double checked the reqs I posted earlier, a no + runed/addled ingot needs 20 req to make a hoe, the item with 0 req needed to make. Also checked BR armor is +30 and weapons are +25, again making a no + hoe with a normal br ingot And checked +6/7 again, no tint ingot with +6 = +43% and + 7 = +51% Is ...
- Mon Feb 03, 2014 5:37 pm
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1309644
Re: misc updates thread
Wow, huge changes Egg....I was living off of dual verm spears on my troll on PD killing a ton of hero ana drags... Will kinda miss verm. :( Hoping that the new +7 limit and BR and addled will allow us to get to 100 weaponsmith skill now without having to making five hundred stupid venom weps. Glad t...
- Sun Feb 02, 2014 5:23 pm
- Forum: EUO Development
- Topic: Crafting and Trade Skill Concerns
- Replies: 43
- Views: 26845
Re: Crafting and Trade Skill Concerns
After reading all this crafting/guide/grinding posts on gearing up, I wonder if it wouldn't be easier to simply add a legendary/epic skill to make the things that currently can't be made with regular skills. I.E to craft a BR weapon you would: Need 100 skill in regular Blacksmithing (weapon+armor sk...
- Fri Jan 31, 2014 1:57 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2014
- Replies: 473
- Views: 308327
Re: Ideas thread 2014
I am all for "social" buyable items. Things for house/avatar decoration are a nice small benefit. As for arty's and such that can be bought with $ or addy, making them limited in use or times would not break them at all in game. Such things would be like this: Ring of elemental resist = fi...
- Wed Jun 12, 2013 2:42 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 367372
Re: Ideas thread 2013
I was talking to a few other people trying out and playing monk class. I had a few ideas on its improvement. 1. Monk spells/abilities NO longer use mana, They now have all simply have a single "monk ability used" cooldown like VM does. I.e. You use mirror image, seize, etc.. it starts a X ...
- Thu May 16, 2013 6:21 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1309644
Re: misc updates thread
Okay it's cool that "human" types can now use and "drop" no + weapons in all kinds of tints, BUT please don't let them use the tints they may have ! Considering they can and do drop venom,barb. and GLASS weapons this could be a VERY BAD THING (god help us on PD with glass armed m...