Search found 63 matches

by Celerion
Tue Jan 27, 2015 8:31 pm
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: Taming Guide
Replies: 51
Views: 58826

Re: Taming Guide

Very sad that you got rid of the fire dragon. Some people have tried 20 times to get a fire before finally getting one. Maybe I didn't really know what I had. Before I dropped it, I compared the stats though. Fire dragon and black dragon seem to have the same stats including casting speed, except t...
by Celerion
Tue Jan 27, 2015 4:49 am
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: Taming Guide
Replies: 51
Views: 58826

Re: Taming Guide

I don't have any idea what golden dragon you're talking about. Fire dragons are the best imo, fire resist is helpful for them. Well, fire dragons look kind of golden, don't they. ;) So what I meant, was fire dragon. ("Golden" is a common colour for dragons in mythology or fantasy. "S...
by Celerion
Mon Jan 26, 2015 11:27 am
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: Taming Guide
Replies: 51
Views: 58826

Re: Taming Guide

Alright, I was rather lucky and got my black dragon today (by leveling drake to 25). I hope, it doesn't transform into anything else at level 50. Thanks for answering.
by Celerion
Sun Jan 25, 2015 8:33 am
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: Taming Guide
Replies: 51
Views: 58826

Re: Taming Guide

I got a question about dragon-evolution. The manual says: Some creatures will 'grow up' (similar to Pokemon evolution) at level 25 and possibly again at level 50. The best example of this is the drake to dragon 'evolution'! You can't tame a dragon; only a drake, and then you have to go level your dr...
by Celerion
Tue Jan 06, 2015 7:31 am
Forum: Auxbox repository
Topic: Completed Auxbox Codes
Replies: 25
Views: 26227

Re: Completed Auxbox Codes

Additionaly, here's the config-file with the settings, I find useful at the moment. The file has to be in the EUO-directory ("C:\...\euo") and has to be called "config_Yourcharactername.lua", where "Yourcharactername" is the name of your character, obviously, so for me ...
by Celerion
Fri Jan 02, 2015 2:09 am
Forum: Auxbox repository
Topic: Completed Auxbox Codes
Replies: 25
Views: 26227

Re: Completed Auxbox Codes

In the default auxbox.lua-file, there was also some useful damage-per-second-code by LordMortiferus. As far as I can see, he didn't put it into the "framework"-format yet. So I took an approach with his code. The file should be called "LM_dps.lua" (if Mort agrees, that his "...
by Celerion
Tue Dec 30, 2014 11:13 am
Forum: Auxbox repository
Topic: Completed Auxbox Codes
Replies: 25
Views: 26227

Re: Completed Auxbox Codes

yea bro, no framework here I was just copy-pasting individual code blocks. I stopped when you started making your code generator as I had no clue how to post/break that down So if I get you correctly, you'd like to have the code in a format that fits to this , right? Not much of a problem, I just t...
by Celerion
Sun Dec 28, 2014 4:57 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 302674

Re: Ideas thread 2014

A santa-claus-NPC that appears around christmas on snowy island (and maybe does something, not sure what yet). Maybe some reindeers too.
by Celerion
Sat Dec 27, 2014 3:20 am
Forum: Auxbox repository
Topic: Completed Auxbox Codes
Replies: 25
Views: 26227

Re: Completed Auxbox Codes

Just wanted to point at my version of auxbox.lua . Unfortunately I didn't know about your framework (if that's the correct word for it), I just looked into the .lua-file that comes with the client one day and thought, well, that looks ugly. I also wanted to understand what was going on there, so I l...
by Celerion
Fri Oct 31, 2014 2:59 am
Forum: Auxbox repository
Topic: celeron/devlin's auxbox thread, split from server api thread
Replies: 10
Views: 9740

Re: the scripting thread

The time of the EUO-server has been changed from local Sydney-time to UTC (Coordinated Universal Time). This makes it way easier for my auxbox-script to calculate the remaining time of Double-XP and the days to Double-XP (counting down from 7). So here's the updated version. As always, it's called '...
by Celerion
Sat Sep 27, 2014 6:48 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 302674

Re: Ideas thread 2014

Logging on again after a few months to get the additional 50 levels, I just wondered, where all these cursed items come from in general. Maybe it would be fun to have some NPC somewhere just sitting there and cursing stuff all the time. If you talk to him, he throws lots of (verbal) curses at you to...
by Celerion
Fri Sep 26, 2014 9:27 pm
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217949

Re: 32x32 tileset - UPDATED

Updated the one I use too. Here it is:

vintage light

(Must be called "btiles20.32.png" of course, and remember to switch on "32x32"-support in the F12-menu.)

Edit: I also took care now of the "cavern-hole-tile-bug", mentioned by browniedefender here.
by Celerion
Wed Jun 25, 2014 8:09 am
Forum: EUO Development
Topic: The level cap.
Replies: 24
Views: 21308

Re: The level cap.

Went to 450 a few weeks ago. Did another BM-run with a party, but realized, it just doesn't make sense any more. It's a bit like graduating high school or something: You're beyond it afterwards, no way to turn back. So relating to the game the level cap is quite like "Game over". At least,...
by Celerion
Sun Jun 01, 2014 2:09 am
Forum: EUO General
Topic: /ear bosses
Replies: 50
Views: 29992

Re: /ear bosses

Possible in bayside. Yeah, found him ("Cousin of Lugnuts") now. Was right at the well (as you said in-game). Very rare spawn, it seems. Thanks a lot! MoonGoat thought of a way of getting at the Orcosaurus (again). It includes making a new char. ;) Was a bit of work (and fun!), but worked ...
by Celerion
Wed May 28, 2014 10:12 am
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217949

Re: 32x32 tileset - UPDATED

edited
by Celerion
Wed May 21, 2014 3:02 am
Forum: EUO General
Topic: /ear bosses
Replies: 50
Views: 29992

Re: /ear bosses

In addition to Djanno's list there's "Orcosaurus", but people like me who did the quest way earlier can't get at him again.
And someone had "Cousin of Lugnuts" in his list. No idea, where (or when) that one may spawn.
by Celerion
Tue May 13, 2014 9:24 am
Forum: EUO Clans
Topic: MMNS (Reg)
Replies: 3
Views: 6852

Re: MMNS (Reg)

Keighn wrote:Grats. Now if only there was a larger influx of players.
Well, perhaps you should join in first before complaining about low influx. ;)
by Celerion
Mon May 12, 2014 2:38 am
Forum: EUO Clans
Topic: MMNS (Reg)
Replies: 3
Views: 6852

MMNS (Reg)

Hi there, recently Goat passed leadership of MMNS to me, basically because I may play more than him these days and he thought, in general, leader of " Mystic Mages of New Sosaria " should be a (high-level) mage. He also encouraged me to make my own clan-thread, so here it is. :) Goat did a...
by Celerion
Fri May 02, 2014 12:48 am
Forum: Auxbox repository
Topic: celeron/devlin's auxbox thread, split from server api thread
Replies: 10
Views: 9740

Re: the scripting thread

Here's a Lua-mystery: In my auxbox-script above I use UTC-time, then add 10 hours to get sydney-time (without daylight saving time) like it's shown here . Strange thing is, when I add for example 3600 seconds to UTC-time and convert to a timetable, two hours are added, not just one. Example (with pr...
by Celerion
Fri Apr 25, 2014 7:22 am
Forum: EUO General
Topic: /ear bosses
Replies: 50
Views: 29992

Re: /ear bosses

Concerning VOT: I'd also vote for an ear-boss in the temple of the Sky-god. And another one on the glacial plateau. You know, where you climb through with the grappling hook and there's a hidden area with lots of iron golems and some buildings. Not much there (yet), but I like that place. (You get ...