Search found 107 matches

by Comet
Tue Jun 13, 2017 4:40 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

(sorry for longish post) Honestly for def, I think the stat doesn't mean much anymore, and that's ok. For instance, fighters get 25% damage reduction from tactics, additional damage reduction from equipping a shield, and tons of hp from a high strength build. This is before adding features like tank...
by Comet
Fri Jun 09, 2017 8:45 am
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

Here's a quick and probably bad idea I had about making defense more useful. Idea: If you have a high enough def that it counters a mage's AS, there's a random chance of 'blocking' a spell, aka having it do minimal damage. There's a cap on the 'block' chance (maybe 20%?), so it keeps you on your toe...
by Comet
Tue Jan 24, 2017 5:54 am
Forum: EUO Development
Topic: Future classes!
Replies: 75
Views: 68120

Re: Future classes!

I'm reposting my take on battlemage, druid, and bard from the ideas thread, where I accidentally had these originally. Hopefully I don't end up restating much of what's already been discussed on this thread. This post is a little long. Currently, there are 3 classes that mix melee and magic: monk, p...
by Comet
Mon Jan 23, 2017 6:16 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

BARD CLASS (Based off of the Battlemage class described earlier): Playstyle: The bard fights with foils, staying alive with a combination of agility and wit. A bard's song enhances his/her fencing capability, and provides nice bonuses for allies too. Bards fight alongside their trusty musical instru...
by Comet
Mon Jan 23, 2017 5:58 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

DRUID CLASS (Based off of the Battlemage class described above): Overall playstyle. The druid is a primary caster. The druid uses nature based AOE spells that effect more creatures than a mage can, but deal less damage per target. For individual targets, the druid uses animal aspects to shred mobs t...
by Comet
Mon Jan 23, 2017 5:51 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

After my previous post I came up with some ideas for future classes. Currently, there are 3 classes that mix melee and magic: monk, priest, and necro. The issue with monk and priest are that int doesn't contribute to damage at all, and the issue with necro is that the melee aspect is completely over...
by Comet
Mon Jan 23, 2017 5:11 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2017
Replies: 144
Views: 76383

Re: Ideas Thread 2017

The NG idea seems interesting. I think in general, EUO should have better synergy for multiclassing, and a NG style is definitely a way to do that. One problem I have with NG though is that gming locks and traps is a huge skill tax. It makes multiclass rogues hard to pull off. After playing my dualc...