Search found 341 matches

by Heikki
Mon Nov 26, 2018 10:30 pm
Forum: EUO General
Topic: PVP Tournament Resurrection (2018)
Replies: 49
Views: 12748

Re: PVP Tournament Resurrection (2018)

But even with coin thow it not good :/.

Somewhat automatic loose for a vampire on a daytime and automatic win for the vampire at the night time against equal lvl player.
by Heikki
Mon Nov 26, 2018 10:08 pm
Forum: EUO General
Topic: PVP Tournament Resurrection (2018)
Replies: 49
Views: 12748

Re: PVP Tournament Resurrection (2018)

Vampires will become a real problem here. Maybe we should throw a coin about fighting night or day?
It is a very huge advantage on night OR very huge disadvantage on day. You can hit with adamantium as vampy effect... but on the day you get super damage.
Both are somewhat "tournament breaking"?
by Heikki
Thu Nov 01, 2018 4:50 pm
Forum: EUO Development
Topic: Why or why not reg should have lvl cap over 500?
Replies: 6
Views: 3420

Why or why not reg should have lvl cap over 500?

As Egg said in Discord: "eggmceyeToday: i cant stomach reg over 500" So: Try turn Eggs head here OR prove he is right! So lets collect here pros and cons My pros: * Give player what they want: Grinding! * Bring back old players * Activates players that are on cap and just "bank sitting" now * People...
by Heikki
Mon Oct 29, 2018 9:07 pm
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 12862

Re: Class Idea - Bard

How about call bard spells "Virtuoso powers"... may sound better.. or not :knife:
by Heikki
Mon Oct 29, 2018 7:44 am
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 12862

Re: Class Idea - Bard

I can also see bardic "inspiration bonus" from strong spirits like whiskey and cognac :P
by Heikki
Mon Oct 29, 2018 2:38 am
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 12862

Re: Class Idea - Bard

How about skill "Total cacophony" aka "Dee Snider solo"
Damages all (not undeath) mobs near bard. (Tick on every few seconds)
To make this unique. The player cannot move when "Total cacophony" is played.
by Heikki
Sat Oct 27, 2018 10:05 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 146556

Re: Ideas Thread 2017 / 2018

Just fast review after playing EUO after some time: 1) Sigil drops are too low. Like vig +3 from dragon boss will need some boost :) 2) Why there is no bone tint wand. Seems like some players really wants it. I cannot see it is game breaking? 3) Beholder is way too :cheese: Just sit there and wait f...
by Heikki
Sat Oct 27, 2018 9:03 pm
Forum: EUO Development
Topic: Class Idea - Bard
Replies: 54
Views: 12862

Re: Class Idea - Bard

Nice working ideas from "Ultima Online" bards: Peacemaking -> Makes hostiles "peaced" (will not attack the player in a certain time) time is scaled by skill level Provocation -> Makes hostiles fight against each others Discordance -> Drops hostiles stats And of course, all kind boosts, buffs and pro...
by Heikki
Sat Oct 27, 2018 2:07 am
Forum: EUO Development
Topic: non human multiclassing & class cap proposal
Replies: 28
Views: 11102

Re: non human multiclassing & class cap proposal

after a lot of talk on discord and re-reading this thread, this is the current proposal a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap (which is how humans work right now) b) humans start at 150% and can use versatility to get 200% cap -...
by Heikki
Mon Apr 09, 2018 3:55 am
Forum: EUO Development
Topic: Make Dexterity Good Again
Replies: 62
Views: 18970

Re: Make Dexterity Good Again

Yeh. Dex is the worst stat. And rogues use it mainly. But: Rogues dual weald + hide + backstab + special moves combined are really powerful... a lot better than fighters special moves + tactics bonus combined... So boosting dex wrong way makes rogues easily OP. I think rogues vs fighters in PVE are ...
by Heikki
Sun Apr 08, 2018 10:12 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 146556

Re: Ideas Thread 2017 / 2018

Damned... gonna lose almost whole 15 th year weekend because of work. Hope somebody gonna put diamond coins for addy shop.. for example for 1 day only :whistle:
by Heikki
Wed Feb 28, 2018 7:35 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2054
Views: 816045

Re: misc updates thread

eggmceye wrote:not sure how mounts are allowed in dungeons ....
Drakes are not allowed horses are
by Heikki
Wed Feb 28, 2018 3:46 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2054
Views: 816045

Re: misc updates thread

eggmceye wrote:250 is the DEX you need for max walking speed.
Yep. And using horse mount (no RL $ needed). You can hit max moving speed with minimal Dex even in dungeons nowadays.
by Heikki
Wed Feb 28, 2018 2:28 am
Forum: EUO General
Topic: misc updates thread
Replies: 2054
Views: 816045

Re: misc updates thread

Walking speed should be capped at 250 dex. Furthermore, dex should not have any influence on attack speed. I could not find any post on the forum to back this up. However, some years ago I wrote an auxbox script based on the c++ server scripts that calculates walking speed. So unless something chan...
by Heikki
Tue Feb 27, 2018 11:47 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2054
Views: 816045

Re: misc updates thread

AlexisMagnus wrote: movement and hit speed, and that setup option seems now lost.
Yo :). Minimum movenet speed got boosted few year ago.. so it is LOT less important now... You can play well even almost zero dexterity (As most mages do).

I think Dex does not affect hit speed. Or is it changed?
by Heikki
Sun Feb 25, 2018 9:19 pm
Forum: EUO Development
Topic: non human multiclassing & class cap proposal
Replies: 28
Views: 11102

Re: non human multiclassing & class cap proposal

Will be super! Totally vote for this one. Maybe even 180% for "non human".... so rogue/fighters comes possible also :whistle:
by Heikki
Sat Feb 24, 2018 6:27 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2054
Views: 816045

* all fighter weapons now 90/10 strdex ratio Tested and this is GREAT! Great maul is still best on xp/min BUT now there is lot places to other weps also! Cannot find use for yet "axe skill weapons" (Both 2- handed axes are fast with low damage) .. but trying find :) Fast + low damage works great wi...
by Heikki
Sat Feb 17, 2018 7:03 am
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 146556

Re: Ideas Thread 2017 / 2018

unless the overall xp gets boosted, the top level you can achieve is level 1096. (2,000,000,000 or 2 billion xp) that's it. Not sure what you are talking... if it is like integer 32 bit limit these kind stuff is usually not problem.. more like "how to fix it" if integer limit you can for example (i...
by Heikki
Sat Feb 17, 2018 12:50 am
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 146556

Re: Ideas Thread 2017 / 2018

New map type for those who hit lvl 1000 on PD. "Nightmarish" -map. Will be top tier on map types Normal -> Heroic - Epic -> Nightmarish Nightmarish map rules: * Player can collect XP over lvl 1000! (XP over lvl 1000 works only on "Nightmarish" maps) * New lvl cap like 1100 at start? * Top tier loot...
by Heikki
Fri Feb 16, 2018 11:08 pm
Forum: EUO General
Topic: fighter (and other class) stat splits argument thread
Replies: 177
Views: 39437

Re: fighter (and other class) stat splits argument thread

I remember in old times there were good fighter players with sword, axe and pole-arm but great-maul was very rare, examples : Heikki (i think it was a vamp halberd), Akioka (enchanted claymore) and Sharingan (br larbys). My weapon was vampyric claymore +4 that I changed to vampyric claymore XJ (My ...