Search found 9 matches

by demiskeleton
Tue Jul 21, 2020 9:45 am
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: Magic Resistance required for mobs
Replies: 19
Views: 13193

Re: Magic Resistance required for mobs

Hey all, I didn't feel like working hard today so I built a quick python script to calc the hard values of MR. this is using the above table for base int and assuming that heroic is X3 and epic is X5. the resist 50 is how much magic resist you would need to stop 50% of the dmg and 25% is how much yo...
by demiskeleton
Mon Jul 20, 2020 3:01 pm
Forum: EUO General
Topic: Balrog, the EUO collectible card game
Replies: 78
Views: 24883

Re: Balrog, the EUO collectible card game

Looking at the code I believe the solution for fixing the lord_effect_pump_subtype issue healing every turn, but it would rely on a card having two ai_misc_str somehow by swapping the card_ETB_ m.ai_misc_str at the end of the effect to be m.ai_misc_str = card_ETB_OTHER and a seperate function that w...
by demiskeleton
Sun Jul 19, 2020 6:19 pm
Forum: EUO General
Topic: Balrog, the EUO collectible card game
Replies: 78
Views: 24883

Re: Balrog, the EUO collectible card game

also bug: the tribal buff cards like newbie dungeon constantly heal the creatures the amount they buff up to max the creature could have example a rat 1/1 is buffed by newbie dungeon +2/+2 takes 2 dmg and becomes a 3/1. next turn it will be a 3/3 again. this is super hilarious to beat sleeves with a...
by demiskeleton
Sun Jul 19, 2020 5:58 pm
Forum: EUO General
Topic: Balrog, the EUO collectible card game
Replies: 78
Views: 24883

Re: Balrog, the EUO collectible card game

me and sleeves came up with new set idea. naturally feel free to take/ modify none of the ideas but really loving balrog and collecting cards within a game is my kind of mechanic. creatures: 1 smelly .human.: 0/1 on death gives beggers coin 0 begger coin: give 1 mana 2 king ratler 1/1 adds poison 2 ...
by demiskeleton
Sun Jul 19, 2020 5:52 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2020
Replies: 182
Views: 15841

Re: Ideas thread 2020

traps for rogues to help ranged rogues get a buff in variety. some random thoughts me and sleeves were coming up with for the traps aoe bomb/arrow entangle trap (single target? high level aoe?) bleed trap confuse trap blind trap --dmg reduction/accuraccy reduction poison trap knockback trap marking ...
by demiskeleton
Thu Jul 16, 2020 12:19 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2020
Replies: 182
Views: 15841

Re: Ideas thread 2020

posted this in my other thread but a suggestion to help buff early game taming. a simple formula of tamed pet hp += player taming skill - lvl required to tame, just make the early game ones a little tanky so majority aren't instantly dead trash every fight. i spent 20 minutes leveling a rat to lvl 2...
by demiskeleton
Thu Jul 16, 2020 11:16 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2111
Views: 509224

Re: FAQ/QUESTIONS/OTHER STUFF

just found a dungeon in River's End? so there was a river in the goblin area that was pretty easy to solve no idea where to turn in answer. then went diving realllllll deep into the dungeon here about an hour total to meet a friendly balron who accepts 0 input? any ideas what's going on in this map?
by demiskeleton
Thu Jul 16, 2020 3:23 am
Forum: EUO General
Topic: The newbie experience
Replies: 5
Views: 659

The newbie experience

Hello all, recently me and my friends joined this game and community and have been enjoying it a lot. the old school feel of an MMO where things aren't just handed to you is wonderful, it actually feels like i'm exploring and discovering again. There are some shortcomings though mostly in just knowl...
by demiskeleton
Sat Jul 11, 2020 7:17 am
Forum: EUO General
Topic: Leveling up in Reg?
Replies: 2
Views: 431

Leveling up in Reg?

Do I really have to walk across the world from the starting town to level up anything other than str?