Search found 51 matches
- Tue Mar 19, 2024 1:25 pm
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 70847
Re: Bugs Thread - 2020 edition
Uncertain if this really counts as a bug, but being cloned while using the succubus avatar has the clones spam confusion with seemingly no cooldown. If unlucky (e.g. against a white dragon) you could end up with 3 clones locking you into confusion for a while. However actual succubus mobs don't seem...
- Fri Jan 12, 2024 11:05 pm
- Forum: EUO Development
- Topic: Ideas thread 2024
- Replies: 18
- Views: 3358
Re: Ideas thread 2024
The one LOTL friendly QoL suggestion I'd give is to be able to pick up multiple items at a time from a pile, similar to dropping where you select 1 or all of up to 10 item entries, since normally you pick 1 entry and the menu closes.
- Fri Jan 12, 2024 12:21 am
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 70847
Re: Bugs Thread - 2020 edition
LOTL characters seem to be able to polypile stacks of ownerless items from your other non-lotl chars (that you normally wouldn't be able to pick up), at least ones dropped in your house, and results get added to your inv.
egg: fixed for future patch
egg: fixed for future patch
- Sat Sep 09, 2023 6:05 am
- Forum: EUO General
- Topic: Bugs Thread - 2020 edition
- Replies: 61
- Views: 70847
Re: Bugs Thread - 2020 edition
Read it backwardsLordMortiferus wrote: ↑Fri Sep 08, 2023 3:17 pm I wonder where that mob name comes from - likely Lovecraft or R.E. Howard, whom I read at the time. I'll see if I have commented it in the script.
- Mon Aug 28, 2023 8:39 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2022/23
- Replies: 142
- Views: 74576
Re: Ideas thread 2022/23
Epic river's end? Would be cool to have a go-to for epic minos & assorted mobs, and it'd be another instance to clear
- Sat Jul 18, 2020 4:44 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2020
- Replies: 182
- Views: 89011
Re: Ideas thread 2020
Experience bar somewhere on the client? Maybe spanning the top? Always felt exp bars are somewhat more meaningful than a % number.
- Wed Dec 25, 2019 7:38 am
- Forum: EUO General
- Topic: Merry Chistmas Y'all!
- Replies: 11
- Views: 9259
Re: Merry Chistmas Y'all!
Merry x-mas peeps! Have a good one.
- Tue Sep 03, 2019 4:23 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126617
Re: the SERVER scripting thread
I see, that's good to know. I haven't actually ran into any order-related problems, but I was minding it just in case (better safe than sorry etc).
- Mon Sep 02, 2019 10:35 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126617
Re: the SERVER scripting thread
dumb me just now checked the monsters.lua script and indeed the mob_hits function is there. I tested around a bit and found that doing this works: monsters.lua: -- Table for mob_hits callback functions mob_hits_callbacks = {} function mob_hits(mob_id, target_id) local m=get_monster_ptr(mob_id) local...
- Sun Sep 01, 2019 11:29 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126617
Re: the SERVER scripting thread
In my map, there are certain effects I want to apply when mobs hit you. Amongst these effects is dealing extra damage based on player max HP, applying status effects, and other effects that need a reference to the player being hit and the hitting monster. From what I understand, I need to define the...
- Sun Sep 01, 2019 1:51 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126617
Re: the SERVER scripting thread
I wonder if defining lua functions such as mob_hits, mob_loot, mob_select_spell, etc, override important definitions? In theory you couldn't have mob_hits defined in multiple scripts, since the one to load last is the one that stays. I've been testing around and you can technically preserve the prev...
- Sat Dec 29, 2018 7:19 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: official Bards thread
- Replies: 43
- Views: 26288
Re: official Bards thread
Add minotaur bards to mino halls or something so you can wand the av!!
For real though I really like the mino bard avatar and I don't think there's any mob with it ingame.
For real though I really like the mino bard avatar and I don't think there's any mob with it ingame.
- Mon Oct 15, 2018 3:24 am
- Forum: EUO Development
- Topic: 32x32 tileset - UPDATED
- Replies: 236
- Views: 217815
Re: 32x32 tileset - UPDATED
made weapon-wielding succubus.
32x32 is a bit clunky since I just applied a simple anti-alias filter with GIMP.
32x32 is a bit clunky since I just applied a simple anti-alias filter with GIMP.
- Mon Oct 15, 2018 12:12 am
- Forum: EUO Development
- Topic: EUO Tower Defense
- Replies: 2
- Views: 4908
EUO Tower Defense
:lesson: Posting this old experiment of mine. It's exactly what it sounds like, a tower defense game in EUO. Explanations are in-game (via TD Master NPC) but I'll copy them here for visibility: Gameplay: Every wave, a line of monsters will spawn at the beginning of the path. To advance a wave, all s...
- Mon Apr 30, 2018 12:46 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268336
Re: Ideas Thread 2017 / 2018
A server that is a barren land with no cities and is entirely built by players with harvested materials sounds even better This give me the idea of EUO modded into a survival game, which sounds like an interesting concept. Perhaps the good ol' "stranded in an island" where you wash up in ...
- Mon Apr 30, 2018 1:05 am
- Forum: EUO Development
- Topic: In-game Economy
- Replies: 26
- Views: 17592
Re: In-game Economy
"Good day to you partner! I'm Pawn Shop and I can already tell that I'll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem, is all I want in exchange of the equipment you'll need on whatever quest you might undertake. Now, now, now...Don't be shy. All of my item...
- Mon Apr 23, 2018 7:24 pm
- Forum: EUO General
- Topic: new map: matriarch's domain
- Replies: 70
- Views: 51848
- Thu Apr 19, 2018 7:20 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126617
Re: the SERVER scripting thread
I'm curious about how instanced maps works, like heroic or epic. I'm guessing the entrance portal to a heroic instance creates an instance through script or a special portal setting. When it comes to stronger mobs though (e.g. 3x, 5x), do spawners get attached to some scaling script or is it automat...
- Thu Apr 19, 2018 7:12 am
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 320137
Re: maped thread - now even more difficult to use than ever
That'd be pretty good but I don't think it's possible to tint hybrid mobs.Keighn wrote:Tint the pirates ghostly green or sickly with a little aura.
- Tue Apr 17, 2018 9:25 am
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 320137
Re: maped thread - now even more difficult to use than ever
Cannon's looking pretty good.
I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.
I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.