Search found 47 matches

by Kynt
Wed Dec 25, 2019 7:38 am
Forum: EUO General
Topic: Merry Chistmas Y'all!
Replies: 11
Views: 3235

Re: Merry Chistmas Y'all!

Merry x-mas peeps! Have a good one.
by Kynt
Tue Sep 03, 2019 4:23 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

I see, that's good to know. I haven't actually ran into any order-related problems, but I was minding it just in case (better safe than sorry etc).
by Kynt
Mon Sep 02, 2019 10:35 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

dumb me just now checked the monsters.lua script and indeed the mob_hits function is there. I tested around a bit and found that doing this works: monsters.lua: -- Table for mob_hits callback functions mob_hits_callbacks = {} function mob_hits(mob_id, target_id) local m=get_monster_ptr(mob_id) local...
by Kynt
Sun Sep 01, 2019 11:29 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

In my map, there are certain effects I want to apply when mobs hit you. Amongst these effects is dealing extra damage based on player max HP, applying status effects, and other effects that need a reference to the player being hit and the hitting monster. From what I understand, I need to define the...
by Kynt
Sun Sep 01, 2019 1:51 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

I wonder if defining lua functions such as mob_hits, mob_loot, mob_select_spell, etc, override important definitions? In theory you couldn't have mob_hits defined in multiple scripts, since the one to load last is the one that stays. I've been testing around and you can technically preserve the prev...
by Kynt
Sat Dec 29, 2018 7:19 pm
Forum: EUO General
Topic: official Bards thread
Replies: 10
Views: 3815

Re: official Bards thread

Add minotaur bards to mino halls or something so you can wand the av!!

For real though I really like the mino bard avatar and I don't think there's any mob with it ingame.
by Kynt
Mon Oct 15, 2018 3:24 am
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 235
Views: 148758

Re: 32x32 tileset - UPDATED

made weapon-wielding succubus.
32x32 is a bit clunky since I just applied a simple anti-alias filter with GIMP.
by Kynt
Mon Oct 15, 2018 12:12 am
Forum: EUO Development
Topic: EUO Tower Defense
Replies: 2
Views: 2487

EUO Tower Defense

:lesson: Posting this old experiment of mine. It's exactly what it sounds like, a tower defense game in EUO. Explanations are in-game (via TD Master NPC) but I'll copy them here for visibility: Gameplay: Every wave, a line of monsters will spawn at the beginning of the path. To advance a wave, all s...
by Kynt
Sat Jul 07, 2018 9:56 am
Forum: EUO General
Topic: Bugs Thread - kinda updated feb 2010
Replies: 248
Views: 293637

Re: Bugs Thread - kinda updated feb 2010

Minor nitpick - proccing the OG enchant (straight lightning) against a mob in the edge of the map makes the lightning go to the (I assume) 0 x 0 tile, top left of the map. Happens when the lightning effect goes over the map's edge. It probably works correctly, just the effect messes up. t'looks hila...
by Kynt
Mon Apr 30, 2018 12:46 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 143258

Re: Ideas Thread 2017 / 2018

A server that is a barren land with no cities and is entirely built by players with harvested materials sounds even better This give me the idea of EUO modded into a survival game, which sounds like an interesting concept. Perhaps the good ol' "stranded in an island" where you wash up in a shore an...
by Kynt
Mon Apr 30, 2018 1:05 am
Forum: EUO Development
Topic: In-game Economy
Replies: 26
Views: 7576

Re: In-game Economy

"Good day to you partner! I'm Pawn Shop and I can already tell that I'll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem, is all I want in exchange of the equipment you'll need on whatever quest you might undertake. Now, now, now...Don't be shy. All of my items are...
by Kynt
Mon Apr 23, 2018 7:24 pm
Forum: EUO General
Topic: new map: matriarch's domain
Replies: 57
Views: 28975

Re: new map: matriarch's domain

:whistle:
by Kynt
Thu Apr 19, 2018 7:20 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

I'm curious about how instanced maps works, like heroic or epic. I'm guessing the entrance portal to a heroic instance creates an instance through script or a special portal setting. When it comes to stronger mobs though (e.g. 3x, 5x), do spawners get attached to some scaling script or is it automat...
by Kynt
Thu Apr 19, 2018 7:12 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 395
Views: 216875

Re: maped thread - now even more difficult to use than ever

Keighn wrote:Tint the pirates ghostly green or sickly with a little aura.
That'd be pretty good but I don't think it's possible to tint hybrid mobs.
by Kynt
Tue Apr 17, 2018 9:25 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 395
Views: 216875

Re: maped thread - now even more difficult to use than ever

Cannon's looking pretty good.

I was testing pirate/ghost hybrids for undead pirate mobs, looks decent imo.
Top half is chosen randomly amongst a bunch of pirate avs and bottom half is randomly either the white or the black ghost.
by Kynt
Mon Apr 16, 2018 5:32 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 395
Views: 216875

Re: maped thread - now even more difficult to use than ever

That's really creative, haha! What's that pitch-black tint?
by Kynt
Mon Apr 16, 2018 5:15 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 395
Views: 216875

Re: maped thread - now even more difficult to use than ever

Ooh nice, havent thought about boulders as cannonballs. Those can be tinted to blackrock as well.
by Kynt
Sun Apr 15, 2018 7:57 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 395
Views: 216875

Re: maped thread - now even more difficult to use than ever

does this pass for a small pirate ship ye landlubbers?
by Kynt
Fri Apr 13, 2018 7:19 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

Got it to work with the conversation file. Also good to know about the prompts. Thanks!
by Kynt
Thu Apr 12, 2018 11:06 pm
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 71743

Re: the SERVER scripting thread

But when it comes to map making, is it best to use add_line for the whole conversation in the map script or make a conversation file with the NPC stuff in it, then send it to you? (thing is I'm not sure how this file is used as I have no example to go by) So far I've been using add_line and the NPC ...