Search found 18 matches

by ParadoxOfChoice
Wed Aug 30, 2023 9:28 am
Forum: Old Ideas Threads
Topic: Ideas thread 2022/23
Replies: 142
Views: 92446

Re: Ideas thread 2022/23

idea for bunny druid action: [hop] literally just hop over 1 tile (anything that allows flight, so, not walls) rabbit form is already fantastic, so that would just help move across difficult terrain/rivers/tables/etc. also wisp action could refresh SL/invis on each teleport if these 2 seem conflicti...
by ParadoxOfChoice
Wed Aug 30, 2023 9:17 am
Forum: Old Ideas Threads
Topic: Ideas thread 2022/23
Replies: 142
Views: 92446

Re: Ideas thread 2022/23

idea for armor enchantments (torso only) balance around a few key criteria: -the spell is non-targeted or defaults to self-target -only activates when taking damage, low chance (1% scaling up to 5% on taking huge hits) -only activates below a threshold of HP%, determined by convoluted formula based ...
by ParadoxOfChoice
Thu Jan 05, 2017 2:03 am
Forum: EUO PD and NG servers
Topic: New Weekly PD: revamp COMPLETE, totally roguelike
Replies: 93
Views: 99777

Re: New Weekly PD: revamp COMPLETE, totally roguelike

playing with a friend but get to end of each level and only one of us can get the rune, then gotta hang out for 15 minutes waiting on respawn timer, would be cool to give the rune to each person in the part thats on the same floor or something so we can play together, seems you can get the rune if b...
by ParadoxOfChoice
Sat Dec 26, 2015 7:14 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2015
Replies: 320
Views: 223276

Re: Ideas thread 2015

Some things that might help noobies: [L]ooking at something suggests a list of interactions/keys (talk, activate, kick, etc.) Base HP up or base stats or equips.. anything to add generally easy combat early, since interface/controls are being learned (even though this is a little boring for vets on ...
by ParadoxOfChoice
Mon Mar 17, 2014 6:16 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Advertise the fk out of the game.
by ParadoxOfChoice
Sat Feb 01, 2014 11:29 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

A way for us to see what our merchants sold. (/sales?)
A way to sort our merchant, similar to inventory/bank.
More housing space or more bank space. Sell extra bank space for AC.
by ParadoxOfChoice
Thu Jan 30, 2014 7:41 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Yay. :P I'm 100% for any and all gold sinks, and something permanent like that is probably best/most effective. Some random others: -Merchant that sells overpriced unidentified stuff -Augment npc that sells long-lasting buffs similar to how food works -Merchant that sells zombie-ass arrows for range...
by ParadoxOfChoice
Thu Jan 30, 2014 9:13 am
Forum: EUO Development
Topic: Paper Maps from 80s-90s
Replies: 8
Views: 14273

Re: Paper Maps from 80s-90s

So the thing is... ... This is badass. :mrgreen: An impressive amount of work to say the least. Gildson Manor level 1 and 2 are crazy. The way you have the levels of the Amshar towers drawn out is cool. Dread caverns is awesome (though I don't think it'd translate to euo unless it was on a 300x300 m...
by ParadoxOfChoice
Mon Jan 27, 2014 2:30 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

If your bot is accomplishing everything for you, where's the fun? The fun is in writing the bot. Writing them (for something like euo) requires brains, patience and actual experience playing the game, so be careful in your use of weak insults such as 'sick' (unless of course you mean it like 'fully...
by ParadoxOfChoice
Sun Jan 26, 2014 6:10 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

[f]ind whoever made 'sticky keys' and destroy them. what's this about? Added to my list after the windows sticky keys popup killed one of my weekly PD characters :P (off topic: something wrong with my audio drivers made the default robo-voice for the microsoft ease of access center into a creepy de...
by ParadoxOfChoice
Fri Jan 24, 2014 11:58 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Have town merchants keep up to 10 items sold to them by players, of the highest value. ~ Selling an item of higher value than the merchants lowest value item replaces it. Give a tiny boost to gold received from selling to merch based on value of item. (warhammer+6 > +1) Sell a Tome of MR+1 and a Tom...
by ParadoxOfChoice
Wed Jan 22, 2014 6:59 pm
Forum: EUO General
Topic: check out my quest chart!
Replies: 16
Views: 9732

Re: check out my quest chart!

This thing literally just came up while I was browsing around in armoury, and I thought... 'why haven't I noticed this before?'
It's awesome. I really like the way it splits on the quest lines. Reminds me of a quad tree or something. :geek:
by ParadoxOfChoice
Sun Jan 19, 2014 4:45 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Show remaining gold while purchasing items from a shop. [l]ooking at location in weekly PD to see name of it, rather than having to enter. Zombie using bow/sling probably shouldn't give disease. [f]ind whoever made 'sticky keys' and destroy them. Reg players' corpse/gold should stay on ground for mu...
by ParadoxOfChoice
Sun Jan 12, 2014 4:39 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

[s]earch a pile of items to cycle the order of them, for various reasons. Caster pets should melee attack less. Defense more useful at higher levels. (More 'epic' maps?) Give Fire/Healing wards more HP, or 10HP but always take 1 dmg. Make map-title above minimap have [N],[H],[E], for normal,heroic,e...
by ParadoxOfChoice
Sun Jan 12, 2014 1:00 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Stat bonuses (str,dex,int) on artifacts more badass and slightly varied. Rare weapons below artifact level that can have [tint]weapon(+X){+Y}, Y being a random stat bonus from <STR,DEX,INT,MR,NV>. Ultra rare generated armor [tint]armour(+X){Enchantment} where enchantment is triggered upon taking dam...
by ParadoxOfChoice
Thu Jan 09, 2014 12:33 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

Make even low end pets (taming skill wise) like mice/goblins/trolls etc, scale more (depending on taming skill perhaps?). I'd like for the end-game to consist of diverse pets and interesting choices outside of what color dragon you prefer. I really like the pet tomes system on that note, because the...
by ParadoxOfChoice
Mon Jan 06, 2014 2:00 am
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

-Make an improved scroll of uncurse-all, that removes curse from the million non-equipment items found from monsters/chests that end up always having 2 stacks in inventory. (probes,bandages,potions,torches,scrolls,tools,food,crafting stuff,etc.) It'd save a ton of inventory space if I could uncurse ...
by ParadoxOfChoice
Thu Jan 02, 2014 12:31 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2014
Replies: 473
Views: 307739

Re: Ideas thread 2014

1: Change the fountain SFX or delete it entirely. (PT! PT! PT! PT! PT! PT! PT! PT!)+(Good Headphones)=[Impending Suicide] :fp: 2: Make monster drop chests a different color or make them always drop items instead of chests. (PD :heart: ) 3: Make a useful gold-sink item. PD has like... one player merc...