Search found 757 matches

by LordMortiferus
Fri Aug 21, 2020 5:49 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2076
Views: 867425

Re: misc updates thread

That are some cool updates.
Personally, I am intrigued by the option to change the skin tones. Next will be visible armour on the sprites? :mrgreen:
Kudos to you for all the work :aus:
by LordMortiferus
Wed Aug 05, 2020 3:26 am
Forum: EUO Clans
Topic: GoD- GuardiansOfDarkness
Replies: 216
Views: 130292

Re: GoD- GuardiansOfDarkness

Hi WbBann!
@Beth: sorry I just do not have the time to play :(
by LordMortiferus
Fri Jul 10, 2020 5:23 am
Forum: EUO Clans
Topic: GoD- GuardiansOfDarkness
Replies: 216
Views: 130292

Re: GoD- GuardiansOfDarkness

BETH :shock: !!! Missed you too <3

While checking the forum on a regular basis I totally missed your post on the Clans board - sorry.
by LordMortiferus
Thu Jul 09, 2020 5:19 am
Forum: EUO General
Topic: Finding your Way in Sagittarius
Replies: 5
Views: 438

Re: Finding your Way in Sagittarius

Thank you Cel! I totally approve of this. Weird that you cannot exit the first cave but have to use the white stone to exit that area. Never ever make a maze an essential part of any map! - even worse with the levers within the maze. And the dark forest is yet another maze of sorts - what was I thin...
by LordMortiferus
Tue Dec 24, 2019 3:41 am
Forum: EUO Development
Topic: Carnival Carnage - Map DevLog
Replies: 89
Views: 61162

Re: Carnival Carnage - Map DevLog

Merry Xmas everyone!
You may find a Xmas surprise within the map today.
by LordMortiferus
Sun Jul 07, 2019 12:05 am
Forum: EUO General
Topic: misc updates thread
Replies: 2076
Views: 867425

Re: misc updates thread

Keighn wrote:I really need to make some scrolling clouds abd twinkling stars eh? Sounds like you had a blast making the map. I should run a ng in there.
Yes it was fun to work on it, but than it took over 5 years to get it into shape (not finished mind you).
A big thanks to Egg for reviewing and fixing stuff.
by LordMortiferus
Sat Jul 06, 2019 11:58 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2076
Views: 867425

Re: misc updates thread

@LaughingCoyote: yes that was intentional to prevent pick ups. Ah, cool. Well, you have two "a a" in that sentence btw. :D the double a is a result of how the "l"ook command works. For maptiles it is: "You see *maptile*" For items it is: "You see an *item*" Now, depending on the maptile its name ha...
by LordMortiferus
Sat Jul 06, 2019 5:54 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2076
Views: 867425

Re: misc updates thread

Thanks for the feedback. @LaughingCoyote: yes that was intentional to prevent pick ups. @Speed: I see what you mean as perspective kinda changes from top down to side view and back to top down. Try to imagine that the watertiles are the blue sky and the whiteblocks are clouds. There is another secti...
by LordMortiferus
Tue Jun 04, 2019 3:49 am
Forum: Old Ideas Threads
Topic: Ideas thread 2019
Replies: 265
Views: 51811

Re: Ideas thread 2019

Keighn wrote:[..] Mort have you talked or emailed Max lately? Hope he's doing well.
Recently, he has sent me a picture of his new additions to his rock and fossils collection.
by LordMortiferus
Sun Jun 02, 2019 4:42 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2019
Replies: 265
Views: 51811

Re: Ideas thread 2019

Maybe an Interview between Max and Matt Barton would be more realistic. He is into RPGs and even had an interview with Lord British about the Ultima games.

Then again I would love to see the AVGN sh**ting on his keyboard, because of the sophisticated EUO controls layout.
by LordMortiferus
Thu May 16, 2019 3:03 am
Forum: EUO General
Topic: Dirtyking can’t sign in problem s
Replies: 4
Views: 3114

Re: Dirtyking can’t sign in problem s

Hi Dk,
I have sent you an email - I hope the email adress I have from you is still valid. In case you get the mail just send me a reply with the files.
by LordMortiferus
Sun Mar 10, 2019 2:06 am
Forum: EUO General
Topic: misc updates thread
Replies: 2076
Views: 867425

Re: misc updates thread

[..] Spike caused by ToLs unloading, which was sending 100s (maybe 1000s) of "forget named/custom monster" packets to everyone about it ... ToLs because it has a lot of custom mobs with custom weapons - and when they get deleted a packet gets sent. I suspected this about a week ago, so lumped the 1...
by LordMortiferus
Fri Feb 22, 2019 12:30 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 76939

Re: the SERVER scripting thread

I assume egg could make it any color. For now e have redish blood bolt, blueisch OG and some blackish OG, if I remember it correctly. Edit: There is a certain problem with spell though. E.g., you will not see the lightning when its starting point is more than ~5 squares away from you. When you move ...
by LordMortiferus
Thu Feb 21, 2019 4:53 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 76939

Re: the SERVER scripting thread

Here is the nova spell from diablo:
nova.gif
If anyone wants these rudimentary scripts to work on and maybe finish these spells, just let me know.
by LordMortiferus
Thu Feb 21, 2019 2:52 am
Forum: EUO Development
Topic: the SERVER scripting thread
Replies: 135
Views: 76939

Re: the SERVER scripting thread

Here is a prove of concept for a diablo 1 flamewave in EUO using the new flame particle effects:
flamewave2.gif
I think some frames were lost during recording and converting to gif.
by LordMortiferus
Wed Feb 20, 2019 2:11 am
Forum: EUO Development
Topic: Creating New Monsters
Replies: 53
Views: 36794

Re: Creating New Monsters

0x4216214
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Drags.gif
by LordMortiferus
Sat Feb 16, 2019 5:28 pm
Forum: EUO Development
Topic: Carnival Carnage - Map DevLog
Replies: 89
Views: 61162

Re: Carnival Carnage - Map DevLog

So everything works more or less. I am especially proud of the Whack-A-Rat mini game XD I have to adapt two or three scripts to work with heroic/epic instances and I have to redistribute the monster stats. Last but not least, I have to make the small bosses more diverse and fun to fight. I have 3483...
by LordMortiferus
Wed Feb 13, 2019 1:55 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 400
Views: 229512

Re: maped thread - now even more difficult to use than ever

Hi dk, #1: for changing monster stats I recommend you have a look at rusty's tutorial: http://euotopia.com/manual/index.php/Rusty%27s_Guide_to_Basic_Scripting_with_LUA . This tutorial covers avatars and spells as well. Furthermore, you can use the function scaleCreature(m, c, qBump), were m is the m...
by LordMortiferus
Thu Feb 07, 2019 5:32 am
Forum: Old Ideas Threads
Topic: Ideas thread 2019
Replies: 265
Views: 51811

Re: Ideas thread 2019

What monster combination do you guys want to fight? Give examples please ! Are shadow lords too hard to be regular though out the map? What do you guys think? Is there a way to make say shadow warrior walk back n forth or in a circle? Like a guard Exactly my problems. Anyway, you can use void add_w...
by LordMortiferus
Wed Feb 06, 2019 5:44 pm
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 235
Views: 156151

Re: 32x32 tileset - UPDATED

Looks like picload deleted the picture showing the comparison between different pixel scalers. So here it is again, with a compressed color palette to keep the filesize down. Furthermore, I added the results from a web-base image scaler using neural networks. To be fair, the output is 4x compared to...