Unfortunately i have put that within the euo settings and with the port of 26667 when i try to load up into my character it doesnt do anything with either OpenGL client ticked or not, any ideas or is it currently not working right?ibrowniedefender wrote:Server = euo.swut.net
Search found 13 matches
- Fri Apr 20, 2012 12:44 am
- Forum: EUO General
- Topic: EUOlauncher help
- Replies: 3
- Views: 2252
Re: EUOlauncher help
- Tue Apr 17, 2012 4:22 am
- Forum: EUO General
- Topic: EUOlauncher help
- Replies: 3
- Views: 2252
EUOlauncher help
Alright i recently updated to new version and well EUO launcher no longer has the old server settings saved anyone know the whole information needed in Server section as i found port out manually logging through euo client
- Tue Jul 13, 2010 2:37 am
- Forum: EUO General
- Topic: ideas on a level cap.
- Replies: 79
- Views: 24144
Re: ideas on a level cap.
Some time back when blood mobs were first introduced there was a monster.dat file. I believe it has been removed. At the time I only had notepad. Being a packrat I kept old versions and copied the info to a microsoft excel. Now I have the old data on a spreadsheet. I can only imagine much of the in...
- Wed May 26, 2010 8:20 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606022
Re: Ideas thread 2010
For gnomes, once they reach 100 traps, this bonus stops being meaningful: can search a chest and see & flag trapped at any traps skill Maybe at 100 traps, gnomes could gain the ability to auto-search a chest when opening it. To be quite honest if you've gone gnome rogue the trap ability isnt yo...
- Tue May 25, 2010 9:00 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606022
Re: Ideas thread 2010
You guys on reg must be loaded with cash if you think the university is too cheap. (that and artifacts just by walking around the player housing). . Well university is kinda cheap to people who've been playing the game for a while and got into it but when you start out on a server with one char it ...
- Mon May 24, 2010 9:20 pm
- Forum: EUO General
- Topic: alpha server - get paid to post bugs
- Replies: 57
- Views: 27624
Re: alpha server - get paid to post bugs
Dropped an Amulet of Leeching on alpha and i know you Removed rings of leeching drops on regular in the 23 april moa 0.97.2 update.
- Sun May 23, 2010 10:04 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606022
Re: Ideas thread 2010
How about a crafter for your house that can craft items that you are able to craft. ( :knife: this sentence bothers the hell out of me) Example: GM Alch: Can make Mega potions when given the ingredients. This would still require you to lvl the skill in the first place, and would help to free up tim...
- Sun May 23, 2010 2:51 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606022
Re: Ideas thread 2010
Boat rides from city to city that actually take time, and even have their own map (and a below deck map). Maybe player's could fish off the boat on this map, and maybe once in a blue moon the ship could be attacked by sea/flying monsters (GIANT CRAB ON DECK! HOLY SHIT WE NEED HELP!). Well sounds li...
- Tue May 04, 2010 9:31 pm
- Forum: EUO Development
- Topic: RFC - pets
- Replies: 136
- Views: 121763
Re: RFC - pets
Well as a rogue myself i would like some pets that can stealth while moving around and unstealth to attack.
- Thu Apr 29, 2010 8:56 am
- Forum: EUO Development
- Topic: the new versatility/dual classing thread
- Replies: 16
- Views: 6872
Re: the new versatility/dual classing thread
Well The whole spell timer cooldown could be remedy by giving weapons/armour a chance of giving say a "of casting" attribute kinda like leeching works draining mana but wether the weapon or armor gives decreased casting times like a normal stave would. Well This may be a crazy suggestion b...
- Tue Apr 20, 2010 3:35 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1291663
Re: misc updates thread
I'd rather add a potion than another scroll, but otherwise it's the same difference - I guess your inscription is better than your alchemy huh? Not really both the same level roughly but well since you've already had spells inscribed already into the incsription line of skills it seemed to fit ther...
- Mon Apr 19, 2010 10:30 pm
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1291663
Re: misc updates thread
I don't really have any sympathy for someone who opens a tp next to every chest so they can open it, die and just res and return. I'd considering adding a potion of trap detection. Why consider making a potion of trap detection wouldn't it be easier to make the Spell 'Detect traps' able to be incri...
- Sun Apr 04, 2010 9:28 pm
- Forum: EUO Development
- Topic: RFC - pets
- Replies: 136
- Views: 121763
Re: RFC - pets
Could we have like a Pack mule pet non combative pet which is able to hold a specific amount of weight which you can have follow you through dungeons, with these pets yes they cannot do any damage but with these it would allow people to loot dungeons more without having to leave them regular.