Search found 19 matches

by Xero
Fri Jul 03, 2009 5:06 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 887602

Re: FAQ/QUESTIONS/OTHER STUFF

I have a question about weapons to someone that can answer it. Up until recently I thought I understood how weapon damage was calculated but another player approached me with a different perspective so I wanted to check here to see which was correct. My understanding: Example: Short Swords (75% DEX,...
by Xero
Sat Jun 06, 2009 3:31 pm
Forum: EUO General
Topic: Support the GM's and behave please
Replies: 15
Views: 5591

Re: Support the GM's and behave please

I'm not kissing ass here but I would like to say that Heph or PowerMite as I know him or Keign(???) as he is known on the forums, is a very decent and fair GM. All the time I have known him, he has not allowed his personal opinions to interfere with what is right or wrong and does not hold a grudge ...
by Xero
Sat Jun 06, 2009 3:16 pm
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19516

Re: onilne rpg philosophy : levels, level cap and/or no levels

Simply solution would be to make harder dungeons for the uber high levels; who've played so long only to see there stats are worth shit. :lesson: Who cares if there super strong, thats kinda the point of online games anyway. This does not address the problem, only delays it further until more diffi...
by Xero
Fri Jun 05, 2009 12:42 pm
Forum: EUO General
Topic: Great idea for helping Egg generate money
Replies: 3
Views: 2219

Re: Great idea for helping Egg generate money

Good idea BUUUUTTTT..... Instead of 5$ = chance to have a leather tunic +5 nv? Umm.... Maybe like 10$ = 50% of leather tunic +4 nv??? Make it cost alot for the super uber items, If people REALLY must have those items... So there for people who want to pay for uber items can (Or chance for their ube...
by Xero
Sat May 23, 2009 2:56 am
Forum: Old Ideas Threads
Topic: Ideas thread 2009
Replies: 435
Views: 292670

Re: Things you'd like to see with EUO 1.3

I like those ideas but I think the Half troll ability is a bit OP in comparison.
attack speed is a multiplier and that multiplier is stacked by dual wielding weapons which also increase the rate at which you accumulate rage. just my 2 cents
by Xero
Fri May 22, 2009 2:03 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2009
Replies: 435
Views: 292670

Re: New Bugs Thread Sept '08

I see it is a nice perk, but it is limited in it's usefulness. If there was a level cap then it would be more viable. however, with the way things are currently setup. I can only see it being useful at very low levels. It quickly outlives it's usefulness at high levels. Now please correct me if I'm ...
by Xero
Mon May 18, 2009 2:08 pm
Forum: EUO General
Topic: Great idea for helping Egg generate money
Replies: 3
Views: 2219

Great idea for helping Egg generate money

The following is a system I remember seeing from another online game. It's much like buying a lottery ticket. for $20 you can buy X amount of tokens: you can spend X amount of tokens to randomly generate an item for you which you can name and keep/trade-in for tokens. Lets say I'm I want an adaman s...
by Xero
Fri May 15, 2009 12:23 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2009
Replies: 435
Views: 292670

Re: New Bugs Thread Sept '08

actually, fist weapons are NOT dual wield. if you look at the name of the item you are wielding for a fist weapon you will see that it is singular not plural such as "gloves" or "gauntlets" or "boots" that are attached to those items. "Brass knuckles" is an it...
by Xero
Fri May 15, 2009 6:15 am
Forum: Old Ideas Threads
Topic: Ideas thread 2009
Replies: 435
Views: 292670

Re: New Bugs Thread Sept '08

*Racial Bonus for Draconian ( +10% damage) does not stack with damage increasing tints (blackrock, darkweave, ect) -barehanded punches for 5-7, with darkweave gloves 9-11. *Neither the Racial bonus or damage increased by tint effect critical hits. -crit for 60 with barehands, use darkweave gloves (+...
by Xero
Thu May 07, 2009 10:26 pm
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

egg,
did you read my post from the topic you linked?
It was mainly directed towards you to help give some ideas and share my online gaming experience with you. I hope it helps and provides you with fruitful ideas that you can use for future updates.
-Xero
by Xero
Wed May 06, 2009 10:06 pm
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

question:

Do diminishing returns effect both PD and Regular server or just Regular?
by Xero
Wed May 06, 2009 11:26 am
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

right. I think I stated that in some of the above posts.
so diminishing the returns by a % of level will NOT fix the issue of equality among stats.
by Xero
Wed May 06, 2009 10:28 am
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

the result should still be the same. if you reduce the total stats by a % there is still no reason to invest into strength if you're using 2 short swords. and fighters will get screwed from lack of dexterity. Mages will have the upper hand since they don't really need str or dex, the can devote thei...
by Xero
Wed May 06, 2009 5:34 am
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

Rusty, while your idea seems sound, think about what you're saying. How will it effect 100% weapons and mages? how will it effect 100, 50/50, 75/25 weapons? I think if you plug an equation into your spreadsheet which diminishes returns from level, you will see the initial problem still exists becaus...
by Xero
Tue May 05, 2009 3:32 pm
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

I think the way to resolve the issue is change the formula for amount gained from skill derivitives. The lower the amount of % derived from the stats (UA = 50% dex/str), the less of a gain you get from them. as I understand it you bonus 100% from both str and dex using LS and UA, so, by making them ...
by Xero
Tue May 05, 2009 2:01 pm
Forum: EUO Development
Topic: Stat balance
Replies: 38
Views: 24841

Re: Stat balance

has this issue been resolved or does the problem still stand?
this thread is a little outdated and there may have been an update. Great research Rusty
by Xero
Wed Apr 29, 2009 1:23 am
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19516

Re: onilne rpg philosophy : levels, level cap and/or no levels

*********WALL OF TEXT ALERT ************ I was reading through the forums and came across this interesting forum. I have my own philosophy on the matter just like everyone does and has an asshole ect. I understand completely where both sides are coming from here in these arguments. I hope it's not t...
by Xero
Tue Apr 28, 2009 11:33 pm
Forum: EUO Development
Topic: i wanna see what you guys can come up with.
Replies: 145
Views: 55383

Re: i wanna see what you guys can come up with.

Seph-i-roth!
by Xero
Tue Apr 28, 2009 4:11 pm
Forum: EUO General
Topic: Dual wielding ?s
Replies: 1
Views: 1406

Dual wielding ?s

Hello all, This is my first post. I am very inquisitive and often bothering players with all my questios so instead of bothering them, it would be better if I just ask the entire community. :D My questions is in reguards to dual weilding. As I'm told some weapons have passive abilities and activatio...