Search found 58 matches

by IT IS S
Thu May 20, 2010 6:50 pm
Forum: EUO General
Topic: alpha server - get paid to post bugs
Replies: 57
Views: 27625

Re: alpha server - get paid to post bugs

First: I deconstructed a blackrock large shield and mace+4; banked the ingots; exited; realised I needed to get some money; (b)ought at banker but didn't do anything; (B)'ed to store gp; (b) /gol (didn't turn up any items at all ?!); backspace until there was no search string left; ->bank only held ...
by IT IS S
Wed May 19, 2010 8:58 pm
Forum: EUO General
Topic: New screenshot thread
Replies: 373
Views: 186401

Re: New screenshot thread

Ever wondered how it would be to have a white dragon? :P
euo_alittle.jpg
euo_alot.jpg
Screenshots so you don't have to try it out yourself.
by IT IS S
Mon May 17, 2010 12:32 am
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

T_T is that sarcasm, Egg? Those isotropic shadows look really pathetic. How about a shaded 3D mode, with shading based on time of day, with a sky backdrop based on the time of day, and the main screen projected on a spherical surface :psychotic: I much rather automatically search a chest when pressi...
by IT IS S
Fri May 14, 2010 6:25 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

Perhaps the player and monster layer could be shifted up a pixel or 2 to obtain a more 3D-ish effect.
by IT IS S
Fri May 14, 2010 5:53 pm
Forum: EUO Development
Topic: RFC - pets
Replies: 136
Views: 121816

Re: RFC - pets

A fox that runs away, instead of engaging directly in combat, on the main map. Tamable, evolves into fiery fox.
by IT IS S
Mon May 03, 2010 3:14 am
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

Taming bosses to turn them into addressable NPC's.
I'm not sure this belongs here, but I think necromancers should have a skill that rises when they equip cursed gear. And eventually they should get some perk from cursed gear.
by IT IS S
Mon May 03, 2010 2:54 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874289

Re: FAQ/QUESTIONS/OTHER STUFF

Perhaps already asked, but does using a poison or barbed weapon decrease th xp you get?
by IT IS S
Fri Apr 30, 2010 4:39 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

Treasures could also contain tinted/enchanted material ( for the DIY-people out there like me ;D ). Perhaps even material to make an artefact/enchanted weapon (f.i. 'ingot of AEP' (x1), 'Doomsday Weapon part 1' ) Treasure maps could have all walls made out of braziers or something, thereby disabling...
by IT IS S
Fri Apr 30, 2010 1:10 am
Forum: EUO Development
Topic: RFC - pets
Replies: 136
Views: 121816

Re: RFC - pets

I would love to have the 'wait' command. It is like 'stay', but after the pet is hit, it turns into 'follow'.
by IT IS S
Thu Apr 29, 2010 11:19 pm
Forum: EUO Development
Topic: the new versatility/dual classing thread
Replies: 16
Views: 6874

Re: the new versatility/dual classing thread

Doesn't int+str give you insane MR?
I only have some abstract ideas for changing the multi-classing atm...
by IT IS S
Thu Apr 29, 2010 11:10 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

It would be funny if treasure maps sometimes yielded an insane amount of a mundane item. For instance bread x 1000 or Orbs x 2000 or Blank Scroll x 500 (pretty handy that last one actually) or log x 10000 :roll: . Thinking Brain-farting even more, it could be fun if it contained all the material to ...
by IT IS S
Tue Apr 27, 2010 9:56 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

How about giving shadow dust this function?
Bash could be used to bash enemies backwards.
by IT IS S
Mon Apr 26, 2010 7:11 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

Different NV-buffs/nerfs for the different moon cycles. Isn't there already changing light-levels for the moon cycle? I like the ideas about chests and traps. Weapon throw ability: Throw axes, polearms or shortswords (and shields?). Nice for delivering the final blow to those fleeing mobs. Throw yo...
by IT IS S
Mon Apr 26, 2010 6:08 pm
Forum: EUO Development
Topic: shitfight - removing versatility & dual classing with priest
Replies: 58
Views: 21974

Re: shitfight - removing versatility & dual classing with priest

dual class a priest if it's so important to you
That's some good advice! I :heart: misquoting Egg
As things stand now, dual-classing in general won't be disabled, right? I was just about to get some serious Versatility.
by IT IS S
Mon Apr 26, 2010 5:49 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

Marriage: EUO promoting same sex marriage XD. Level up your Marriage skill to get some awesome Polygamy going on :psychotic: :heart: :smoke:
How about a tint/enchant that raises your stealth skill. (100% stealth guys could perhaps walk faster->no bonus for gnomes)
BTW the ship idea is awesome.
by IT IS S
Mon Apr 26, 2010 5:28 pm
Forum: EUO Development
Topic: RFC - pets
Replies: 136
Views: 121816

Re: RFC - pets

The traps on chests are not made to kill rats... I was thinking that every time your poor companion failed to deliver his services successfully :cry: :knife: he would have to be replaced. I thought my bat would evolve into a 'sparking bat' (did I make that up :?:) Snakes and spiders would be nice fo...
by IT IS S
Sun Apr 25, 2010 3:15 am
Forum: EUO Development
Topic: RFC - races
Replies: 151
Views: 103825

Re: RFC - races

>.< I had some good ideas for Minotaurs, but I forgot. Anyhow, in my opinion minotaurs should definitely get a strength bonus. Ettin: Two helmets, two necklaces. Increased hit percentage/spell success (makes him a good ranged fighter) No torso gear. Decreased defense (two heads to defend) I really w...
by IT IS S
Sun Apr 25, 2010 2:51 am
Forum: EUO Development
Topic: RFC - pets
Replies: 136
Views: 121816

Re: RFC - pets

With the new lethal traps, rats should automatically try to disarm nearby traps (rats are smart and nimble). Taming a rat isn't too much to ask for trap disarming for non rogues IMHO.
by IT IS S
Sat Apr 17, 2010 5:58 pm
Forum: EUO Development
Topic: digging mines thread
Replies: 38
Views: 24452

Re: digging mines thread

That is like... :shock:
I was thinking , what if there was a treasure or something hidden and you got a 'compass' that pointed (in eight directions) to the treasure. Then you would get a limited amount of 'moves' to get to the treasure before the mine collapsed.
by IT IS S
Sat Apr 17, 2010 1:13 am
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606086

Re: Ideas thread 2010

I couldn't find any info on that page about droprates depending on damage type. Please forgive my ignorance if I missed it. Concerning the bow: were you talking about using the bow as an item that puts you into an 'attack-with-bow-state' ? How is that different from binding the bow to a number key? ...