2x rad meat skewers
1x rad spider silk
1x rad key (cut=0) // door key, *yes* it works
1x rad carved skull
no artifacts of particular interest (yet...)
Search found 167 matches
- Sun Oct 31, 2021 7:17 am
- Forum: EUO General
- Topic: Radioactive Treasure Map Loot thread
- Replies: 7
- Views: 1896
- Mon Sep 27, 2021 5:23 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2021
- Replies: 80
- Views: 18629
Re: Ideas thread 2021
Allow sigils to be sold to the pawn shop. Want random gen arty sigils? Mean that'd be cool too, and belts. I mean sell our extra sigils, you dont need hundreds of them like I have. Rather convert most of them into gold. YES on selling sigils to the pawn shop - so many I just tossed in the bin becau...
- Wed Sep 15, 2021 2:59 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2178
- Views: 1230930
Re: misc updates thread
* apocalyptic Nordhaven * added heroic DJV * there is a linux client now - see the discord #linux channel *snip* fuck yes. (is great fun!) Fuck Yes. (i've wanted this for years and it's entirely as expected, wonderful :D) FUCK YES. (it's actually real - don't forget to "apt install liballegro4...
- Wed Sep 01, 2021 3:32 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2178
- Views: 1230930
- Wed Aug 18, 2021 4:00 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2136
- Views: 833089
Re: FAQ/QUESTIONS/OTHER STUFF
What's the difference between greater wand of magic amplification and blessed greater wand of magic amplification? Absolutely nothing. Sometimes they drop blessed, other times not. I've not seen any perceptible difference between the two, though I'm generally hesitant to use them because all of the...
- Thu Aug 12, 2021 1:32 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2136
- Views: 833089
Re: FAQ/QUESTIONS/OTHER STUFF
dumb request: can the crafting lists have their colours changed a little? say - blue is a recipe that gains xp white/green/yellow<whatever colour the item is> is a recipe you can make right now but gain no xp dark grey is a recipe you can't make right now green/yellow items would appear blue if they...
- Sat Feb 20, 2021 2:16 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2021
- Replies: 80
- Views: 18629
Re: Ideas thread 2021
I was having some thoughts about questing and I thought it might be cool much like how monks have the ironfist guys showing up to have a "grandmaster quest" for each major class-type that offers a new perk that's active when you're at 100% of that skill (i.e. rogue, bard, priest, fighter, ...
- Fri Dec 04, 2020 8:35 am
- Forum: EUO Clans
- Topic: GoD- GuardiansOfDarkness
- Replies: 223
- Views: 180520
Re: GoD- GuardiansOfDarkness
hello.
probably should post in here now
probably should post in here now

- Fri Nov 27, 2020 1:28 pm
- Forum: EUO General
- Topic: Made a video
- Replies: 1
- Views: 1481
Made a video
Got bored, decided to make a video of me waltzing cheerily through DF.
Maybe you'll enjoy it.
https://youtu.be/FEn1K7pFKFw
Maybe you'll enjoy it.
https://youtu.be/FEn1K7pFKFw
- Sun Mar 24, 2019 7:31 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2019
- Replies: 265
- Views: 112703
Re: Ideas thread 2019
Give lvl 15 maps a 1/50 chance to pop out an artifact chest that gives 2-4 artifacts. Interesting Maybe not make it quite so broken and have it be a 1/50 chance of just the one arty? makes treasure chests more interesting and doesn't make one lucky sod with 80000 lv15 maps to burn extremely overloa...
- Mon Mar 11, 2019 6:42 am
- Forum: EUO General
- Topic: Awesome new arties list.
- Replies: 113
- Views: 59841
Re: Awesome new arties list.
Antique Ascendancy (runed)
runed epee
AS/Damage +7
strength +15
dexterity +20
runed epee
AS/Damage +7
strength +15
dexterity +20
- Tue Apr 10, 2018 11:13 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 252399
Re: Ideas Thread 2017 / 2018
Having to run all over the map to various merchants in various towns to sell weapon and gear drops is not fun at all, in fact it's an unnecessary pita. Please consider having all weapon merchants all weapon types and all armour merchants all armour types. Ideally, if the merchant has a shield in fr...
- Sat Mar 10, 2018 8:10 am
- Forum: EUO General
- Topic: fighter (and other class) stat splits argument thread
- Replies: 177
- Views: 84075
Re: fighter (and other class) stat splits argument thread
I think I still have his Soulstealer :3 LAUGHING OUT LOUD LIKE A MORONeggmceye wrote:Someone recalls Kodiak? LAUGHING OUT LOUD LIKE A MORON
- Fri Mar 02, 2018 7:27 am
- Forum: EUO General
- Topic: Never leave your house door open
- Replies: 0
- Views: 10071
Never leave your house door open
Seriously, this shit will happen to you - note: Goemon is a little shit but this was a pretty funny stunt, even though he'll forever be KOS to me from now on


- Tue Feb 27, 2018 12:44 am
- Forum: EUO General
- Topic: Better Homes of Sossaria Competition!
- Replies: 67
- Views: 35830
Re: Better Homes of Sossaria Competition!
Been a while since I did one of these, so here's my house as it is right now. There's a bunch of missing objects because of the draw view limits, but it's just a couple statues, nothing too important


- Sat Feb 24, 2018 9:55 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2178
- Views: 1230930
Re: misc updates thread
disappointing , bye I kinda wish could come up with a way to keep you haopy ... i was wondering about having stat ratios not even matter but concluded that wasn't a good idea. Or maybe a new class+weapon that was 75/25. Like ranger or something. Ditching stat ratios would be nice but I think it nee...
- Sat Feb 24, 2018 9:46 am
- Forum: Auxbox repository
- Topic: celeron/devlin's auxbox thread, split from server api thread
- Replies: 10
- Views: 8396
Re: the scripting thread
Using colours in auxbox causes the right-align padding to break (i suspect because of the string length being artificially padded by the colour codes) Has anyone got a fix to take the colour codes into account and stop them being counted by the auxbox_prop_line() function? Threw this together for y...
- Wed Feb 21, 2018 9:44 pm
- Forum: Auxbox repository
- Topic: celeron/devlin's auxbox thread, split from server api thread
- Replies: 10
- Views: 8396
Re: the scripting thread
Using colours in auxbox causes the right-align padding to break (i suspect because of the string length being artificially padded by the colour codes) https://i.imgur.com/Yuu6dRB.png Has anyone got a fix to take the colour codes into account and stop them being counted by the auxbox_prop_line() func...
- Wed Feb 21, 2018 10:40 am
- Forum: EUO Development
- Topic: RFC - pets
- Replies: 136
- Views: 110478
Re: RFC - pets
It's very interesting. I'll be honest it does seem a bit overwhelming. A pet cow one shotting trolls, a pet troll priest beating up heroic daemons. Even though overwhelming, this does bring something new to the board. I'd like to see what everyone tames, if it all becomes viable. With these base st...
- Tue Nov 28, 2017 12:57 pm
- Forum: EUO General
- Topic: RPGs are metal
- Replies: 8
- Views: 10554
Re: RPGs are metal
I embraced the power of the Priest, and you insult it with christian rock?
Here's an appropriate replacement
Here's an appropriate replacement
