Thanks, was not aware this idea was already in place.
I'd still like to see it increased... but meh, whatever.
Search found 31 matches
- Mon Dec 28, 2009 9:17 pm
- Forum: EUO Development
- Topic: Party XP Discussion
- Replies: 26
- Views: 25481
- Mon Dec 28, 2009 9:13 pm
- Forum: EUO Development
- Topic: Mage discussion.
- Replies: 31
- Views: 13134
Re: Mage discussion.
I agree that with new MR mages are overpowered. Their damage output is exceptionally high relative to their survivability. I suggest that damage resistance from MR (and DEF.. why not) be capped at 70-80%. I also like the suggestion that VOG (the main source of overpowered DPS) be reduced to 3-4 boun...
- Sun Dec 27, 2009 3:11 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2009
- Replies: 435
- Views: 292216
Re: Ideas thread 2009
Besides why should the top of the food chain get the cool stuff :? :? Compensation for time spent on the game must be proportionate to the time already spent on the game... which is to say, higher level players have to be given better stuff or they have no reason to continue playing. If blood warri...
- Sun Dec 27, 2009 2:53 pm
- Forum: EUO Development
- Topic: Party XP Discussion
- Replies: 26
- Views: 25481
Re: Party XP Discussion
Wow that reads like a who's who of RPGs everyone should play :p Yes, the even-split method seems to be most common for single player games. I think that may be partly because they WANT you to be able to easily raise the level of weaker party members in order to keep the party around the same level. ...
- Sun Dec 27, 2009 5:08 am
- Forum: EUO Development
- Topic: Party XP Discussion
- Replies: 26
- Views: 25481
Re: Party XP Discussion
Old games = total xp divided by party members. Simple as that. Old Ultima games xp = whomever kills the mob. I still say these complex formulae = cheesing for the lesser levelled party members. Not sure which all old games you are referring to, but most old MULTIPLAYER games (MUDS fill this categor...
- Sun Dec 27, 2009 5:01 am
- Forum: EUO Development
- Topic: Party XP Discussion
- Replies: 26
- Views: 25481
Re: Party XP Discussion
Egg would have to chip in with info for how exactly xp is divided... I don't think anyone has specifically worked out the exact formula. From my observation, you may or may not get a LITTLE less xp if you never hit the NPC.. I doubt if it is scaled by damage done, though it doesn't really take much ...
- Sat Dec 26, 2009 11:48 pm
- Forum: EUO Development
- Topic: Party XP Discussion
- Replies: 26
- Views: 25481
Party XP Discussion
I'm posting this as a separate thread from the Ideas thread because I suspect there may be enough interest to make its own topic. All constructive criticism is appreciated, flamers and naysayers can go eat dirt. Unless of course Egg decides to shoot the idea down, in which case discussion is pretty ...
- Thu Dec 24, 2009 2:22 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2009
- Replies: 435
- Views: 292216
Re: Ideas thread 2009
Few ideas... 1) /whois <playername> > playername is a level 150 half-troll, (0% rogue, 0% mage, 100% priest, 75% warrior) This command is common on MUDs and unix/linux based systems. It lets you look up information on a player/user without doing alt-tab to the armoury page. That said, egg probably g...
- Wed Dec 09, 2009 7:38 am
- Forum: EUO General
- Topic: problem transfering data file?
- Replies: 9
- Views: 3942
Re: problem transfering data file?
And.... now it is working again. Wierd.
- Tue Dec 08, 2009 2:28 pm
- Forum: EUO General
- Topic: problem transfering data file?
- Replies: 9
- Views: 3942
Re: problem transfering data file?
Further investigation: No network problem. I can ping euo.swut.net all the way up to 65500byte packets with <10% packet loss and <1000ms latency. A more reasonable packet size like 4000 gives 0% packet loss and 125-200ms latency. None of my characters can play reg or PD. Sometimes it hangs before ev...
- Tue Dec 08, 2009 1:24 pm
- Forum: EUO General
- Topic: problem transfering data file?
- Replies: 9
- Views: 3942
Re: problem transfering data file?
Actually it isnt letting me connect either. Opens, says connected, then says press any key and exits. Been working fine until about 10 hrs ago started having problems. I thought it was my own network but all my other network access hasn't changed. Dunno?
- Thu Jan 03, 2008 10:13 am
- Forum: EUO Development
- Topic: Warrior brainstorm
- Replies: 8
- Views: 5845
BM, disagreement and critical discussion are welcome, just so long as it is polite of course. I don't play reg, so I have not met any of the players you mentioned who dominated as warriors. Is the list longer than those three? Pretty much everyone who plays a mage can dominate. If there is some arca...
- Wed Jan 02, 2008 5:36 am
- Forum: EUO Development
- Topic: Warrior brainstorm
- Replies: 8
- Views: 5845
Warrior brainstorm
One of the great dissapointments to me when I first started this game was how... boring... warriors are. Don't get me wrong, they have their perks. They have high hps, can carry a lot, and get cool weapon specials. But thats it. No ranged, no special abilities unless you count bash (but all classes ...
- Tue Jan 01, 2008 1:36 pm
- Forum: EUO Development
- Topic: Special Events
- Replies: 6
- Views: 5765
- Sat Dec 29, 2007 8:23 am
- Forum: EUO Development
- Topic: No Grind Rocks, mostly
- Replies: 1
- Views: 2371
No Grind Rocks, mostly
Yes, I am still alive and I play every so often. :) Lately I have been having fun with the new non-PD NG server, but I have a couple problems/ideas/comments for it that I would like to propose. 1) Skill gains are perfect. Not slow like watching your hair grow (ie reg) or kinda gimpy you-didnt-work-f...
- Tue Oct 02, 2007 2:31 pm
- Forum: EUO Development
- Topic: Sound & Music Modifications
- Replies: 9
- Views: 4800
Its called The Sound OF Music. Not that anyone cared, but heck, why not nitpick when a fellow gets a chance. I like the idea of improving the sounds and having different ones for each spell. For some reason Ive never even heard music on EUO. Is it turned off by default or just not working? Music is ...
- Thu Sep 13, 2007 3:08 am
- Forum: EUO General
- Topic: so i made some avatars
- Replies: 74
- Views: 63624
- Wed Sep 05, 2007 6:33 am
- Forum: EUO Development
- Topic: broken combat
- Replies: 17
- Views: 7637
Start a new thread for a serious class debate - if there needs to be one! Kinda think he meant you should start a NEW thread about it if you wanted to discuss it. :smoke: Having whirlwinds sounds kinda fun if they had about 5hp, but that belongs more in the easter egg thread than here I think. How ...
- Tue Sep 04, 2007 9:36 am
- Forum: EUO Development
- Topic: broken combat
- Replies: 17
- Views: 7637
Er Keighn lemme put the little code snippet into plain(?) english. When attacker AS and defender DEF are equal, max dmg. For every point AS is less than DEF, 5% reduction in dmg . Once you have 20 pts less AS you are at minumum dmg(20x5%=100% reduction) and there is no more reduction. Unless of cour...
- Sun Sep 02, 2007 2:45 am
- Forum: EUO PD and NG servers
- Topic: XP
- Replies: 5
- Views: 5040