Search found 73 matches

by dshadowplay
Tue Sep 27, 2011 1:20 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874330

Re: FAQ/QUESTIONS/OTHER STUFF

small clue: eat fortune cookies

bigger clue: angel fish favor a specific virtue
by dshadowplay
Tue Sep 06, 2011 3:43 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874330

Re: FAQ/QUESTIONS/OTHER STUFF

Q&A should really have it's own subforum... unless I'm just not seeing it. It'd really help newcomers filter through things that have already been asked. Anyway, on to my query: Does age have an affect on players in EUO like in other games? (Like in Wizardry, characters over 50 would start to s...
by dshadowplay
Sun Aug 28, 2011 11:26 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 320047

Re: maped thread - now even more difficult to use than ever

Edit: Hell and I think items as bar-fea are possible but do not block moving, depending on the item. i'm not sure about this, the other day i went to the old mine levels where there is a bar feature set to look like a river tile when active. my pet draggy would not fly over that particular river sq...
by dshadowplay
Sun Aug 28, 2011 9:04 am
Forum: Old Ideas Threads
Topic: Ideas thread 2011
Replies: 524
Views: 297595

Re: Ideas thread 2011

- /afk - ghosts should go through walls - maybe you should be able to use any color gem instead of just rubies to make a peergem with enchanting. - if the monastary was filled with good align npc spawners it would make it feel like less of a ghost town. - webs that when you walk through you have a c...
by dshadowplay
Fri Aug 26, 2011 11:28 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 320047

Re: maped thread - now even more difficult to use than ever

Now that you changed your avy Mort my neon doggy comment looks silly, heh. Next round of questions is about monster spawners; 1- if i want to use npc type spawners and buff them up, how can i put weapons back in they hands? (possibly shields too?) :knife: 2- can the following values be changed with ...
by dshadowplay
Tue Aug 23, 2011 4:59 am
Forum: EUO Development
Topic: Map evaluation thread
Replies: 14
Views: 7544

Re: Map evaluation thread

-edited-
never mind...
by dshadowplay
Mon Aug 22, 2011 7:09 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 320047

Re: maped thread - now even more difficult to use than ever

Thank you for the infos neon doggy. Now i present some questions about the 'bar' feature. Egg wrote; "Additionally, barriers can be made to look like walls - very new feature - works ok, has 1 bug with it soon to be fixed. It's a bit sloppy but you can see it in action as the bridge that is act...
by dshadowplay
Wed Aug 17, 2011 12:22 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 320047

Re: maped thread - now even more difficult to use than ever

Edit: Is it possible to set tinted spawners with maped or by editing the *.fea file? heaven forbid you actually did it, yes - place the spawner of the base creature - click the spawner creature icon inside the map after placed - you can change any of the numbers here, so then you can change the cre...
by dshadowplay
Tue Aug 16, 2011 12:20 am
Forum: Old Ideas Threads
Topic: Ideas thread 2011
Replies: 524
Views: 297595

Re: Ideas thread 2011

nitpicking/complaining/whining; - cyan pots don't need to be taking 5x sparkling motes to make imo, 1 should suffice. same with pink pots taking 3x spores. - so i guess 5 is the party maximum now, other day it was a full house but 1 of the 5 wasnt actually hunting and was asked to leave to make room...
by dshadowplay
Wed Aug 03, 2011 7:30 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874330

Re: FAQ/QUESTIONS/OTHER STUFF

I can't get the taunt ability to do anything.

edit: :oops: nm, i'm being foolish. There should prolly be a sound associated with it though or something.
by dshadowplay
Sat Jul 31, 2010 7:23 pm
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

Oh yea i'm ghosty now, bah bye folks! But don't worry ... I'll be back
the governator.JPG
by dshadowplay
Sun May 16, 2010 2:54 am
Forum: EUO Development
Topic: Make Money For Egg Thread...Posting Old Ideas
Replies: 31
Views: 16862

Re: Make Money For Egg Thread...Posting Old Ideas

I'm not liking the idea of "Pay for stronger weapons" Yeah I know but that would be like a minimal enhancement wouldn't it? And maybe it would up the amount of named weaps substantially. I'm just trying to think of how more people would pay for things, although I guess for a staff more cr...
by dshadowplay
Sat May 15, 2010 6:49 am
Forum: EUO Development
Topic: Make Money For Egg Thread...Posting Old Ideas
Replies: 31
Views: 16862

Re: Make Money For Egg Thread...Posting Old Ideas

Looking at the BUY STUFF! page, it costs 10 dollars for a named weapon? Perhaps if naming your weapon gave it a slightly higher chance to give crit hits (like plain weapons do?) then everyone would do it. Also if people wanted to name a plain weapon for some reason I guess just make it even more cri...
by dshadowplay
Sat May 15, 2010 6:19 am
Forum: EUO Development
Topic: RFC - pets
Replies: 136
Views: 121838

Re: RFC - pets

Experience required to gain a level lower for weak creatures/ higher for strong creatures. I agree, it seems wrong that a rabbit or whatever that will never be effective combat wise (that I know of anyway) takes the same amount of exp as a drake to lvl when the drake p wns most lower creatures and ...
by dshadowplay
Thu May 13, 2010 7:44 am
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

Thanks Morty but I don't think I will be doing anymore atm as I am no longer working on that Nazghul hack I was gonna use these for. I think I covered everything that I recolored/gathered though in the download links. Not sure if any of this helps Egg but I has fun posting it! :mrgreen: :mrgreen: :m...
by dshadowplay
Wed May 12, 2010 2:41 pm
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

The fireplace is a composition of these 3 tiles + a little tweaking by me. (that other fireplace on the left is from U5 pc version but i'm sure you know that) fireplace composition.png This tileset came with an early release of Nazghul/Haxima. Don't know what game it's for but it looks like meant to...
by dshadowplay
Wed May 12, 2010 10:00 am
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

Some tiles/furniture, bellows & fireplace animated.gif sealed door animated.gif various tiles1.png tile showcase.png The guillotine, target and throne were shrunk from 32x32 and I tried to clean them up. I put together the fireplace, open doors, bars door and bookcase. Well I finished transferri...
by dshadowplay
Mon May 10, 2010 1:31 pm
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

I still have quite a few more but if you want me to stop alright.
by dshadowplay
Mon May 10, 2010 11:38 am
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

I like the ettins from Nazghul and I like the head they use. EUO's ogre and cyclops look similar so I made the cyclopses loincloth black and I put the head of a Nazghul ettin on the Ogre. The blueish ogres are merrow: cousins of the ogre that dwell in freshwater lakes and rivers. The purple ogre is ...
by dshadowplay
Mon May 10, 2010 10:26 am
Forum: EUO Development
Topic: Sprites & Tiles, Recolored & Modified
Replies: 50
Views: 47943

Re: Sprites & Tiles, Recolored & Modified

More sprites from Sharingan that I moded.

-----------------------------------Pegasus/Unicorn/Pegacorn----------------------------
fantastic horses frames.png
20100510-191439.png