Search found 45 matches

by Ulric
Sun Nov 09, 2008 9:02 am
Forum: Old Ideas Threads
Topic: Ideas thread 2008
Replies: 425
Views: 277349

Re: Things you'd like to see with EUO 1.3

It would be cool if horses could cross streams. I guess a horse could enter water as long as that water square was touching land on at least 1 side.
by Ulric
Fri Apr 11, 2008 1:25 am
Forum: EUO General
Topic: Suggested names for boss monsters?
Replies: 12
Views: 6474

Nah a cow name would be Rusty's Mate or Rusty's Nemesis or how about Rusty's Ex. Ohh Rusty's Ex might XC only Rusty :).
by Ulric
Thu Mar 13, 2008 4:31 am
Forum: EUO Development
Topic: Monsters & Mobs
Replies: 20
Views: 14338

While I was getting my butt kicked by a Blood Wyvern and was hoping someone would help me. It hit me that an evil version of a player would be great fun. It would be like a doppelganger of players’ lvl 100+. Maybe once a day a new doppelganger of a randomly chosen player above lvl 100 would appear n...
by Ulric
Thu Jan 17, 2008 2:29 am
Forum: EUO General
Topic: Monster ideas
Replies: 135
Views: 51125

I would like to see a Mord’sith as a monster. These would be straight out of Terry Goodkind’s Sword of Truth Sires. A Mord’sith is a female in skin tight red leather. She has the ability to use ones own magic to hurt that person. They are train to capture or kill people who use magic. Stats: Any mag...
by Ulric
Tue Dec 11, 2007 2:27 am
Forum: EUO Development
Topic: constant spawning
Replies: 18
Views: 8139

What if the chest respawned every 3 minutes like now but the numbers/types of items in the chests are determined by the amount of time since the chest has spawned. If chest has been spawned: 3 minutes ago = gold 1 hour ago = gold + any item 5 hours = gold + any item + readyable item 24 hours = gold ...
by Ulric
Thu Nov 15, 2007 6:11 am
Forum: EUO Development
Topic: Cussing on global/auto GM
Replies: 5
Views: 5338

Another idea to help with this problem. Add code that monitors the global channel by watching for inappropriate words or statements. If X inappropriate words or statements are used in N amount of time. Then email the global channel conversation to a GM so they can review it and take appropriate acti...
by Ulric
Tue Nov 13, 2007 12:48 am
Forum: EUO Development
Topic: Enchanting Brainstorms - new craftable items for enchanters
Replies: 31
Views: 13377

I like the idea of a bottle monster but there should be a few more restrictions:

1) Only 1 bottled monster should be in play at a time.
2) There should be a chance the monster will turn on you when released. Maybe 5% chance for weak monsters and 15% for dragons and the like.
by Ulric
Fri Oct 26, 2007 3:41 am
Forum: EUO Development
Topic: Cussing on global/auto GM
Replies: 5
Views: 5338

I was on last night a player Varmly or something like that was swearing up a storm on global because his pet rat was killed before it was bonded. This happen about 1 minute after Destroyer logged off. Varmly would not stop when asked too. Here are some ideas the help with this problem. 1) Give a few...
by Ulric
Fri Oct 26, 2007 1:30 am
Forum: EUO General
Topic: Ship Building - Resurrected
Replies: 56
Views: 25608

I love the idea of ships but is there enough water space on the continent to make ships useful. The U4/5 continent was an upside down 'L' shape so there was a lot of water space for ships in the middle of the map. The land in EUO takes up most of the space. A raft should be skill 0 ship building if ...
by Ulric
Tue Oct 16, 2007 6:27 am
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19539

Well it could add a random effect. So if you wanted to have your ebony crook +8 to be upgraded. It could get upgraded to a ebony crook +8 +1str :)
by Ulric
Tue Oct 16, 2007 5:28 am
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19539

Not with a lvl cap.
by Ulric
Tue Oct 16, 2007 12:39 am
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19539

Finally, a cap is not there to make all players equal - it is there to keep them from being too powerful for the game. I was not implying that the cap was created to make all players equal I was saying that the end result is that it makes players equal. What does it mean to be too powerful for the ...
by Ulric
Sat Oct 13, 2007 4:52 am
Forum: EUO Development
Topic: onilne rpg philosophy : levels, level cap and/or no levels
Replies: 37
Views: 19539

Hmm... Things I have been wonder for some time now. What is grinding? Is it killing monsters over and over in the same location? Is it doing the same thing over an over for example mining ore or cutting wood? Can you grind quests? For example if a player finishes all the quests EUO offers then would...
by Ulric
Mon Oct 01, 2007 12:11 am
Forum: Old Ideas Threads
Topic: Ideas thread 2007
Replies: 251
Views: 274677

I love the new names and I would like to see the name of the boss I killed in the dialog box. So instead of "Attack with <weapon>: Killed minotaur" it would be "Attack with <weapons>: Killed minotaur <name>"
by Ulric
Wed Sep 05, 2007 1:53 am
Forum: EUO Development
Topic: broken combat
Replies: 17
Views: 7644

.On perhaps an oppisite side: If your AS is 5 MORE than the def, you get 105% damage. If your AS is 10 MORE than the def, you get 110% damage. If your AS is 15 MORE than the def, you get 125% damage. If your AS is 20 MORE than the def, you get 150% damage. If your AS is 25 MORE than the def, you ge...
by Ulric
Wed Aug 29, 2007 4:21 am
Forum: EUO Development
Topic: EUO Economics
Replies: 10
Views: 5513

Well the fasted way to get rid of money is to Tax players. The goal would be to hit the high lvl players in the bank account and not hinder the low lvl players much. Once a month a tax could be due of the amount: TNI = Total Number of Items owned by the player TNSI = Total number of Stat Increase po...
by Ulric
Tue Aug 28, 2007 10:33 pm
Forum: EUO Development
Topic: AEP spam
Replies: 5
Views: 4852

I do not play PD but I figured that the fear of death was the main reason that made it more fun for people. At least that is what other have told me about PD.
by Ulric
Tue Aug 28, 2007 6:46 am
Forum: EUO Development
Topic: Let's talk about quests
Replies: 51
Views: 22950

How about when a player of lvl 200+ chooses to retire the char. A head stone and grave are place in to a grave yard. This would imortize the char forever in EUO. There could also be quests build around old long dead chars. For example: If Heikki was retired and he had a ring +39 str then a quest to ...
by Ulric
Tue Aug 28, 2007 6:06 am
Forum: EUO Development
Topic: AEP spam
Replies: 5
Views: 4852

I like the way the demons are now. They do put fear in to the heart of even the most skilled players. Having a spawned demon turn on the caster would be a great idea. EUO could use a few more randomly created bad situations for players. Being a semi-high lvl char I some times get to cocky because I ...
by Ulric
Tue Aug 28, 2007 1:24 am
Forum: EUO Development
Topic: Enchanting Brainstorms - new craftable items for enchanters
Replies: 31
Views: 13377

Cool, thread I need to check out all the bubbl stuff but here is an idea that I have told to a few people. Cloak of Wisdom. When in your inv. your current map location is displayed in the right hand window. Just like the time when carrying a pocket watch. recipe: 5 gold weave cloth magic sextant any...