Search found 390 matches

by Rusty76
Mon Aug 23, 2010 11:07 am
Forum: EUO General
Topic: Scripter for hire
Replies: 15
Views: 7151

Re: Scripter for hire

I'll talk to Rusty about that one (he did it in nizweideux)
Egg made that map, not me.
by Rusty76
Sun Aug 22, 2010 11:18 am
Forum: EUO Development
Topic: farming update - ie growing shrooms in your basement
Replies: 68
Views: 51451

Re: farming update - ie growing shrooms in your basement

My garden has fully matured!
by Rusty76
Sun Aug 22, 2010 2:26 am
Forum: EUO Development
Topic: farming update - ie growing shrooms in your basement
Replies: 68
Views: 51451

Re: farming update - ie growing shrooms in your basement

The basements map is technically an above ground map. Is this going to be a problem when growing things that need to be underground?
by Rusty76
Tue Aug 17, 2010 4:07 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319931

Re: maped thread - now even more difficult to use than ever

There should be a copy of alleg43.dll in the folder where euo is installed. Also, make sure maped is installed in the same folder. It won't work if it isn't. If the file isn't there i'd suggest downloading and reinstalling euo and see if the new install has it.
by Rusty76
Thu Aug 12, 2010 5:55 am
Forum: EUO General
Topic: August 2010 PvP Tournament
Replies: 59
Views: 19847

Re: August 2010 PvP Tournament

[ You really need to learn how to pvp, Rusty. Seriously. I have to concede the argument to you Mackey. I do not have much pvp experience. After reading your post and thinking some more i can see that you are right. Disadvantaging dual classers and not having enough players to fill the classes are t...
by Rusty76
Tue Aug 10, 2010 7:26 am
Forum: EUO General
Topic: August 2010 PvP Tournament
Replies: 59
Views: 19847

Re: August 2010 PvP Tournament

I'll just dual class Rogue/Fighter and use my foil/shield combo. That gonna be a problem, rust? By adding in all these rules, you're limiting our ability to form a strategy and taking us a step back to the "rock, paper, scissors" ideals of pvp. I'd say there's no problem with the tourname...
by Rusty76
Mon Aug 09, 2010 2:05 pm
Forum: EUO General
Topic: August 2010 PvP Tournament
Replies: 59
Views: 19847

Re: August 2010 PvP Tournament

In the future there needs to be separate tournaments for the different classes instead of a single unified tournament. It is impossible to set up a set of rules for a tournament that doesn't disadvantage one class more than it does another. Also, there are class imbalances that give one class an adv...
by Rusty76
Tue Aug 03, 2010 1:17 pm
Forum: EUO General
Topic: Fighters NEED cleave
Replies: 25
Views: 9511

Re: Fighters NEED cleave

@TheOneGuy TL;DR
by Rusty76
Sun Jul 25, 2010 2:24 am
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER
Replies: 85
Views: 80326

Re: monks update: PUBLIC BETA, COME GRASSHOPPER

Zzapp wrote:It says I have all my spells GM but i cant get sanctity GM all my spells:99 my Sanctity:99.8 and wont budge.
Check /myskills and make sure you don't have any fighter, rogue, mage or priest skills that you shouldn't have.
by Rusty76
Sat Jul 24, 2010 11:45 pm
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER
Replies: 85
Views: 80326

Re: monks update: PUBLIC BETA, COME GRASSHOPPER

eggmceye wrote: i) roll a fighter for the +5 str
I tried creating a new char and didn't get the +5 to str. Is that for humans only?
by Rusty76
Thu Jul 15, 2010 2:23 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319931

Re: maped thread - now even more difficult to use than ever

You can put them all in one file or in separate files, it doesn't matter. Just make sure your functions have unique names so they don't interfere with existing functions.
by Rusty76
Thu Jul 15, 2010 6:43 am
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319931

Re: maped thread - now even more difficult to use than ever

Here's the code for the Evil Slime. It works similar to what you are wanting the golem to do. The next time I see you on I'll spawn one for you so you can see it work. --- event_mobs_slime.lua --- by Rusty Patterson, 06/06/08 -- This is an powerful slime that splits multiple times. ---require("...
by Rusty76
Wed Jul 14, 2010 1:55 am
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606056

Re: Ideas thread 2010

Cursed food should be rarer than it currently is. It's especially tough on newbies who don't know better. There should be a message whenever you pick up a cursed food item. Something like: "This X smells funny!" where X is the food item.
by Rusty76
Wed Jul 14, 2010 1:53 am
Forum: EUO Development
Topic: EUO TILES & AVATARS
Replies: 598
Views: 415683

Re: EUO TILES & AVATARS

Good job on these avatars. I hope this gets implemented.
by Rusty76
Wed Jul 14, 2010 12:49 am
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1291735

Re: misc updates thread

All artifact armors aren't giving any defense when equipped. It still shows the right amount when you look at the item in your inventory but when you equip it you gain no defense.
by Rusty76
Mon Jul 12, 2010 11:44 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606056

Re: Ideas thread 2010

Yea I'd say make all fighter weapon skills 75/25. Monks can be the 50/50 class when they get implemented. You could create a barbarian class that could have a 90/10 ratio if you wanted to have a slow but high hp melee fighter type. Is there anyway to make the stat ratio dependent on the class instea...
by Rusty76
Sun Jul 11, 2010 10:07 pm
Forum: EUO General
Topic: ideas on a level cap.
Replies: 79
Views: 24144

Re: ideas on a level cap.

Rusty is lvl 374 with 248,674,035 xp. A level 200 char has 63,603,000 xp minimum. The xp I'd have over level 200 would be 185,071,035. 185,071,035 xp is enough for 3 lvl 197 characters. I dunno if transfering extra xp to alts is a good idea or not. It seems kinda wrong that I could have 3 new almost...
by Rusty76
Wed Jul 07, 2010 9:24 am
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606056

Re: Ideas thread 2010

The option for custom graphics and music for maps. Example, if you wanted to use a different graphic for gold in your map you could include a png file named item_100.png that has only the new graphic. It would only replace the gold coins graphic. Or if you could include a .mid file with your map and...
by Rusty76
Sun Jun 27, 2010 1:23 pm
Forum: Old Ideas Threads
Topic: Ideas thread 2010
Replies: 1060
Views: 606056

Re: Ideas thread 2010

Here's my opinion for what it's worth: Monsters shouldn't be able to use spells at a range that players can't OR players should be able to use those spells at a range like monsters do. The only exception to this is if the monster has a special ability that isn't available to players. The cleave from...
by Rusty76
Fri Jun 25, 2010 8:18 pm
Forum: EUO General
Topic: New screenshot thread
Replies: 373
Views: 186393

Re: New screenshot thread

The crabs spawned by the huge crab ought to disappear after a bit, like normal summons do. Also, it'd be cool if the huge crab just wandered around Maeondir instead of being tied to specific spawn point.