Egg made that map, not me.I'll talk to Rusty about that one (he did it in nizweideux)
Search found 390 matches
- Mon Aug 23, 2010 11:07 am
- Forum: EUO General
- Topic: Scripter for hire
- Replies: 15
- Views: 7154
Re: Scripter for hire
- Sun Aug 22, 2010 11:18 am
- Forum: EUO Development
- Topic: farming update - ie growing shrooms in your basement
- Replies: 68
- Views: 51489
Re: farming update - ie growing shrooms in your basement
My garden has fully matured!
- Sun Aug 22, 2010 2:26 am
- Forum: EUO Development
- Topic: farming update - ie growing shrooms in your basement
- Replies: 68
- Views: 51489
Re: farming update - ie growing shrooms in your basement
The basements map is technically an above ground map. Is this going to be a problem when growing things that need to be underground?
- Tue Aug 17, 2010 4:07 pm
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 320361
Re: maped thread - now even more difficult to use than ever
There should be a copy of alleg43.dll in the folder where euo is installed. Also, make sure maped is installed in the same folder. It won't work if it isn't. If the file isn't there i'd suggest downloading and reinstalling euo and see if the new install has it.
- Thu Aug 12, 2010 5:55 am
- Forum: EUO General
- Topic: August 2010 PvP Tournament
- Replies: 59
- Views: 19863
Re: August 2010 PvP Tournament
[ You really need to learn how to pvp, Rusty. Seriously. I have to concede the argument to you Mackey. I do not have much pvp experience. After reading your post and thinking some more i can see that you are right. Disadvantaging dual classers and not having enough players to fill the classes are t...
- Tue Aug 10, 2010 7:26 am
- Forum: EUO General
- Topic: August 2010 PvP Tournament
- Replies: 59
- Views: 19863
Re: August 2010 PvP Tournament
I'll just dual class Rogue/Fighter and use my foil/shield combo. That gonna be a problem, rust? By adding in all these rules, you're limiting our ability to form a strategy and taking us a step back to the "rock, paper, scissors" ideals of pvp. I'd say there's no problem with the tourname...
- Mon Aug 09, 2010 2:05 pm
- Forum: EUO General
- Topic: August 2010 PvP Tournament
- Replies: 59
- Views: 19863
Re: August 2010 PvP Tournament
In the future there needs to be separate tournaments for the different classes instead of a single unified tournament. It is impossible to set up a set of rules for a tournament that doesn't disadvantage one class more than it does another. Also, there are class imbalances that give one class an adv...
- Tue Aug 03, 2010 1:17 pm
- Forum: EUO General
- Topic: Fighters NEED cleave
- Replies: 25
- Views: 9519
Re: Fighters NEED cleave
@TheOneGuy TL;DR
- Sun Jul 25, 2010 2:24 am
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER
- Replies: 85
- Views: 80507
Re: monks update: PUBLIC BETA, COME GRASSHOPPER
Check /myskills and make sure you don't have any fighter, rogue, mage or priest skills that you shouldn't have.Zzapp wrote:It says I have all my spells GM but i cant get sanctity GM all my spells:99 my Sanctity:99.8 and wont budge.
- Sat Jul 24, 2010 11:45 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: monks update: NOW LIVE ON ALL SERVS, COME GRASSHOPPER
- Replies: 85
- Views: 80507
Re: monks update: PUBLIC BETA, COME GRASSHOPPER
I tried creating a new char and didn't get the +5 to str. Is that for humans only?eggmceye wrote: i) roll a fighter for the +5 str
- Thu Jul 15, 2010 2:23 pm
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 320361
Re: maped thread - now even more difficult to use than ever
You can put them all in one file or in separate files, it doesn't matter. Just make sure your functions have unique names so they don't interfere with existing functions.
- Thu Jul 15, 2010 6:43 am
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 320361
Re: maped thread - now even more difficult to use than ever
Here's the code for the Evil Slime. It works similar to what you are wanting the golem to do. The next time I see you on I'll spawn one for you so you can see it work. --- event_mobs_slime.lua --- by Rusty Patterson, 06/06/08 -- This is an powerful slime that splits multiple times. ---require("...
- Wed Jul 14, 2010 1:55 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606395
Re: Ideas thread 2010
Cursed food should be rarer than it currently is. It's especially tough on newbies who don't know better. There should be a message whenever you pick up a cursed food item. Something like: "This X smells funny!" where X is the food item.
- Wed Jul 14, 2010 1:53 am
- Forum: EUO Development
- Topic: EUO TILES & AVATARS
- Replies: 598
- Views: 415891
Re: EUO TILES & AVATARS
Good job on these avatars. I hope this gets implemented.
- Wed Jul 14, 2010 12:49 am
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1292453
Re: misc updates thread
All artifact armors aren't giving any defense when equipped. It still shows the right amount when you look at the item in your inventory but when you equip it you gain no defense.
- Mon Jul 12, 2010 11:44 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606395
Re: Ideas thread 2010
Yea I'd say make all fighter weapon skills 75/25. Monks can be the 50/50 class when they get implemented. You could create a barbarian class that could have a 90/10 ratio if you wanted to have a slow but high hp melee fighter type. Is there anyway to make the stat ratio dependent on the class instea...
- Sun Jul 11, 2010 10:07 pm
- Forum: EUO General
- Topic: ideas on a level cap.
- Replies: 79
- Views: 24154
Re: ideas on a level cap.
Rusty is lvl 374 with 248,674,035 xp. A level 200 char has 63,603,000 xp minimum. The xp I'd have over level 200 would be 185,071,035. 185,071,035 xp is enough for 3 lvl 197 characters. I dunno if transfering extra xp to alts is a good idea or not. It seems kinda wrong that I could have 3 new almost...
- Wed Jul 07, 2010 9:24 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606395
Re: Ideas thread 2010
The option for custom graphics and music for maps. Example, if you wanted to use a different graphic for gold in your map you could include a png file named item_100.png that has only the new graphic. It would only replace the gold coins graphic. Or if you could include a .mid file with your map and...
- Sun Jun 27, 2010 1:23 pm
- Forum: Old Ideas Threads
- Topic: Ideas thread 2010
- Replies: 1060
- Views: 606395
Re: Ideas thread 2010
Here's my opinion for what it's worth: Monsters shouldn't be able to use spells at a range that players can't OR players should be able to use those spells at a range like monsters do. The only exception to this is if the monster has a special ability that isn't available to players. The cleave from...
- Fri Jun 25, 2010 8:18 pm
- Forum: EUO General
- Topic: New screenshot thread
- Replies: 373
- Views: 186473
Re: New screenshot thread
The crabs spawned by the huge crab ought to disappear after a bit, like normal summons do. Also, it'd be cool if the huge crab just wandered around Maeondir instead of being tied to specific spawn point.