Search found 103 matches
- Sun Sep 15, 2019 4:02 am
- Forum: EUO General
- Topic: Long time, account recovery help? maybe?
- Replies: 2
- Views: 5222
Re: Long time, account recovery help? maybe?
Oh, hah thanks. I forgot about that account. I don't think I have access to it even theoretically anymore though, I'll email you.
- Sat Sep 14, 2019 11:03 am
- Forum: EUO General
- Topic: Long time, account recovery help? maybe?
- Replies: 2
- Views: 5222
Long time, account recovery help? maybe?
Hello EUOers! Been a long time. Trying to get back into my account to say hi and catch up, but I can't seem to remember my password. Sir Egg, would you possibly be able to tell me what domain name my email was at for account 'mud'? I'm pretty sure that's my account. Maybe. :-/ My main character is S...
- Sun Oct 06, 2013 6:35 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360600
Re: Ideas thread 2013
Make deconning of ships do something fun, probably usable as an ingredient in some recipe. 'essence of the sea' or 'salt of the sea' or something item maybe?
- Sun Oct 06, 2013 6:34 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360600
Re: Ideas thread 2013
Automatic (based on lua script in clientscripts) sorting of inventory/bank/container. Maybe just have people specify a comparison function themselves (with a default), and you can have the client run your favorite stable sorting algorithm using that?
- Wed Oct 02, 2013 2:23 pm
- Forum: EUO General
- Topic: history of muskets
- Replies: 33
- Views: 29992
Re: history of muskets
Perhaps the subclass could be 10/90 str/dex. That way, the benefit of higher ranged damage would be counter-pointed by lower hp. Also, the higher dex may assist in utilizing medium armour. It's already really hard to get enough HP on a rogue though, before ridiculous levels. The only way you get by...
- Wed Oct 02, 2013 7:20 am
- Forum: EUO General
- Topic: history of muskets
- Replies: 33
- Views: 29992
Re: history of muskets
Someone should EUO-ify the language of this thread and make it an in-EUO book. History of Muskets
- Tue Oct 01, 2013 7:02 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360600
Re: Ideas thread 2013
Some way to get drake mounts on all chars without buying all individually at full price. Possibilities: Maybe a more expensive version that's for all chars/servers Or a discount if you already bought one on another char/server? Or, maybe make it transferrable to other chars somehow? (a slash command...
- Sun Sep 22, 2013 3:42 pm
- Forum: Auxbox repository
- Topic: Custom Auxbox Creations
- Replies: 148
- Views: 121976
Re: Custom Auxbox Creations
This auxbox code will output, to a file, every item that you select. This is useful for putting together lists of items that you have for trade and etc. If you want quantities to work, put all of the items into your inventory first and then select them. Items will be written to 'seen_items.txt' in y...
- Sun Sep 08, 2013 3:43 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2013
- Replies: 568
- Views: 360600
Re: Ideas thread 2013
Make it so shadowkin can hide (rogue skill, not their racial thing) even when wearing gold or other light sources. Instant reason to actually use that race, and actually kinda makes sense in magical terms (they're just that shifty, they can hide even when glowing!)
- Sat Aug 17, 2013 3:30 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Ah, cool, thanks for the info. I'll see if I can get it to work with a bit more fiddling.
- Sat Aug 17, 2013 10:51 am
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Is there a way to import LUA modules into the environment used by auxbox? I was going to do some networking type stuff if possible. I tried just installing Lua in windows and "require" the modules I wanted in an auxbox script, but it didn't seem to work no matter what I did. I also tried d...
- Thu Nov 08, 2012 5:21 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2012
- Replies: 517
- Views: 308687
Re: Ideas thread 2012
The vigour on sigils seems too low compared to the other sigil types. For comparison, NV + 3 and MR + 3 are req lvl 27, but vigour + 3 doesn't even have a requirement. You have to go up to vigour + 9 before you're even at lvl 21 requirement. And just subjectively, vig + 3 isn't very much, I can't se...
- Thu Nov 08, 2012 5:17 am
- Forum: Old Ideas Threads
- Topic: Ideas thread 2012
- Replies: 517
- Views: 308687
Re: Ideas thread 2012
When you set a bind in the F12 menu, clear any item/ability binds that are on the same key (only clear them at that time, not when switching chars or anything).
- Mon Nov 05, 2012 9:33 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Looks perfect, thanks again.
- Mon Nov 05, 2012 4:23 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Sorry to be a pain in the ass, but the version you put in Dropbox after we chatted in game still seems to be calling load_instance_300(300, 256) instead of load_instance_256(300, 256).
- Mon Nov 05, 2012 3:51 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Yeah, anything like that would be perfect. Thanks Max.
- Mon Nov 05, 2012 3:29 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Hmm, it looks like it's calling load_instance_256(256) instead of load_instance_256(300) like I expected. User error?
- Sat Nov 03, 2012 7:53 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
That sounds perfect. Thanks Max!
- Mon Oct 29, 2012 3:48 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
ok so what you want is the instance map to call some startup function? that the noninstance version doesn't call? I haven't tested it but theoretically, if you make an instance of say map 50 then the parent map 50's loadup func should get called too. Then inside that func you can put code that chec...
- Sun Oct 28, 2012 3:19 pm
- Forum: EUO Development
- Topic: the SERVER scripting thread
- Replies: 135
- Views: 126616
Re: LUA, server API, etc
Is there any info somewhere about the details of setting up instances? I took a look at the BM instance and also the mino's heroic portal thing, but one thing I'm not seeing is: how do I do some setup on the "new" map? Like ideally I'd want it to call load_map_256(300) (or whatever the aut...