Search found 469 matches

by Zilverlight
Sun Feb 18, 2018 2:13 pm
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217696

Re: 32x32 tileset - UPDATED

Damn! We should find a way to change that :D
by Zilverlight
Sun Feb 18, 2018 7:11 am
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217696

Re: 32x32 tileset - UPDATED

My apologies, I meant the file "overlay" that has all the weapons that are shown in hands.

The rondels are starting to drive me bonkers with the way they glow in my hands.
by Zilverlight
Sat Feb 17, 2018 2:44 pm
Forum: EUO Development
Topic: 32x32 tileset - UPDATED
Replies: 236
Views: 217696

Re: 32x32 tileset - UPDATED

Is there a way to make the overlay into a 32x32 tileset?

I tried to copy it, double the size, tinker with making smoother borders on the weapons, then saved it as overlay.32 (figured it'd be similar to the btiles##.32) but it doesn't load similarly when switched to 32x32 mode ingame.
by Zilverlight
Tue Feb 13, 2018 11:42 am
Forum: EUO General
Topic: Post your picture ^^
Replies: 1073
Views: 515377

Re: Post your picture ^^

A more recent picture of Ruez and myself. I'm on the left, Ruez on the right.
by Zilverlight
Mon Feb 12, 2018 11:27 am
Forum: EUO Development
Topic: Artifacts
Replies: 25
Views: 28821

Re: Artifacts

It's not as impractical as you think. The glass coin artifacts in Nordhaven are level 25 and 50 requirements. I played a monk and by the time I reach level 50, I'd have 2 pieces, maybe a 3rd. it takes that long to get them. and once I do get them, they're not very useful. I agree we do need some gea...
by Zilverlight
Sun Feb 11, 2018 5:48 pm
Forum: EUO Development
Topic: Artifacts
Replies: 25
Views: 28821

Re: Artifacts

I've been tinkering with the artifacts part of the text files. Trying to think of ways to improve our current artifacts to make them more useful and wanted. While doing this, what I noticed was the most wanted artifacts all had 1 thing in common. Massive MR boost. The basic weapons are so... pointle...
by Zilverlight
Thu Feb 08, 2018 12:48 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 268188

Re: Ideas Thread 2017 / 2018

[quote="EmoMage"edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.[/quote] Yeah. Honestly I'm tired of having to put an unblessed weapon on my priest just to be in tank stance while partying with people. And I'm tired of bein...
by Zilverlight
Wed Feb 07, 2018 3:35 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874242

Re: FAQ/QUESTIONS/OTHER STUFF

If you read 2 treasure maps, and they both spawn a chest within a few squares of each other, does one cancel out the other? Read two, first was at 87, 55 and the second was at 87, 53. We found one chest, then dug around about 10 paces out in every direction but never found a second chest. Just check...
by Zilverlight
Wed Feb 07, 2018 1:11 pm
Forum: EUO Character Builds, Class Guides and Skill Guides
Topic: vampires!
Replies: 138
Views: 141170

Re: vampires!

Got Vampire at weekly.... pretty cool :P. Actually it fit perfectly for weekly PD char as you are 95% time underground! As said: "mani and vas mani damage you! you cannot heal this way" In manual: An = negate, reverse, anti- Mani life, health, healing ...but if as "negative energy&qu...
by Zilverlight
Fri Feb 02, 2018 9:06 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874242

Re: FAQ/QUESTIONS/OTHER STUFF

you can see them in eao.pkg.cpp API spec under the enum MAGPROPS This file is within the euo folder? I haven't seen it at all. I have no knowledge of code btw so thank you for being patient. And im also assuming that its the same concept with int wands? A pet does not gain int as it levels up. At l...
by Zilverlight
Thu Feb 01, 2018 4:16 pm
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874242

Re: FAQ/QUESTIONS/OTHER STUFF

Question about coding: With LC's help, I've been able to cross-reference and fill out the notes section for named items (artifacts) by their ench codes (ie: 1=as, 2=int... so 1,7:2,20 is AS+7 Int+20) but I'm getting stumped by some of the status buffs and such. I noticed "c" is used for ma...
by Zilverlight
Mon Jan 29, 2018 4:31 am
Forum: EUO General
Topic: FAQ/QUESTIONS/OTHER STUFF
Replies: 2140
Views: 874242

Re: FAQ/QUESTIONS/OTHER STUFF

I don't believe you can. Pretty sure once it's bal/dun/fel'd it can't be undone without the addy coins.

What happened to the mining map instances? What was the reason they were removed? Too many instances on the map causing lag?
by Zilverlight
Sun Jan 28, 2018 4:45 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 268188

Re: Ideas Thread 2017 / 2018

I didn't know if this would fit better here or in the maped thread, but I figure it's more of an idea for the game... Could we add more tiles available in MapEd to the tile shop in Dryden? I noticed the Flooring merchant doesn't sell the teal tiled floor (maptile 023) and maybe could have someone se...
by Zilverlight
Thu Jan 25, 2018 2:22 pm
Forum: EUO General
Topic: misc updates thread
Replies: 2187
Views: 1291717

Re: misc updates thread

Oh wow that necro change. Hexblades have been improved but that substantially to be the one trick of the class? :? The purpose of a class isn't to have a "one trick" only. It's to have a healthy class that can utilize a variety of strengths to counter any weaknesses they have and cover an...
by Zilverlight
Wed Jan 24, 2018 3:37 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 268188

Re: Ideas Thread 2017 / 2018

Add Nightshade and Mandrake Root farmable spores to the farmer's shop?
by Zilverlight
Wed Jan 24, 2018 12:53 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319926

Re: maped thread - now even more difficult to use than ever

eggmceye wrote:try adding http://euotopia.com/files/msvcp71.dll as well
Worked like a charm! Thanks a bunch Egg!!
by Zilverlight
Wed Jan 24, 2018 12:34 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319926

Re: maped thread - now even more difficult to use than ever

Still coming up with the same problem. Not sure why I have two msvcr90 files, but not sure what else I could be missing.

Here are all the contents of my euo folder
by Zilverlight
Wed Jan 24, 2018 12:07 pm
Forum: EUO Development
Topic: maped thread - now even more difficult to use than ever
Replies: 403
Views: 319926

Re: maped thread - now even more difficult to use than ever

Recently got a new computer (So many troubles with a lot of things since, but finally got EUO up and running mostly fine) but I'm coming across another problem now with MapEd. Seems there is a file missing. I've uninstalled and reinstalled, I've downloaded the maped zip file onto a USB on another ma...
by Zilverlight
Tue Jan 23, 2018 4:05 pm
Forum: EUO Development
Topic: race lore, history, etc
Replies: 29
Views: 23538

Re: race lore, history, etc

bumping a good thread I have my bi-annual bug-in-ass about lore again, and I did a title search for 'lore' and this came up also don't forget http://euotopia.com/manual/index.php/Complete_History_of_New_Sosaria I would love to see a bit more lore from Brownthorne and Farimond. Perspectives from eac...
by Zilverlight
Tue Jan 23, 2018 3:58 pm
Forum: Old Ideas Threads
Topic: Ideas Thread 2018
Replies: 484
Views: 268188

Re: Ideas Thread 2017 / 2018

Lets revist a taming/pet revamp! What are the ways we can make pets viable for your entire playthrough on a character? I think it would be really cool to finally get 100 enchanting, put together your shiny new crystal golem, and it actually be useful and not get oneshot. I think we should explore t...