Search found 469 matches
- Sun Feb 18, 2018 2:13 pm
- Forum: EUO Development
- Topic: 32x32 tileset - UPDATED
- Replies: 236
- Views: 217671
Re: 32x32 tileset - UPDATED
Damn! We should find a way to change that
- Sun Feb 18, 2018 7:11 am
- Forum: EUO Development
- Topic: 32x32 tileset - UPDATED
- Replies: 236
- Views: 217671
Re: 32x32 tileset - UPDATED
My apologies, I meant the file "overlay" that has all the weapons that are shown in hands.
The rondels are starting to drive me bonkers with the way they glow in my hands.
The rondels are starting to drive me bonkers with the way they glow in my hands.
- Sat Feb 17, 2018 2:44 pm
- Forum: EUO Development
- Topic: 32x32 tileset - UPDATED
- Replies: 236
- Views: 217671
Re: 32x32 tileset - UPDATED
Is there a way to make the overlay into a 32x32 tileset?
I tried to copy it, double the size, tinker with making smoother borders on the weapons, then saved it as overlay.32 (figured it'd be similar to the btiles##.32) but it doesn't load similarly when switched to 32x32 mode ingame.
I tried to copy it, double the size, tinker with making smoother borders on the weapons, then saved it as overlay.32 (figured it'd be similar to the btiles##.32) but it doesn't load similarly when switched to 32x32 mode ingame.
- Tue Feb 13, 2018 11:42 am
- Forum: EUO General
- Topic: Post your picture ^^
- Replies: 1073
- Views: 515354
Re: Post your picture ^^
A more recent picture of Ruez and myself. I'm on the left, Ruez on the right.
- Mon Feb 12, 2018 11:27 am
- Forum: EUO Development
- Topic: Artifacts
- Replies: 25
- Views: 28814
Re: Artifacts
It's not as impractical as you think. The glass coin artifacts in Nordhaven are level 25 and 50 requirements. I played a monk and by the time I reach level 50, I'd have 2 pieces, maybe a 3rd. it takes that long to get them. and once I do get them, they're not very useful. I agree we do need some gea...
- Sun Feb 11, 2018 5:48 pm
- Forum: EUO Development
- Topic: Artifacts
- Replies: 25
- Views: 28814
Re: Artifacts
I've been tinkering with the artifacts part of the text files. Trying to think of ways to improve our current artifacts to make them more useful and wanted. While doing this, what I noticed was the most wanted artifacts all had 1 thing in common. Massive MR boost. The basic weapons are so... pointle...
- Thu Feb 08, 2018 12:48 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268153
Re: Ideas Thread 2017 / 2018
[quote="EmoMage"edit2, and tanking stance. priests make great tanks since they have high amounts of str/hp and can heal themselves.[/quote] Yeah. Honestly I'm tired of having to put an unblessed weapon on my priest just to be in tank stance while partying with people. And I'm tired of bein...
- Wed Feb 07, 2018 3:35 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874202
Re: FAQ/QUESTIONS/OTHER STUFF
If you read 2 treasure maps, and they both spawn a chest within a few squares of each other, does one cancel out the other? Read two, first was at 87, 55 and the second was at 87, 53. We found one chest, then dug around about 10 paces out in every direction but never found a second chest. Just check...
- Wed Feb 07, 2018 1:11 pm
- Forum: EUO Character Builds, Class Guides and Skill Guides
- Topic: vampires!
- Replies: 138
- Views: 141159
Re: vampires!
Got Vampire at weekly.... pretty cool :P. Actually it fit perfectly for weekly PD char as you are 95% time underground! As said: "mani and vas mani damage you! you cannot heal this way" In manual: An = negate, reverse, anti- Mani life, health, healing ...but if as "negative energy&qu...
- Fri Feb 02, 2018 9:06 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874202
Re: FAQ/QUESTIONS/OTHER STUFF
you can see them in eao.pkg.cpp API spec under the enum MAGPROPS This file is within the euo folder? I haven't seen it at all. I have no knowledge of code btw so thank you for being patient. And im also assuming that its the same concept with int wands? A pet does not gain int as it levels up. At l...
- Thu Feb 01, 2018 4:16 pm
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874202
Re: FAQ/QUESTIONS/OTHER STUFF
Question about coding: With LC's help, I've been able to cross-reference and fill out the notes section for named items (artifacts) by their ench codes (ie: 1=as, 2=int... so 1,7:2,20 is AS+7 Int+20) but I'm getting stumped by some of the status buffs and such. I noticed "c" is used for ma...
- Mon Jan 29, 2018 4:31 am
- Forum: EUO General
- Topic: FAQ/QUESTIONS/OTHER STUFF
- Replies: 2140
- Views: 874202
Re: FAQ/QUESTIONS/OTHER STUFF
I don't believe you can. Pretty sure once it's bal/dun/fel'd it can't be undone without the addy coins.
What happened to the mining map instances? What was the reason they were removed? Too many instances on the map causing lag?
What happened to the mining map instances? What was the reason they were removed? Too many instances on the map causing lag?
- Sun Jan 28, 2018 4:45 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268153
Re: Ideas Thread 2017 / 2018
I didn't know if this would fit better here or in the maped thread, but I figure it's more of an idea for the game... Could we add more tiles available in MapEd to the tile shop in Dryden? I noticed the Flooring merchant doesn't sell the teal tiled floor (maptile 023) and maybe could have someone se...
- Thu Jan 25, 2018 2:22 pm
- Forum: EUO General
- Topic: misc updates thread
- Replies: 2187
- Views: 1291659
Re: misc updates thread
Oh wow that necro change. Hexblades have been improved but that substantially to be the one trick of the class? :? The purpose of a class isn't to have a "one trick" only. It's to have a healthy class that can utilize a variety of strengths to counter any weaknesses they have and cover an...
- Wed Jan 24, 2018 3:37 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268153
Re: Ideas Thread 2017 / 2018
Add Nightshade and Mandrake Root farmable spores to the farmer's shop?
- Wed Jan 24, 2018 12:53 pm
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 319881
Re: maped thread - now even more difficult to use than ever
Worked like a charm! Thanks a bunch Egg!!eggmceye wrote:try adding http://euotopia.com/files/msvcp71.dll as well
- Wed Jan 24, 2018 12:34 pm
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 319881
Re: maped thread - now even more difficult to use than ever
Still coming up with the same problem. Not sure why I have two msvcr90 files, but not sure what else I could be missing.
Here are all the contents of my euo folder
Here are all the contents of my euo folder
- Wed Jan 24, 2018 12:07 pm
- Forum: EUO Development
- Topic: maped thread - now even more difficult to use than ever
- Replies: 403
- Views: 319881
Re: maped thread - now even more difficult to use than ever
Recently got a new computer (So many troubles with a lot of things since, but finally got EUO up and running mostly fine) but I'm coming across another problem now with MapEd. Seems there is a file missing. I've uninstalled and reinstalled, I've downloaded the maped zip file onto a USB on another ma...
- Tue Jan 23, 2018 4:05 pm
- Forum: EUO Development
- Topic: race lore, history, etc
- Replies: 29
- Views: 23534
Re: race lore, history, etc
bumping a good thread I have my bi-annual bug-in-ass about lore again, and I did a title search for 'lore' and this came up also don't forget http://euotopia.com/manual/index.php/Complete_History_of_New_Sosaria I would love to see a bit more lore from Brownthorne and Farimond. Perspectives from eac...
- Tue Jan 23, 2018 3:58 pm
- Forum: Old Ideas Threads
- Topic: Ideas Thread 2018
- Replies: 484
- Views: 268153
Re: Ideas Thread 2017 / 2018
Lets revist a taming/pet revamp! What are the ways we can make pets viable for your entire playthrough on a character? I think it would be really cool to finally get 100 enchanting, put together your shiny new crystal golem, and it actually be useful and not get oneshot. I think we should explore t...