The part that makes it really slow is the summon slot limitations when you first start out. We've been saying Dark Ritual should be the first circle spell and Summon Undead should be second circle since necromancers came outDUTCHMAN wrote:So I just started hammering out some necro for my DrRockzo. I had to summon 10 creatures to go from 0%-1%. that seems really slow. Is that how it is, or is this a bug?
FAQ/QUESTIONS/OTHER STUFF
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- Mackey
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Re: FAQ/QUESTIONS/OTHER STUFF
Re: FAQ/QUESTIONS/OTHER STUFF
i agree with that.
- Keighn
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Re: FAQ/QUESTIONS/OTHER STUFF
Well, with summon in circle 1 you can Uber multi class and utilize that summoning at 100% more than if it was at circle 2. You’d then have to decide what class % to limit more if it was at a higher circle.
Imho, the necro needs more spells and dark ritual and summoning should share circle 1.
I’m really in the camp that each circle for any spell user should have a minimum of 3 spells to choose from. Ideally:
1. Utility
2. Defensive
3. Combat
Not more than 2 of one type though and suggest 1 offensive max. Filling that in... well that’s going to take brainstorming. I mean do mages, priest, monks, druids fill that idea of 3 Magic’s a circle?
Imho, the necro needs more spells and dark ritual and summoning should share circle 1.
I’m really in the camp that each circle for any spell user should have a minimum of 3 spells to choose from. Ideally:
1. Utility
2. Defensive
3. Combat
Not more than 2 of one type though and suggest 1 offensive max. Filling that in... well that’s going to take brainstorming. I mean do mages, priest, monks, druids fill that idea of 3 Magic’s a circle?
ZUPS!!!!
Re: FAQ/QUESTIONS/OTHER STUFF
So I am not good with code. I recently just got Chedichs auxbox and wanted to change up the displayable ratios, the standard right now is STR/DEX. I just wanted to modify to show int/dex as a test to see if I can actually do coding things. I got the INT/DEX to appear in the auxbox options. but it does not actually work. can someone help me? Ill post the original code set and then ill post the modified code set. also im really looking to do the remining combos of stats, so finishing int dex, and starting/completing int str. THANK YOU!!!!!
Original:
ched_addon_register("STR/DEX", "Chedich", "2013-06-20", "ched_strdexratio_1", "auxbox_ched_strdex_ratio()")
function auxbox_ched_strdex_ratio()
local str = string.format("%.1f", (me:get_str()/(me:get_str()+me:get_dex()))*100)
local dex = 100-str
auxbox_prop_line("STR/DEX:", str.."%/"..dex.."%")
end
Modified:
ched_addon_register("INT/DEX", "Chedich", "2013-06-20", "ched_intdexratio_1", "auxbox_ched_intdex_ratio()")
function auxbox_ched_intdex_ratio()
local int = inting.format("%.1f", (me:get_int()/(me:get_int()+me:get_dex()))*100)
local dex = 100-int
auxbox_prop_line("INT/DEX:", int.."%/"..dex.."%")
end
Original:
ched_addon_register("STR/DEX", "Chedich", "2013-06-20", "ched_strdexratio_1", "auxbox_ched_strdex_ratio()")
function auxbox_ched_strdex_ratio()
local str = string.format("%.1f", (me:get_str()/(me:get_str()+me:get_dex()))*100)
local dex = 100-str
auxbox_prop_line("STR/DEX:", str.."%/"..dex.."%")
end
Modified:
ched_addon_register("INT/DEX", "Chedich", "2013-06-20", "ched_intdexratio_1", "auxbox_ched_intdex_ratio()")
function auxbox_ched_intdex_ratio()
local int = inting.format("%.1f", (me:get_int()/(me:get_int()+me:get_dex()))*100)
local dex = 100-int
auxbox_prop_line("INT/DEX:", int.."%/"..dex.."%")
end
Re: FAQ/QUESTIONS/OTHER STUFF
You removed string.format and made it inting. String not strength related. Make it string see if that fixes your issue. I'm not claiming it will but a string is basically how you define a word to a computer if that makes sense.
Re: FAQ/QUESTIONS/OTHER STUFF
Im about to try it. THANKS TINK :-D
Update: it still does not work
Update: it still does not work
Re: FAQ/QUESTIONS/OTHER STUFF
Code: Select all
ched_addon_register("INT/DEX", "Dutchman", "2019-01-10", "dutchman_intdexratio_1", "auxbox_dutchman_intdex_ratio()")
function auxbox_dutchman_intdex_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_dex()))*100)
local dex = 100-int
auxbox_prop_line("INT/DEX:", int.."%/"..dex.."%")
end
Re: FAQ/QUESTIONS/OTHER STUFF
Chedich I love you...LAUGHING OUT LOUD LIKE A MORON It worked thank you so much...
im trying to make INT STR ratio: i treid making ti and failed again...what am i missing
ched_addon_register("INT/STR", "Dutchman", "2019-01-10", "dutchman_intstrratio_1", "auxbox_dutchman_intstr_ratio()")
function auxbox_dutchman_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-str
auxbox_prop_line("INT/STR:", int.."%/"..STR.."%")
end
im trying to make INT STR ratio: i treid making ti and failed again...what am i missing
ched_addon_register("INT/STR", "Dutchman", "2019-01-10", "dutchman_intstrratio_1", "auxbox_dutchman_intstr_ratio()")
function auxbox_dutchman_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-str
auxbox_prop_line("INT/STR:", int.."%/"..STR.."%")
end
- Mackey
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Re: FAQ/QUESTIONS/OTHER STUFF
--INT/STR auxbox script by Chedich
--Last edited 2019-01-10
ched_addon_register("INT/STR", "mackey", "2019-01-10", "mackey_intstrratio_1", "auxbox_mackey_intstr_ratio()")
function auxbox_mackey_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-int
auxbox_prop_line("INT/STR:", int.."%/"..str.."%")
end
--Last edited 2019-01-10
ched_addon_register("INT/STR", "mackey", "2019-01-10", "mackey_intstrratio_1", "auxbox_mackey_intstr_ratio()")
function auxbox_mackey_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-int
auxbox_prop_line("INT/STR:", int.."%/"..str.."%")
end
- Keighn
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Re: FAQ/QUESTIONS/OTHER STUFF
This looks promising (and yes its on reg)
edit... ah that's a good map for old timers. Brings back the deadliness of old reapers when I first played. And nifty extra after.
edit... ah that's a good map for old timers. Brings back the deadliness of old reapers when I first played. And nifty extra after.
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Re: FAQ/QUESTIONS/OTHER STUFF
it's sort of a lame, half finished secret project
- Keighn
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Re: FAQ/QUESTIONS/OTHER STUFF
Well, it brought back good reaper death memories.
Re: FAQ/QUESTIONS/OTHER STUFF
Do piles of items despawn as you are actively deconstructing them?
I lost a stack of about 1500 fire wards I was actively working on deconstructing.
Thats a TON of fire essences to lose :/
I lost a stack of about 1500 fire wards I was actively working on deconstructing.
Thats a TON of fire essences to lose :/
- Keighn
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Re: FAQ/QUESTIONS/OTHER STUFF
I don't suppose anyone knows exactly how glass armor works. I know it reflects some damage back similar to how undead take damage from silver armor but the actually amount always seems unclear. In fact, if I recall if you had a high def I seem to recall the creatures would take very little damage to nil where if you have a low def they inflict a little more. I have the aux box on where I can see how much they inflict. Unless its a really low mob like a rat or a goblin it hardly seems effective aft all. Can someone enlighten me on silver and glass armors?
- LaughingCoyote
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Re: FAQ/QUESTIONS/OTHER STUFF
Keighn wrote:I don't suppose anyone knows exactly how glass armor works. I know it reflects some damage back similar to how undead take damage from silver armor but the actually amount always seems unclear. In fact, if I recall if you had a high def I seem to recall the creatures would take very little damage to nil where if you have a low def they inflict a little more. I have the aux box on where I can see how much they inflict. Unless its a really low mob like a rat or a goblin it hardly seems effective aft all. Can someone enlighten me on silver and glass armors?
From what I can remember.
1) Each glass item you wear (excluding shields + jewellery) increases % chance of damage being reflected. Its something like 5% per item.
2) Damage is reflected based on damage taken - so if you want to maximize damage reflected high def glass or high mr glass is probably counterproductive. Glass reflects half the damage that silver does.
3) Glass shields only reflect damage if they block.
4) Glass armor procs monk stances - so if you have snake or yeti it can inflict poison or slow on mobs. This seems to be the best use for it really, but glass UA armor doesn't drop.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
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Re: FAQ/QUESTIONS/OTHER STUFF
All that effort to get a set and it’s nigh useless. :/
Ah well.
Ah well.
ZUPS!!!!
- Mackey
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Re: FAQ/QUESTIONS/OTHER STUFF
Is there any way we can get the pvp server back online to test out level 500's and/or practice pvp?