maped thread - now even more difficult to use than ever

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eggmceye
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

LordMortiferus wrote:
eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow
That did not work for me.
actually that was to force ultramythic items to glow purple rather than green/yellow/red etc or however it works

had a poke around and doesn't look like you can turn it off

you want a named item that doesn't glow? maybe make a new item?
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Re: maped thread - now even more difficult to use than ever

Post by Onyxt »

eggmceye wrote:
LordMortiferus wrote:
eggmceye wrote:try adding an underscore to the name (at the end) to disable the glow
That did not work for me.
actually that was to force ultramythic items to glow purple rather than green/yellow/red etc or however it works

had a poke around and doesn't look like you can turn it off

you want a named item that doesn't glow? maybe make a new item?
So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

Onyxt wrote: So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?
Seph you kinda lost me there. If you tint a named item black it will still glow. You can test this in maped - just place an item in maped and change the code, e.g. 6015.2.name would be a black glowing claymore.
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Re: maped thread - now even more difficult to use than ever

Post by Onyxt »

LordMortiferus wrote:
Onyxt wrote: So if you use a black dye on a named item it'll stop the glow. Can you try that Mort?
Seph you kinda lost me there. If you tint a named item black it will still glow. You can test this in maped - just place an item in maped and change the code, e.g. 6015.2.name would be a black glowing claymore.
Myself and FoF both have used the black dye in shoppe on named items and the glow doesnt move anymore after you use it.

Maybe its gotta be that specific shade?
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

I did some testing with "black" and "void" tint on named claymores, as well as one felmythic claymore and in all cases the glow animation never stopped. It could be that there is something I have not considered in the item code though.
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Re: maped thread - now even more difficult to use than ever

Post by Onyxt »

LordMortiferus wrote:I did some testing with "black" and "void" tint on named claymores, as well as one felmythic claymore and in all cases the glow animation never stopped. It could be that there is something I have not considered in the item code though.
If you get on I can show you the weapon I have the black dye on.

I put it on the front wall of my house if you want to see it. Its in Braemere, top house in the NE section.
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

So while I was thinking of materials, seph was actually referring to the dyes you can buy at the cash shop.
A named glowing claymore 0x15..NAME will stop glowing if dyed black. The new item code is 15.11100.NAME
When you use a dye on a named item the glow will change colour according to the dye. Hence a black dye will give you a black glow which you cannot see.
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

sounds like there should be an easier way
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Re: maped thread - now even more difficult to use than ever

Post by EmoMage »

with Seph and FoF.. all of my named gear on reg is tinted Pink with the dye's from the Shoppe. It changed the glow to pink, and as with black, i used black tint once and it did stop the glowing. it changes the "glowing" color to the color of the dye. black border with black tint = black on black= no showing glow. (in game)
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: maped thread - now even more difficult to use than ever

Post by Keighn »

New rainbow glow tint scrolls to switch out your glowing items maybe.
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

LordMortiferus wrote:I just noticed it is possible to add glowing maptiles by adding those as items with the 0x43d item code in conjunction with mythic and named supplements to the code :lesson: .
Even better - thanks to Seph for pointing this out to me - you can make a void tiles (0xe1) glow in all the colors of the rainbow using 0xe10043d.AAA00.Name with AAA the triple color hex code
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Re: maped thread - now even more difficult to use than ever

Post by LordMortiferus »

two minor glitches/bugs:
1. undertiles are render incorrectly after resizing a map until the map is reloaded.
2. when using "shift+v" player-visibility-mode right click maptile selection from the map does not work. my bad.
Last edited by LordMortiferus on Wed Apr 25, 2018 8:36 pm, edited 1 time in total.
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

2) is how you move around in that move, try it with that in mind
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Re: maped thread - now even more difficult to use than ever

Post by Keighn »

When making a random map you can select the size right (ie 10x10)?
YoucN also select the % of terrain it fills with?
(Ie suppose a forest map:)
70% forest
10% scrub bush
5% grassland
5% hills
5% swamp
3% river
2% mountain

Or whatever?

Maybe a random table for objects/furniture. Such things could be taken and/or deconstructed or operated
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Re: maped thread - now even more difficult to use than ever

Post by dirtyking »

How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?
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Re: maped thread - now even more difficult to use than ever

Post by EmoMage »

dirtyking wrote:How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?
yes
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

no
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Re: maped thread - now even more difficult to use than ever

Post by Keighn »

With the new zoning you can do some fantastic stuff (helll even before then). My favorite maps are ones that have clues and simple puzzles (even unfinished). These would be:
Mountain pass
The domain
Rivers end
Tangled forest
Valley of the trolls
Temple of the seers/ruined farm
Orcs desert
Drachentrog/Stygian Abyss
Pendragon
Whalebone - Snowy Isle
Ogretiwn & beneath
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Re: maped thread - now even more difficult to use than ever

Post by dirtyking »

dirtyking wrote:How big can a map be ?
What is the biggest map in euo?
Would it be better just to make a
bunch of maps n then link them together
with ladders or steps , portals ?
What does no mean to the first two
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Re: maped thread - now even more difficult to use than ever

Post by eggmceye »

ok so the max map size is 250x250 and I assume the biggest would be that

TOLS is pretty big at 250x220

the continent is 210x100
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