misc updates thread

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Azalynn
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Re: misc updates thread

Post by Azalynn »

Oh wow that necro change. Hexblades have been improved but that substantially to be the one trick of the class? :?
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Re: misc updates thread

Post by Azalynn »

Also, just mentioning this again, make all fighter weapons like 9:1 or 8:1 or something, pleeease
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Re: misc updates thread

Post by Zilverlight »

Azalynn wrote:Oh wow that necro change. Hexblades have been improved but that substantially to be the one trick of the class? :?
The purpose of a class isn't to have a "one trick" only. It's to have a healthy class that can utilize a variety of strengths to counter any weaknesses they have and cover any situation they may come across.

Hexblades are a good start to rounding out the class, and I did like Azalynn's idea of permanent summons. Maybe another spell that allows you to "raise the dead" from a monster corpse? Kill a black dragon, it drops a corpse, and this will raise the corpse into a black dragon summon?
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Re: misc updates thread

Post by Tink »

I don't understand where "one trick" came from. Every class is essentially a one trick LAUGHING OUT LOUD LIKE A MORON..
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Re: misc updates thread

Post by eggmceye »

* fixed hexblades triggering all the ven/vamp/etc all the time
* reduced HoB cooldown to 8 sec
* disabled raft/flying on Apoc new Sos
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Re: misc updates thread

Post by eggmceye »

* made some rafting/flying map tweaks: see viewtopic.php?f=3&t=5363
* going over waterfall into void works again and is lethal, again


I split the fighter stats split posts into separate thread: viewtopic.php?f=3&t=5362
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Re: misc updates thread

Post by EmoMage »

eggmceye wrote:* When training a weapon or skill you already have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but its a lot faster now)
I'm training shortswords and foils and ranged on Reg. I got shortswords to 100, then it took almost no time to GM foils, but then I got to range. I've been training for a while now and it's barely gone up. I don't think range is advancing like it's supposed to? Maybe range isn't as similar to foils/shortswords as I thought? Is this a bug or is it supposed to be that way? I can repost in bugs thread if I need to.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: misc updates thread

Post by eggmceye »

it's correct: ranged is not like foils/shortswords
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Re: misc updates thread

Post by EmoMage »

okay, thank you. I wasn't sure. :uhh:
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: misc updates thread

Post by eggmceye »

* all fighter weapons now 90/10 strdex ratio
* see the npc in nord to determine if you qualify for a free respec
* fixed a bug where if you hearthstoned from the matriarch domain instance entrance it would create an instance of your house
please let me know if any other map changing / instance loading stuff is broken - tried to test it all but I bet I missed something

there is actually quite a lot of unfinished things in the pipe but sick of this one and wanted to push it out before the weekend
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Re: misc updates thread

Post by SanJorge »

disappointing , bye
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Re: misc updates thread

Post by CinisterD »

eggmceye wrote:* all fighter weapons now 90/10 strdex ratio
Thank you! :aus:
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Re: misc updates thread

Post by Keighn »

SanJorge wrote:disappointing , bye
:roll: :psychotic: Good Grief. -.-! Ah well. :P :P :P :P :chill: :P :P :P :P :P

Patched and then downloaded the maped. Hope the respect guy stays as I don't know when I'll get a stable connection to play and convert some of my idiot alts that were screwed up and never respect. Not a biggie if not. I roll with the punches.
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Re: misc updates thread

Post by eggmceye »

SanJorge wrote:disappointing , bye
I kinda wish could come up with a way to keep you haopy ... i was wondering about having stat ratios not even matter but concluded that wasn't a good idea. Or maybe a new class+weapon that was 75/25. Like ranger or something.
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Re: misc updates thread

Post by Devlin »

eggmceye wrote:
SanJorge wrote:disappointing , bye
I kinda wish could come up with a way to keep you haopy ... i was wondering about having stat ratios not even matter but concluded that wasn't a good idea. Or maybe a new class+weapon that was 75/25. Like ranger or something.
Ditching stat ratios would be nice but I think it needs a lot of experimenting with and some serious work on basically not gimping multiclassing.
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Re: misc updates thread

Post by Azalynn »

eggmceye wrote:* all fighter weapons now 90/10 strdex ratio
* see the npc in nord to determine if you qualify for a free respec
* fixed a bug where if you hearthstoned from the matriarch domain instance entrance it would create an instance of your house
please let me know if any other map changing / instance loading stuff is broken - tried to test it all but I bet I missed something

there is actually quite a lot of unfinished things in the pipe but sick of this one and wanted to push it out before the weekend
Hypeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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Re: misc updates thread

Post by eggmceye »

SanJorge wrote:disappointing , bye
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Re: misc updates thread

Post by Azalynn »

Also ghosty nerf on enchants? its almost half the damage it was, not mad about it just curious haha
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Re: misc updates thread

Post by EmoMage »

eggmceye wrote:
SanJorge wrote:disappointing , bye
I kinda wish could come up with a way to keep you haopy ... i was wondering about having stat ratios not even matter but concluded that wasn't a good idea. Or maybe a new class+weapon that was 75/25. Like ranger or something.
he killed off his 1k on PD. i think he's done for real. the butt hurt is strong in this one.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Post by Heikki »

eggmceye wrote:* all fighter weapons now 90/10 strdex ratio
Tested and this is GREAT! Great maul is still best on xp/min BUT now there is lot places to other weps also! Cannot find use for yet "axe skill weapons" (Both 2- handed axes are fast with low damage) .. but trying find :)
Fast + low damage works great with rogue dual weal enchants.. but not in 2-handed fighter weapon.

UA is still 50/50 for fighters that is great news also for dex fighters! Also staffs unchanged?
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