Code: Select all
[imgw=500]https://static.planetminecraft.com/files/resource_media/screenshot/1515/miniature28821661.jpg[/imgw]
if you want a new image host try imgur
it also can physically resize pics as it hosts them I think
Moderator: EUO Moderators
Code: Select all
[imgw=500]https://static.planetminecraft.com/files/resource_media/screenshot/1515/miniature28821661.jpg[/imgw]
Chedich wrote:Those letters are simply numbers, as in hexdecimal. 'C' would be Health status on self and 'e' possibly on use or proc on attack. The complete list of health statuses(in this case) can be found in eao.pkg.cpp.Zilverlight wrote: I noticed "c" is used for many different status, 39=regen, 40=health... but then blindness is also c,2 and speed is c,23. Yet confusion is on it's own as e,5.
Code: Select all
enum health_nums { HN_POISONED=0, HN_ASLEEP, HN_BLIND, HN_CHARMED, HN_HELD, HN_CONFUSED, HN_INVISIBLE, HN_POLYMORPHED, HN_MEDITATING, HN_DISEASED, HN_FLOATING, HN_HEXED, HN_HALLUCINATING, HN_HIDING, HN_CRIMINAL, HN_PEERING, HN_BAD_BREATH, HN_CHOKING, HN_SLOWED, HN_LYCANTHROPY, HN_WEREWOLF_FORM, HN_CLEAVED, HN_XRAY_VISION, HN_SPEEDY, HN_RES_SICKNESS, HN_ENRAGED, HN_JAILED, HN_GAGGED, HN_IN_STOCKS, HN_SICK, HN_TRUESIGHT, HN_PROTECTION, HN_DISARMED, HN_WOUNDED, HN_QP, HN_TURNED, HN_BANDAGED, HN_DRUNK, HN_JUST_RESSED, HN_REGENERATION, // 27 HN_HEALTH, // 28 HN_MANA, // 29 HN_POWER, // 2a HN_PILOT, // 2b HN_PASSENGER, // 2c HN_MOUNTED, // 2d HN_FLYING, // 2e HN_TRADING, // 2f HN_FISHING, // 30 HN_MR_CLEAVED, // 31 HN_DETECT_TRAPS, // 32 HN_HIDDEN_CANT_MOVE, // 33 HN_STONE_FORM, HN_HAMSTRUNG, // 35 HN_INFRAVISION, //36 HN_TIPSY, // 37 HN_SUN_PROTECTION, // 38 HN_TRANSPARENT, // 39 HN_AUTORES, // 3a MAXHEALTHNUMS };
theoretically no because it applies 1.2x hp and levelling up pet applies a multiplier to health too (2% ... ie 1.02)Azalynn wrote:So when you apply a pet hp wand, do you gain more benefit out of it if you do it at level 75 vs just doing it at 25?
This file is within the euo folder? I haven't seen it at all. I have no knowledge of code btw so thank you for being patient.eggmceye wrote:you can see them in eao.pkg.cpp API spec under the enum MAGPROPS
A pet does not gain int as it levels up. At least not yet. (to my knowledge) so the value would still be the same.Azalynn wrote:And im also assuming that its the same concept with int wands?
Nah, he was right i meant int, i just wasnt thinking about it being fixed after evo when i asked.eggmceye wrote:look in the lua thread for eao.pkg.cpp
and when he said INT he meant mana, and mana does go up in the same way as HP, ie 2% per level
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
So it should be never casted on PD . Working as it should!EmoMage wrote:if you die and have a stone, you get res'd (and uses stone), and if you die the second time, you perm
Yeah, i was surprised by that. Heikki made a new alt (for testing this) and I casted the death ward spell on him, then he went to the Lighthouse and died and was resurrected instantly with no stone in his inventory! That shocked me.Heikki wrote:EDIT TESTED WIT EMO:
I does NOT use stone!
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
yeh - if they were exact same co-ords then the 1st gets clobbered by the 2nd (just checked src)Zilverlight wrote:If you read 2 treasure maps, and they both spawn a chest within a few squares of each other, does one cancel out the other?
Read two, first was at 87, 55 and the second was at 87, 53. We found one chest, then dug around about 10 paces out in every direction but never found a second chest.
Just checking if this had been added as a counter-measure for people reading a hundred or more maps at once.
I read these curious posts and checked the source and sure enough, SC will prevent a perm death!EmoMage wrote:Yeah, i was surprised by that. Heikki made a new alt (for testing this) and I casted the death ward spell on him, then he went to the Lighthouse and died and was resurrected instantly with no stone in his inventory! That shocked me.Heikki wrote:EDIT TESTED WIT EMO:
I does NOT use stone!
hmf, ignoring necromancers, this is how a summon's dmg is translated to xp. I don't remember how it works: I'm just translating the c++ into englishComet wrote:I've always heard with summons or confused mobs that you get full xp as long as you get the final hit, but I noticed in my auxbox it seems xp isn't calculated from last hit but by overall damage. Eg, if a summon does half of the damage to a mob and you do the other half, you get 75% xp regardless of whether you get the last hit in (50% xp from you, plus 50% of the summon's xp). Is that true, or is the auxbox messing up? I really hope it's the auxbox, because I found an addled hatchet XJ and I really want to use it .
Instead of losing a 8th circle spell, could it be re-purposed? Or at least get a replacement? I never used it in party because of the double whammy death fear, but now it sounds risky but OP.eggmceye wrote: I read these curious posts and checked the source and sure enough, SC will prevent a perm death!
I really wonder if this should be the case? I feel like for safety's sake that SC should be simply completely disabled on any PD server.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
i kinda like it the way it is! if you think you're immortal with death ward casted on you, but it runs out, you still Perm. Sounds like a "that's what you get you cheatin bastard" to me.eggmceye wrote:I read these curious posts and checked the source and sure enough, SC will prevent a perm death!EmoMage wrote:Yeah, i was surprised by that. Heikki made a new alt (for testing this) and I casted the death ward spell on him, then he went to the Lighthouse and died and was resurrected instantly with no stone in his inventory! That shocked me.Heikki wrote:EDIT TESTED WIT EMO:
I does NOT use stone!
I really wonder if this should be the case? I feel like for safety's sake that SC should be simply completely disabled on any PD server.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass