Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby AlexisMagnus » Mon Jan 15, 2018 2:04 am

Hi All,

Found this one in Reg today, looks like a bug (if it's intentional I don't understand the reason):

I entered Mino Halls, decided to try Blood Mino, got my ass kicked by first mob and fled (typical). Mob didn't follow me to wilderness, but that's ok, I didn't miss the feature :D

Then I entered again and went into Heroic Mino - but portal sent me to Blood instance again, and now I can't access Heroic Mino. That was with SirNoobs. I logged off, tried to reproduce the opposite with other char (Carago), so entered Heroic Mino and now Blood Mino portal sends it to Heroic: Blood instance is now unaccessible for him. Logged in again with SirNoobs, problem persists, for him only Blood Mino instance is available.

Then I went to KTOS and Mountain Pass to test if it was a Mino Halls specific issue. It's not. It also happened in these places. I suspect issue will remain until next reboot? Anyway, sounds like a bug, so here's the report.

Regards

Alex.

-- edit: after a while logged off, it eventually resets. Not sure yet if it resets if I'm logged in too.
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Re: Bugs Thread - kinda updated feb 2010

Postby speed » Mon Jan 15, 2018 4:10 am

AlexisMagnus wrote:Then I entered again and went into Heroic Mino - but portal sent me to Blood instance again, and now I can't access Heroic Mino. That was with SirNoobs. I logged off, tried to reproduce the opposite with other char (Carago), so entered Heroic Mino and now Blood Mino portal sends it to Heroic: Blood instance is now unaccessible for him. Logged in again with SirNoobs, problem persists, for him only Blood Mino instance is available.


This has been around for a while, but I don't know if it's a bug or not. From what I can tell, stepping through the heroic portal for the first time sets the difficulty of the separate instance to heroic (at least for that character) until the map resets. If it was an intentional feature, my best guess would be that it was to either save server space, or that it was easier to code.

Also, heroic/epic/blood instance mobs should never follower players out of dungeons. Otherwise, players could lure blood lords to Nord.
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Thu Jan 18, 2018 9:25 am

Zilverlight wrote:Are the phase portals at the end of a phase supposed to teleport you to the Shrine of Valor? I thought they typically bring you back to the original phase portal. Never seen this before so I wasn't sure if it was a bug or a change.


Not a bug. If you enter a 2nd phase portal within a phase portal, it sends you there. I think possibly because the previous phase instance can expire?
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Re: Bugs Thread - kinda updated feb 2010

Postby Azalynn » Sun Jan 21, 2018 3:12 pm

Just seen Seph die on PD with reveal traps and cursed on to a trapped chest that was marked untrapped. Not sure what to say about it, yeah its PD but pretty lame death.
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Re: Bugs Thread - kinda updated feb 2010

Postby Heikki » Wed Jan 24, 2018 9:47 pm

When using drake (mount) in dungeon and I change level with ladders.. I get dismounted... Then it come easily continously "dismount/mount rumba" in many maps.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Jan 25, 2018 6:06 am

I don't even think drake should be usable in dungeon
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Re: Bugs Thread - kinda updated feb 2010

Postby Heikki » Thu Jan 25, 2018 6:29 am

eggmceye wrote:I don't even think drake should be usable in dungeon

Yeh. Then it is also on right thread already (bug thread) :P

Its super cool but I think I can now "run" max speed with full heavy armours + drake.. maybe not expected feature?
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Re: Bugs Thread - kinda updated feb 2010

Postby TheOneGuy » Thu Jan 25, 2018 6:45 am

Necro can not turn the fel blade into a hex blade weapon
EDIT: can't turn any artifact long sword into a hexblade weapon
all i want is a test server for maped then ill be happy ...
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Thu Jan 25, 2018 5:58 pm

TheOneGuy wrote:Necro can not turn the fel blade into a hex blade weapon
EDIT: can't turn any artifact long sword into a hexblade weapon


Cant turn any artifact into a hexblade weapon, period.

On different topic. There is no apparent light radius difference between torches and magic torches.
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Re: Bugs Thread - kinda updated feb 2010

Postby Heikki » Fri Jan 26, 2018 10:30 pm

"orcasaurus burger" seems to be on Cooking list at manual but not in game. Bug or not? I really love to see this on list!
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Sun Jan 28, 2018 1:41 am

You can get if from a quest, as wich one you'll have to explore :)
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Re: Bugs Thread - kinda updated feb 2010

Postby Heikki » Sun Jan 28, 2018 4:24 am

Heikki wrote: Bug or not?
and
Rumper wrote:You can get if from a quest, as wich one you'll have to explore :)


And not :P.
Sooooooo... I need to dress my adventuring trousers and hit the road for this quest! Thanks!
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Re: Bugs Thread - kinda updated feb 2010

Postby Kynt » Sun Jan 28, 2018 12:38 pm

Attacking with a musket while stealthed makes the attack cooldown way longer than normal. Havent tried with other weapons yet.

EDIT: On another note, attacking with a ranged weapon without a target (not shooting anything) sets the weapon on cooldown as well. Might be intended, would it be too cheesy to change?
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Re: Bugs Thread - kinda updated feb 2010

Postby syfr » Sun Jan 28, 2018 1:45 pm

Troll regen seems to be missing completly
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Mon Jan 29, 2018 9:42 pm

made a merchant on reg in bartertown west. (23' 43") and when night time fell, he went away. all the other merchants on the map are there tho. :? :?
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Re: Bugs Thread - kinda updated feb 2010

Postby Heikki » Mon Jan 29, 2018 9:49 pm

EmoMage wrote:made a merchant on reg in bartertown west. (23' 43") and when night time fell, he went away. all the other merchants on the map are there tho. :? :?

I did some heavy buying there. Maybe affected somehow because of that? (Seems like it became back at morning)
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Mon Jan 29, 2018 9:50 pm

Heikki wrote:
EmoMage wrote:made a merchant on reg in bartertown west. (23' 43") and when night time fell, he went away. all the other merchants on the map are there tho. :? :?

I did some heavy buying there. Maybe affected somehow because of that?


fuck yeah he did. over 6m gold spent less than 30 minutes after it was open. lmao. X-D X-D X-D
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ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Mon Jan 29, 2018 9:54 pm

Heikki purchased stuff from the merchant over midnight - i remember merchants lasted past midnight as long as you kept them busy, and then disappeared when you finished with them past midnight. Might be old code from that that removed Emo's merchant?

I was waiting/watching 'cause Heikki was hogging it all and I didn't even get a chance to buy what I wanted. :(
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Tue Jan 30, 2018 12:28 pm

not sure where else to post this, but reg server has had a massive amounts of lag lately. is that something that could be on my end? or something in the game trying to stay up to date maybe? i remember major lag spikes about once an hour back in the day when it used to keep count of what all you killed.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby Chedich » Wed Jan 31, 2018 1:35 am

EmoMage wrote:not sure where else to post this, but reg server has had a massive amounts of lag lately. is that something that could be on my end? or something in the game trying to stay up to date maybe? i remember major lag spikes about once an hour back in the day when it used to keep count of what all you killed.


It's not just you, seems to be on the server side.
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