Is a sea based map possible?
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- LaughingCoyote
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Is a sea based map possible?
One where you navigate mainly by ship or raft, with ship "dungeons" that you can explore, islands with cave "dungeons" that you can explore, pirate ship "mobs"that fire cannon at you, mobile whirlpools that chase you and portal you to random locations, etc?
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
Re: Is a sea based map possible?
yeh, tho raft (etc) needs to be enabled in dungeons. It's a server option: weekly has it enabled but all other dungeons it is disabled. I would like to enable rafts on all other servers but I guess a lot of maps will be come broken.
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Re: Is a sea based map possible?
What about having a flag for each map that tells whether or not rafts are allowed?
Re: Is a sea based map possible?
that's an easy fix, yes, but would be cool if raft worked everywhere, eh
- LaughingCoyote
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Re: Is a sea based map possible?
So everything else is not an obstacle?
I really should learn to use maped properly.
I really should learn to use maped properly.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
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Re: Is a sea based map possible?
I personally dont know how many maps would become broken, but it'd be a way to fix not being able to grab drops on water. Thats been a pain in the ass for years now.eggmceye wrote:yeh, tho raft (etc) needs to be enabled in dungeons. It's a server option: weekly has it enabled but all other dungeons it is disabled. I would like to enable rafts on all other servers but I guess a lot of maps will be come broken.
- LordMortiferus
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Re: Is a sea based map possible?
My suggestion is to enable rafts on all maps and let the comunity figure out which maps are broken and if they can be fixed. I guess most can be fixed by bar-fea, or maybe tweak how meta-mapped regions work. Aside from using ladders and teleporters you can walk from on region into another region (which is not used in any map to my knowlage). If it is possible to restric the later, most maps should be fine with rafts.
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Re: Is a sea based map possible?
Is lost jungle the map with scripted boat ride? That may give problems if you allowed players to raft in it. Would it be possible have a "no rafting" flag that can be applied to certain regions rather than the whole map?
- Keighn
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Re: Is a sea based map possible?
Had a similar idea with wading and swimming. Not wanting to complicate things but different depths, currents, heavy rapids, whirlpools, undertows and stray waves plus winds can make a difference. I also thought underwater swimming maps and cloud maps would be cool.
Yeah, some maps might become way easier.
Yeah, some maps might become way easier.
- LaughingCoyote
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Re: Is a sea based map possible?
How much riffing (aka plagiarising) can I do off Treasure Island, Peter Pan, Pirates vs Ninjas, Pirates of the Caribbean, Sinbad, etc?
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- LaughingCoyote
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Re: Is a sea based map possible?
Also, can ship-in-a-bottle work in maps? Cause it doesnt atm.
And is there any reason why moving whirlpools/maelstroms cant be implemented?
And is there any reason why moving whirlpools/maelstroms cant be implemented?
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
Re: Is a sea based map possible?
I had thought about trying to make a sea based map. Main idea is to have a large archipelago with many islands and different content in each one, as well as adding a bit of backstory to it or something. Super ambitious but I'll probably do some stuff for fun and if I ever end up with some sort of finished product I'll show it.
- LaughingCoyote
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Re: Is a sea based map possible?
We can collaborate if you like. PM your email address to me.Kynt wrote:I had thought about trying to make a sea based map. Main idea is to have a large archipelago with many islands and different content in each one, as well as adding a bit of backstory to it or something. Super ambitious but I'll probably do some stuff for fun and if I ever end up with some sort of finished product I'll show it.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- LaughingCoyote
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Re: Is a sea based map possible?
Also, is it possible to have map entrances around an island? So you approach an island in the main map, and it ports you into a mini map with an enlarged island? Then hit the map boundary of that island map to exit back into the main map?
.........PPP........
.......P XXX P.....
.....P XXXXXX P...
.......PP XXXX P..
..........PPPPP....
X = island tiles
P = invisible portal tiles
.........PPP........
.......P XXX P.....
.....P XXXXXX P...
.......PP XXXX P..
..........PPPPP....
X = island tiles
P = invisible portal tiles
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Keighn
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Re: Is a sea based map possible?
I never finished my Buccaneer's Den project. It was a combination of all the ultimas and then some. Damn big map but very unfinished.
ZUPS!!!!
- LaughingCoyote
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Re: Is a sea based map possible?
Ched correctly noted we would need a palm tree and a cannon sprite. Some first attempts at a Palm tree sprite for EUO.
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Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
Re: Is a sea based map possible?
I like the palm tree!
Cannon needs better color palette, I'll see if I can make any worthwhile edits.
How far along are you with this season based "map"
Cannon needs better color palette, I'll see if I can make any worthwhile edits.
How far along are you with this season based "map"
- EmoMage
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Re: Is a sea based map possible?
does the tree need a pink background? I could help with some tiles if you'd like me too.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
- LaughingCoyote
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Re: Is a sea based map possible?
Yeah, the cannon sucks. I think I will try making a top down version as that will look better in ships where everything else is top down in view.Tink wrote:I like the palm tree!
Cannon needs better color palette, I'll see if I can make any worthwhile edits.
How far along are you with this season based "map"
Kynt and I are just in the planning/discussion stages, and flaffing around in MapEd.
I think for terrain tiles no pink background - as thats for items so that you can see the background tile.EmoMage wrote:does the tree need a pink background? I could help with some tiles if you'd like me too.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- LordMortiferus
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Re: Is a sea based map possible?
You would do that with trd-features. just make sure to add some text, otherwise damage is dealt to the player by the trap-door.LaughingCoyote wrote:Also, is it possible to have map entrances around an island? So you approach an island in the main map, and it ports you into a mini map with an enlarged island? Then hit the map boundary of that island map to exit back into the main map?
.........PPP........
.......P XXX P.....
.....P XXXXXX P...
.......PP XXXX P..
..........PPPPP....
X = island tiles
P = invisible portal tiles
Last edited by LordMortiferus on Sun Feb 11, 2018 4:49 am, edited 1 time in total.