misc updates thread

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eggmceye
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Re: misc updates thread

Post by eggmceye »

* weekly: fixed vampire conversion, re-enabled vamp statues spawning. Added descriptions to the vamp abilities.
* weekly: fixed corpses not dropping more often as intended, petrification wand has chance to not break.
* Wands in dead trees more common.
* weekly ladders bosses get truesight.
* fixed weekly water spawners
* spew spider has 4 different sprays as its only abilities
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Re: misc updates thread

Post by Rumper »

Awesome!
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Re: misc updates thread

Post by eggmceye »

yeh vamp is cool and there is an unintended buff where the batform works in dungeon (it's a mount) so it's pretty fast and you're flying all the time
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Re: misc updates thread

Post by eggmceye »

a new EUO machinima

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Re: misc updates thread

Post by MoonGoat »

Nice! Where can I find part 1?
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Re: misc updates thread

Post by Djanno »

Cool! I haven't read that one in a long time and it's pretty sweet seeing the vid.
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Re: misc updates thread

Post by eggmceye »

MoonGoat wrote:Nice! Where can I find part 1?
doubt there will be a video made for that, part2 is more amusing
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Re: misc updates thread

Post by MoonGoat »

eggmceye wrote:
MoonGoat wrote:Nice! Where can I find part 1?
doubt there will be a video made for that, part2 is more amusing
Ok, cool video anyways
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
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Re: misc updates thread

Post by Rumper »

I've noticed the monks aspects don't do stat-based damage, will this change?
Also quests on armoury don't show total completed.
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Re: misc updates thread

Post by LaughingCoyote »

OMG. Tint merchant on reg. How do we get "diamond coins"?
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eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: misc updates thread

Post by eggmceye »

moa 1.3.28
mostly druids, however, the following changes are not druid related:

* polymorph no long unequips weapon & shield
* x key now unpolymorphs (unmount unchanged)
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)
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Re: misc updates thread

Post by Comet »

Awesome change, I can use VYR in combat now :) . Though having AS set to 35 hurts.

I noticed a bug in the first couple minutes of playing: all weapons seem to hit at the same speed when in Dragon Form (VYR), and rage gain uses the original weapon speed. Hilarious/broken with a great maul or musket.

EDIT: Pretty awesome with dual wield machetes too.
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Re: misc updates thread

Post by eggmceye »

hmm yeh poly attack speed is fixed, so I guess having a slow wep equipped and then polymorphing is an interesting oversight
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Re: misc updates thread

Post by Heikki »

eggmceye wrote:moa 1.3.28
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)
I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?

Also about DPS counter:
I love it exits but not sure how it counts damage now.... Maybe it should: Reset when player enters new map and count (damage/"time spend on map"). Also "time spend on map" should stop if player stars to IDLE like second or more. (I bet this will be hard to make.. but would be pro)
Anyways it may work eight way.. I just don't get it.
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Re: misc updates thread

Post by Azalynn »

Heikki wrote:
eggmceye wrote:moa 1.3.28
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)
I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?

Also about DPS counter:
I love it exits but not sure how it counts damage now.... Maybe it should: Reset when player enters new map and count (damage/"time spend on map"). Also "time spend on map" should stop if player stars to IDLE like second or more. (I bet this will be hard to make.. but would be pro)
Anyways it may work eight way.. I just don't get it.
I will forever be into dps meters and being able to see dps in every game i will ever play. It would make weapon testing so much easier.
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Re: misc updates thread

Post by eggmceye »

yeh ofc dps is the thing you need, however, it's pretty tricky to get right
the current one examines damage reported back from the server to the client but I woudln't be surprised if it was missing some

a better way might be if the server counts dps for every player and just reports the dps figure back to each client ... I'll think about it because this is the spergy stuff I like working on rather than classes and maps

and the raft: I'll do a map audit and see what's viable for allowing rafts/floating/flying in dungeons
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Re: misc updates thread

Post by Heikki »

eggmceye wrote:yeh ofc dps is the thing you need, however, it's pretty tricky to get right
the current one examines damage reported back from the server to the client but I woudln't be surprised if it was missing some

a better way might be if the server counts dps for every player and just reports the dps figure back to each client ... I'll think about it because this is the spergy stuff I like working on rather than classes and maps

and the raft: I'll do a map audit and see what's viable for allowing rafts/floating/flying in dungeons
Yeh... But "Theoretical DPS" might need only client side coding? As:
Heikki wrote:I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?
I think this would be enough for most ppl.

But. If it is tricky. Make something important / interesting :) This is just spergy stuff for number hoards.. Can live without :)
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Re: misc updates thread

Post by LordMortiferus »

I wrote an Auxbox script once (Chedich most likey helped me out with it) that calculated theoretical dps and other stuff based on your stats and gear. Sadly I never finished it and it is probably outdated by now.
comparison.png
To be precise, it calculated your stats based on your gear compared to other weapons or armour highlighted in your inventory or merchant.

Update: Link to the auxbox script.
P.S.: I cannot believe I haven't played for 3 to 4 years now....
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Re: misc updates thread

Post by Azalynn »

LordMortiferus wrote:I wrote an Auxbox script once (Chedich most likey helped me out with it) that calculated theoretical dps and other stuff based on your stats and gear. Sadly I never finished it and it is probably outdated by now.
comparison.png
To be precise, it calculated your stats based on your gear compared to other weapons or armour highlighted in your inventory or merchant.

Update: Link to the auxbox script.
P.S.: I cannot believe I haven't played for 3 to 4 years now....
This is brilliant. :geek:
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Re: misc updates thread

Post by Zilverlight »

LordMortiferus wrote:P.S.: I cannot believe I haven't played for 3 to 4 years now....
Join the dark side. We've got cookies. :twisted: :twisted:
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