Ideas thread 2016
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Re: Ideas thread 2016
yeh I've made decent pauper decks mostly just by just copying the lists off mtggoldfish
UR cyclops https://www.mtggoldfish.com/archetype/p ... itz#online
affinity (with atog+fling)
Tron pauper (all sorts of home brew trons, tho never win with tron! - too slow) - actually I have the tron lands IRL
acid trip
UR cyclops https://www.mtggoldfish.com/archetype/p ... itz#online
affinity (with atog+fling)
Tron pauper (all sorts of home brew trons, tho never win with tron! - too slow) - actually I have the tron lands IRL
acid trip
Re: Ideas thread 2016
Sweet. Kinda felt like making a pauper deck from an old brew i made once. So now i have one too
Want to play some time?
Want to play some time?
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
―Cave Johnson
Re: Ideas thread 2016
yeh, see if you can add me as a friend 'eggmceye' tho you'll have to email me to arrange a time to play since I haven't logged into it and actually played for quite a while!
Re: Ideas thread 2016
How about logging in now? I've been online for a few hours
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
―Cave Johnson
- Keighn
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Re: Ideas thread 2016
But no hippomen or monkeys? Waaaaaaaaaaaaaaaaahhhhhhhh!!!!!!!!
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Re: Ideas thread 2016
Where did you get the pic for this? Do you have an unedited copy without the bird head?eggmceye wrote:avians/garuda is the next race going in (but I don't see them as elves)
they are even euo-canon since they already appear in my euo novel https://www.smashwords.com/books/view/452011
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Re: Ideas thread 2016
How about some sort of soul bound collectable for people who have been around a certain amount of years? 1>5>10
Re: Ideas thread 2016
http://static.comicvine.com/uploads/ori ... an_fox.jpgBugbo wrote: Where did you get the pic for this? Do you have an unedited copy without the bird head?
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Re: Ideas thread 2016
eggmceye wrote:http://static.comicvine.com/uploads/ori ... an_fox.jpgBugbo wrote: Where did you get the pic for this? Do you have an unedited copy without the bird head?
Many thanks!
Re: Ideas thread 2016
Let tinkers make glass armor and weapons, also grappling hooks.
- SanJorge
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Re: Ideas thread 2016
I would like to make a Dodger all Dex , no Rogue class needed, NO MANI .
Is that working in EUO ?
Is that working in EUO ?
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Re: Ideas thread 2016
Would that rely on Summons or pets for damage?SanJorge wrote:I would like to make a Dodger all Dex , no Rogue class needed, NO MANI .
Is that working in EUO ?
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Re: Ideas thread 2016
†WARMAGE† wrote: This is pretty insignificant but was curious as to why a few years ago it was changed to bosses sometimes dropping a chest.
Playing PD I've had a few encounters with mobs playing on my mages and accidently open a regular loot chest and get zapped instead of the actual boss drop near by.
Was wondering if there were an easy way for someone to possibly change their color? Would be cool to see a gold or festive color chest anyway when receiving boss loot
- Keighn
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Re: Ideas thread 2016
Should be a piece of cake. Look at those colored chests in cash shoppe. I do think a colored chest system for different loot would be cool. Im thinking of some ideas in my head now for a new chest system and traps and dropped chests. Utilize some of those glows (like artifacts) and colors.
Traps on chests need a huge revamp. Pity we dont have armour and weapon damage from acid traps (easily fixed btw like the old days but only % damage if hit by the trap).
There are a lot of types of traps to be had and made. These instant death lightning traps get old. And traps should be set by chest level. I dont believe a lvl 0 trapped chest is any lesss dangerous than a lvl 16 trapped chest... Just harder to disarm.
Traps on chests need a huge revamp. Pity we dont have armour and weapon damage from acid traps (easily fixed btw like the old days but only % damage if hit by the trap).
There are a lot of types of traps to be had and made. These instant death lightning traps get old. And traps should be set by chest level. I dont believe a lvl 0 trapped chest is any lesss dangerous than a lvl 16 trapped chest... Just harder to disarm.
- Keighn
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Re: Ideas thread 2016
Reminds me a lot of the old might and magic chests. You had from leather sacks to wooden chests, to iron chests, to gold chests etc... And the loot was different. Yeah, we have an option to make a nifty chest system here.... Always like sacks of treasure too..
Re: Ideas thread 2016
From the fighters and qol change thread:
newmagna wrote:Maybe more fighter specials that can be learn spontaneously as your skill progresses could help a lot, tactics providing more damage and evasion, not only def, more mobs like minos to make fighting more interesting for fighters. The specials could be revamped, so there were more attacks that could be used with different rage amounts: Flurry dealing more attacks dependeing on how much rage you got, an attack that shoves enemies out of your way, an attack to pull enemies closer, half-swording for claymores and the like, an attack that stuns and moves you away from the enemy to help you escape, a spinning attack, tripping enemies, a power attack, et cetera.
- Keighn
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Re: Ideas thread 2016
I had some idea years ago with new weapons
RFC- EUO EQUIPMENT TILES & IDEAS
If you scroll to the right on each weapon set you'll see i had some ideas for lesser to greater specials for fighters. I also wanted to fill in the weapon blanks to even out each weapon class but to also make some weapons ONLY have a special they could use.
I damn had the idea for 200% Ultra grandmasters for those who wanted to be ultra specialists in just one field.
RFC- EUO EQUIPMENT TILES & IDEAS
If you scroll to the right on each weapon set you'll see i had some ideas for lesser to greater specials for fighters. I also wanted to fill in the weapon blanks to even out each weapon class but to also make some weapons ONLY have a special they could use.
I damn had the idea for 200% Ultra grandmasters for those who wanted to be ultra specialists in just one field.
Re: Ideas thread 2016
This game could really benefit with these "paragon" levels.Keighn wrote:I had some idea years ago with new weapons
RFC- EUO EQUIPMENT TILES & IDEAS
If you scroll to the right on each weapon set you'll see i had some ideas for lesser to greater specials for fighters. I also wanted to fill in the weapon blanks to even out each weapon class but to also make some weapons ONLY have a special they could use.
I damn had the idea for 200% Ultra grandmasters for those who wanted to be ultra specialists in just one field.
Re: Ideas thread 2016
From the Future Classes thread:I just realized that the paladin and druid classes could simply be expansions of the "priest" set of classes, so whatever skill that these classes share(like fighters share block and tactics, and every weapon skills) would just build up the priest % meter, allowing the implementation of classes with new skills that don't count as an entirely, thus partially resolving the multi-classing issue. Maybe necros could be subsets of the mage %, or would that make mages too OP...?
More class ideas(because i have that much free time)!
I've rethought my last paladin idea into two others, Spell-Warrior and Crusader:
SW: Magery and Mystic Martial Arts Lore(mage subset)
MMAL:
-Mana Circulation(passive): permanently adds int as a buff to yourself.
-Enchant: Adds a (scaling with skill level) temporary (scaling with int) + to your weapons.
-Channel: reduces your total mana but adds a % of your int to both str and dex.
-Aura: Adds MR and def at the cost of a chunk of mana.
-Reactive Armor: Gives extra defense against the first kind of attack to hit in the next 15 seconds.
-Phantasmal Weapon: Your weapon bypass defense, damages the enemy, and also reduces their mana.
-Specter: Clone yourself as a temporary pet(for PVP purposes: IJO kills it).
-Wind Protection: Speedy and defense against projectiles and fire. Flying.
-Static: Point blank lightning damage.
-Sever: Long range heavy magic damage.
-Bane Weapon: weapon deals the same damage the last enemy is most vulnerable to.
-Self Mending: Low level healing, like bandages but heals instantaneously
-Gravity: AoE slowing.
-Comet: A mix of Blink and Charge.
-Leech Mana: Self explanatory.
Crusader: Blessed Weapons and Holiness, Divinity
Holiness:
-Holy Aura(passive): buffs self and allies with extra regen and vigour, and maybe AS.
-Despair: Omni-directional Ice damage over time, on a radius around the caster.
-Punishment: increases damage depending on how low current HP is.
-Divine Will: Increases damage depending on how many enemies you kill in a certain amount of time.
-Divine Emissary: Calls a random angel that will give different buffs/debuffs, and will have different attacks.
-Goat's and Stallion's blessing: Charges a lightning and fire attack in the weapon, respectively(The two don't stack).
-Rip Away: Takes away target's defense and MR.
-Holy Might: Turns you into a 2x2 with the appropriate stats.
-Sunlight: Fire DoT AoE, light source(Doesn't stack with Despair).
-Pacify: turns Mobs neutral to you.
-festering wounds: Diseases and poisons target
-Divine Possession: Mega Buff, berserk, paralysis.
-Sanctuary pushes mobs away.
-Heretical Spoils: Summons a Demon(make take on a quest to obtain this one).
More class ideas(because i have that much free time)!
I've rethought my last paladin idea into two others, Spell-Warrior and Crusader:
SW: Magery and Mystic Martial Arts Lore(mage subset)
MMAL:
-Mana Circulation(passive): permanently adds int as a buff to yourself.
-Enchant: Adds a (scaling with skill level) temporary (scaling with int) + to your weapons.
-Channel: reduces your total mana but adds a % of your int to both str and dex.
-Aura: Adds MR and def at the cost of a chunk of mana.
-Reactive Armor: Gives extra defense against the first kind of attack to hit in the next 15 seconds.
-Phantasmal Weapon: Your weapon bypass defense, damages the enemy, and also reduces their mana.
-Specter: Clone yourself as a temporary pet(for PVP purposes: IJO kills it).
-Wind Protection: Speedy and defense against projectiles and fire. Flying.
-Static: Point blank lightning damage.
-Sever: Long range heavy magic damage.
-Bane Weapon: weapon deals the same damage the last enemy is most vulnerable to.
-Self Mending: Low level healing, like bandages but heals instantaneously
-Gravity: AoE slowing.
-Comet: A mix of Blink and Charge.
-Leech Mana: Self explanatory.
Crusader: Blessed Weapons and Holiness, Divinity
Holiness:
-Holy Aura(passive): buffs self and allies with extra regen and vigour, and maybe AS.
-Despair: Omni-directional Ice damage over time, on a radius around the caster.
-Punishment: increases damage depending on how low current HP is.
-Divine Will: Increases damage depending on how many enemies you kill in a certain amount of time.
-Divine Emissary: Calls a random angel that will give different buffs/debuffs, and will have different attacks.
-Goat's and Stallion's blessing: Charges a lightning and fire attack in the weapon, respectively(The two don't stack).
-Rip Away: Takes away target's defense and MR.
-Holy Might: Turns you into a 2x2 with the appropriate stats.
-Sunlight: Fire DoT AoE, light source(Doesn't stack with Despair).
-Pacify: turns Mobs neutral to you.
-festering wounds: Diseases and poisons target
-Divine Possession: Mega Buff, berserk, paralysis.
-Sanctuary pushes mobs away.
-Heretical Spoils: Summons a Demon(make take on a quest to obtain this one).
- Keighn
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Re: Ideas thread 2016
What's cool is there was a guy who did some angel avatars. They were pretty cool. I'll combine my imput on this and from a few other threads when I get time. Mostly I'll try to work on Paladin, Druid, Bard, Beastmaster (shepherd), Tinker/engineer, Ranger (scout); as I'm pretty invested in old Ultima lore.
Not all of those classes have excellent attacks in my thinking. Druid is more of a summoning type class and environmental area affect. Bard's are more of a support class but I have some idea for attacks via magical instruments (pulling a lot from other game ideas there). Beastmaster is probably mostly a type of pet master, summoner. Ranger is pretty cool idea imho. Not only for tracking, and identifying monster strengths/weaknesses (and getting a bonus for such) but also for determining where nodes for ore/logging, and in hopes of gathering/hunting if ever implemented. Tinker, mostly a builder of machines and unique weapons/arms (probably only usable by him/her). Think Arcanuum, Hellgate london, and some other games like diablo's assassin with its special traps but these are machines.
Speaking of which, I've always wanted rogues to be able to lift random shit off of mobs, set snares/traps, and even climb walls to do a leap attack when hidden (I guess more uh.. shit what's that game? assassin's creed)?
Priests need work they're lacking.
Monks are good but could use tweaking they cap out eventually and do little more damage or ability.
Necromancers just are missing a lot of spells (but so are the other classes..) I suppose if new classes are added then its easier to distribute to all.
Mages need their summons tweaked to be on par with necros. Such weak summons.
And that's the nutshell unless you include the unclassed; which I think is awesome to be such. But really improvised weapons such as bottles, crowbars, torches, etc would be cool. Who doesn't want to set fire to mobs or smash someone with a bottle?
Course, a lot of that only solves grinding xp, mobs, items. But you grind in some way or another I suppose.
And Don't forget NPCs... we have none that can be hired or enlisted. No karma or friendships/hatreds with town folks. NPCs are just robots either static merchants or a few pumps chumps of info/quest. They don't have life in them. Yeah, I need to finish my NPC works and go through each and every map of the game looking at their dialogue and personalities. Many have almost nothing but that's not really eggs fault. The game is open to suggestions and as to life of NPCs I don't recall many people even caring if say The Mon-Ferrato barkeep knows your name or not much less your favorite beverage.
Begs the idea that actually there are no barkeeps but just general inkeepers that carry EVERYTHING that all inkeepers keep. There is no price difference or SPECIAL items (or very few). Just be glad egg didn't utilize the reagent system for spells. And be glad he removed armor/weapon repair (though I always liked it even if damage rates were too random and too high.. needed a more reliable system). But programming programming programming.....
Not all of those classes have excellent attacks in my thinking. Druid is more of a summoning type class and environmental area affect. Bard's are more of a support class but I have some idea for attacks via magical instruments (pulling a lot from other game ideas there). Beastmaster is probably mostly a type of pet master, summoner. Ranger is pretty cool idea imho. Not only for tracking, and identifying monster strengths/weaknesses (and getting a bonus for such) but also for determining where nodes for ore/logging, and in hopes of gathering/hunting if ever implemented. Tinker, mostly a builder of machines and unique weapons/arms (probably only usable by him/her). Think Arcanuum, Hellgate london, and some other games like diablo's assassin with its special traps but these are machines.
Speaking of which, I've always wanted rogues to be able to lift random shit off of mobs, set snares/traps, and even climb walls to do a leap attack when hidden (I guess more uh.. shit what's that game? assassin's creed)?
Priests need work they're lacking.
Monks are good but could use tweaking they cap out eventually and do little more damage or ability.
Necromancers just are missing a lot of spells (but so are the other classes..) I suppose if new classes are added then its easier to distribute to all.
Mages need their summons tweaked to be on par with necros. Such weak summons.
And that's the nutshell unless you include the unclassed; which I think is awesome to be such. But really improvised weapons such as bottles, crowbars, torches, etc would be cool. Who doesn't want to set fire to mobs or smash someone with a bottle?
Course, a lot of that only solves grinding xp, mobs, items. But you grind in some way or another I suppose.
And Don't forget NPCs... we have none that can be hired or enlisted. No karma or friendships/hatreds with town folks. NPCs are just robots either static merchants or a few pumps chumps of info/quest. They don't have life in them. Yeah, I need to finish my NPC works and go through each and every map of the game looking at their dialogue and personalities. Many have almost nothing but that's not really eggs fault. The game is open to suggestions and as to life of NPCs I don't recall many people even caring if say The Mon-Ferrato barkeep knows your name or not much less your favorite beverage.
Begs the idea that actually there are no barkeeps but just general inkeepers that carry EVERYTHING that all inkeepers keep. There is no price difference or SPECIAL items (or very few). Just be glad egg didn't utilize the reagent system for spells. And be glad he removed armor/weapon repair (though I always liked it even if damage rates were too random and too high.. needed a more reliable system). But programming programming programming.....