32x32 tileset - UPDATED

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eggmceye
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Re: 32x32 tileset - UPDATED

Post by eggmceye »

are you still having problems updating manual with images? I just tested an upload and was ok
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LordMortiferus
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus »

eggmceye wrote:are you still having problems updating manual with images? I just tested an upload and was ok
I haven't tried yet. I am going to bed now and wont have the time tomorrow, but I'll let you know the day after.
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LordMortiferus
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus »

LordMortiferus wrote:
eggmceye wrote:are you still having problems updating manual with images? I just tested an upload and was ok
I haven't tried yet. I am going to bed now and wont have the time tomorrow, but I'll let you know the day after.
I just have tried to upload a tileset and got the following error msg:

Code: Select all

Could not create directory "mwstore://local-backend/local-public/3/37". 
Destination filename does already exist and I tried to upload through firefox and chrome.
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Re: 32x32 tileset - UPDATED

Post by eggmceye »

ok got it, try again please - file ownership issues
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LordMortiferus
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus »

eggmceye wrote:ok got it, try again please - file ownership issues
Works now - Thanks!
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ritari
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Re: 32x32 tileset - UPDATED

Post by ritari »

eggmceye wrote: * feel free to make mods
The old 16x16 dotty style tileset for those dot lovers out there. :)
btiles20.png
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Keighn
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Re: 32x32 tileset - UPDATED

Post by Keighn »

LordMortiferus wrote:I took egg's latest btiles and modified it back to have a black background for grass/dirt tiles again - haven't touched anything else but the water/lava. While I like the egg's changes I do prefer the black background for maptiles.
Image
Well, Imageshack screwed up my account so I am not sure how long this file stays up.

updated 2014/07/08
I've always liked the yellow spacing between tiles. For weapons overlay and specials is there a similar spacing in between so those gfx can be customized more easily? Like coloring in between the lines so to speak.
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LordMortiferus
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus »

@Keighn: overlay.png has a 16x16 grid whereas special.png is a mix bag (though I guess everything below the big explosion is 16x16 again)
Keighn wrote:What's the rough section on a tile for placing a head? I might guess or someone can just mark out a blank tile in pink/green.
Take a look at btiles28 - lower right corner there are the custom heads for orientations.

@egg: There seems to be a small colour glitch in the 1st, 3rd and 4th fireball from the the left within special.png
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

I've never really liked the fishin' rod, so today I took the time to make a new one out of the old one. I kept the same pole look/colors and the colors/shape of the line coming down and the hook. I changed the handle and added more line and the reel. opinions?

New Left, Old Right.
feeshin-rod.png

EDIT: you can still see the tint between the regular and the Adamantium one.
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eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

Here's an in-game look on the deck in my little pond. :D


Top rod, ADAM. Bottom rod, PLAIN.
feeshin-rod-tint.png
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eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Paru
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Re: 32x32 tileset - UPDATED

Post by Paru »

very beautiful. Hope it gets added at next patch.
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Riksta
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Re: 32x32 tileset - UPDATED

Post by Riksta »

It's pretty
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LordMortiferus
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Re: 32x32 tileset - UPDATED

Post by LordMortiferus »

I updated the HiRes hq2x tilesets (that is 32x32 pixels instead of 16x16). A download link can be found here.

Furthermore, here is a comparison between default sprites at 16x16 and enhanced 32x32 sprites using various scalers:
Image
I am only keeping the hq2x tilesets updated.
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

NINJA TURTLES! :D
NINJA TURTLES! :D
NINJA TURTLES! :D
NINJA TURTLES! :D

Leonardo - aka "Leo"
ninjaturtleBLUE.png
Raphael - aka "Raph"
ninjaturtleRED.png
Donatello - aka "Donnie"
ninjaturtlePURPLE.png
Michaelangelo - aka "Mickey"
ninjaturtleORANGE.png
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eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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1[WoWz]
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Re: 32x32 tileset - UPDATED

Post by 1[WoWz] »

Ha, those are pretty neat Emo. :cool:
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

hahahahaha. thanks.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

*edited*
Last edited by EmoMage on Tue Feb 20, 2018 3:30 am, edited 3 times in total.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

edited
Last edited by EmoMage on Tue Feb 20, 2018 3:31 am, edited 2 times in total.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

edited
Last edited by EmoMage on Tue Feb 20, 2018 3:32 am, edited 1 time in total.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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EmoMage
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Re: 32x32 tileset - UPDATED

Post by EmoMage »

edited
Last edited by EmoMage on Tue Feb 20, 2018 3:31 am, edited 1 time in total.
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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