FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

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Luxorious
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Luxorious »

There are some issues with viewing+moving items in the inv - the game won't allow me to move Pasco's cellar key to the bottom (I use that for reference, blue text so I can dump loot below that quickly). Sometimes it allows me to, sometimes not, possible reasons:
-it's related to pasco's key or quest items in general [[-- it' happens for all items and I don't have a filter on
-my inv is huge and it takes time to sync the inv (if I move the key and then wait like 10 sec and close inv, then it'll be at the bottom)
-typical lag/desync issue


tldr; sometimes when you move items in the inv it won't register it - but odds are it's because of huge amount of items.
tldr2; sometimes the item moves, but not to the bottom - for some reason 1-3 bottom items are "stuck"
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

HEADS!
they are a bit like hats ;)

now available in the shoppe
heads.png
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Djanno
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Djanno »

Yeah baby!
gratefuldeadhead.PNG
It'd be cool if the head showed up in the armoury too ;)
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Djanno :smoke:
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by EmoMage »

lmao. sweet deal. :D

here's what I gots!\
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eggmceye wrote:
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

MORE JUNK FOR YOUR HOUSE!
waterfalls.png
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by DUTCHMAN2 »

im looking to get a basement egg. i need pricing and such. im looking for it to be the same size as my top floor (and shape)
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by CinisterD »

Already on it DUTCH. I got it covered LAUGHING OUT LOUD LIKE A MORON.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by DUTCHMAN2 »

Thats why we love the cin
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Mr.Crowley »

Hey egg... Two things. First, sorry I sent the money for the basement before it was approved. If you don't approve it keep the 20 and consider it a gift for keeping that game running for all the years. Second, if you do approve it, could I get it as a 10x10 basement? Merry christmas
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Zacccore »

Im interested in availability for housing on PD and Reg. I'm interested in getting a house on both servers if you could get back to me about this whenever you can. Thanks! :D
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Mr.Crowley »

Hey egg, I was wondering if there was any way to get a 20x20 plot of land on pd with a basement? I have a reg house and am willing to go smaller if there is sufficient land mass available.
You will find the strength
To beat the Deamons and the Balrons
Conquer evil and slay the werewolves
Balance the peace in
Eggs ultima online....

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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by ritari »

Will there ever be white avatar dye for sale?
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

well, dyeing makes the grey pixels darker my multiplying colours ... would a white dye just make your av look like the all flat white ones?
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ritari
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by ritari »

I was just thinking to get as white (kind of avatar) as possible, but not whole blank white. Now I am using female fighter avatar and the leg parts, hands and the belt can be dyed. So maybe those parts could be dyed white or whitish. But i am happy what i got so far. Thanks.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Keighn »

Would a new gfx set need to be made?
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by LordMortiferus »

Would it be possible to substrate colour from a sprite? Normally, a m.code like 0xaaa244 would indicate that 0xaaa in the 3 digits hex color space will be added to the grey pixels of the 0x244 sprite. Now if you would make the m.code 0xbaaa244, where 0xb000000 (or what ever hex value is still free) would indicate that 0xaaa is subtracted from the grey pixels of 0x244.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Keighn »

What would each sprite look like solid white? We're talking no eyes or nada... Pure retro ultima 3-4 and earlier. I really had been tempted to just fill in the sprites for boredom sake.

Btw, what's all the tint values again so I can have fun messing with gimp and paint.net?
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Kracky »

Is it possible to buy a Real money house to overlay or replace a existing "plot" house ? I currently have a real money house on reg and a gold plot house on PD and NG , all three being in Chester Hill. I would love to be able to keep all three where they are. I would not mind paying full price for a replacement house of 10 X 10 in the SAME spot as the 8 x 8 plot that is there now. Also, could we then buy a basement for the replacement house ?

By overlay I meant simply extending the current plot of 8x8 to 10x10.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Keighn »

Pretty sure emo purchased A big assed house on pd.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Keighn »

Ah, note to self where heads thread was. I'm sort of doing something simple art wise and remembered "heads." Going to attempt custom bobble head dolls (not animated which kinda defeats the point.... They're supposed to bobble).
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