Ideas thread 2015
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Re: Ideas thread 2015
I'd like to see instanced raid/dungeon content.
Go into an instanced dungeon, have a proper tank (sword & board).
Have some one that can heal other.
Some DPS.
Scripted Bosses with "tier" sets, or set loot.
Maybe it's WoW nostalgia, but progressive instanced dungeons/raids would be kind of fun. Something that couldn't be solo'd..
Randomness.
Go into an instanced dungeon, have a proper tank (sword & board).
Have some one that can heal other.
Some DPS.
Scripted Bosses with "tier" sets, or set loot.
Maybe it's WoW nostalgia, but progressive instanced dungeons/raids would be kind of fun. Something that couldn't be solo'd..
Randomness.
Re: Ideas thread 2015
Change void mephits/balrons so that they can only soul transfer you once. Right now they're a real pain in the butt to fight.
"If my head were any harder, you could use it as a cannonball!" - Pazu from Castle in the Sky
"Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue." - Proverbs 17:28
"The first annual Procrastinators' Club member meeting has been postponed until further notice." - Rusty's old sig.
"Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue." - Proverbs 17:28
"The first annual Procrastinators' Club member meeting has been postponed until further notice." - Rusty's old sig.
Re: Ideas thread 2015
"of anger" enchantment. Passively raises rage when equipped.
"If my head were any harder, you could use it as a cannonball!" - Pazu from Castle in the Sky
"Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue." - Proverbs 17:28
"The first annual Procrastinators' Club member meeting has been postponed until further notice." - Rusty's old sig.
"Even a fool is thought wise if he keeps silent, and discerning if he holds his tongue." - Proverbs 17:28
"The first annual Procrastinators' Club member meeting has been postponed until further notice." - Rusty's old sig.
Re: Ideas thread 2015
Offhand "angry bird" item.Cirrus wrote:"of anger" enchantment. Passively raises rage when equipped.
Djanno
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Re: Ideas thread 2015
IRS TAX document
Pic of sig other with another
Justin Beiber doll
Pic of sig other with another
Justin Beiber doll
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Re: Ideas thread 2015
Is soul transfer 100% successful when cast?
Re: Ideas thread 2015
If you successfully cast the spell, it will always hit the monster and drain their hp/restore your hp regardless of your int and their MR.Keighn wrote:Is soul transfer 100% successful when cast?
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Re: Ideas thread 2015
That is nasty! I lament I have no time to try it. (Library limitation of time)
Re: Ideas thread 2015
I'm calling it now, 50% necromancer for 100% soul transfer and +5% max hp from bone belt will be a popular multiclass choice. The lock down + bleed affect + hp regen is monstrous, especially in parties.Keighn wrote:That is nasty! I lament I have no time to try it. (Library limitation of time)
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Re: Ideas thread 2015
Here are a lot of random ideas I've had concerning; Feats, spells, class's and other things. Let me know what you guys think.
Feats (would work like active abilities, however, would have greater restrictions and different bonuses.)
(Only one feat can be active at a time)
Magery Feats -
1. Chain Spell - This one is unique in the sense that it would be active for a maximum of one minute. This particular feat should only be able to be used once per day (24 hour reset) in order to prevent spamming. The basic purpose of this is that if a mage uses this feat it would give him/her a 30 second slot to use any spell as a chain spell. (Think XC VOG) The downside is this though, for circle one spells it would be only 98% effective, cicle two 96%, circle three 94%, all the way down to circle eight being 84% effective. Using the same principle it would have a 2% chance to fumble with each subsequent circle starting at one and ending at eight. 2%, 4%, 8% etc...
2. Boost of Intelligence - This little guy would give a 5% increase to your total int based upon your int. 100 int = 5 extra points. It wouldn't be very effective at the earliest levels, however, would add new dynamics to gaining stat bonuses. This feat should most likely have the same cool down time as the strong vampire spell. (can't remember the name, but it gives you 20% damage bonus)
Warrior Feats -
1. Enraged Spirit - This feat would be similar to a khaki potion, allowing you to use your rage bar for a pre-determined amount of time. Perhaps twice as long as a khaki with a ten to twenty minute cool down time.
2. Boost of Strength and Dexterity - This would be similar to Boost of intelligence except it would use a 2%/3% increase giving you a 3% boost on your higher stat. (Say you have 500 str and 200 dex, your str would get the 3% and dex would recieve the 2%) It would have the same cool down time as Boost of Int.
Monk Feats -
1. Hands of Ferocity - This would give your unarmed attacks a X 2 increase in speed. (So if you attacked 3 hits per second before using this feat, after using it the speed would grow to 6 hits per second.) The effect should probably last only 30 seconds and have a cool down time of 10 to 20 minutes.
2. Boost of Strength and Dexterity *Same as above*
Rogue-
1. Unseeing the Seen - When activated, you would immediately go into a hidden mode (Regardless of who's looking) for 15 seconds with a 5 second space to not be "revealed". When used it would make you "hidden" and not invisible. So you would be able to back stab or do whatever rogueish thing you'd like to do. The cool down time on this would probably be best being 15 mins (Seeing as it could easily be spammed if it were less).
2. Boost of Dexterity - *Same as boost of intelligence*
-More to come in a bit-
Feats (would work like active abilities, however, would have greater restrictions and different bonuses.)
(Only one feat can be active at a time)
Magery Feats -
1. Chain Spell - This one is unique in the sense that it would be active for a maximum of one minute. This particular feat should only be able to be used once per day (24 hour reset) in order to prevent spamming. The basic purpose of this is that if a mage uses this feat it would give him/her a 30 second slot to use any spell as a chain spell. (Think XC VOG) The downside is this though, for circle one spells it would be only 98% effective, cicle two 96%, circle three 94%, all the way down to circle eight being 84% effective. Using the same principle it would have a 2% chance to fumble with each subsequent circle starting at one and ending at eight. 2%, 4%, 8% etc...
2. Boost of Intelligence - This little guy would give a 5% increase to your total int based upon your int. 100 int = 5 extra points. It wouldn't be very effective at the earliest levels, however, would add new dynamics to gaining stat bonuses. This feat should most likely have the same cool down time as the strong vampire spell. (can't remember the name, but it gives you 20% damage bonus)
Warrior Feats -
1. Enraged Spirit - This feat would be similar to a khaki potion, allowing you to use your rage bar for a pre-determined amount of time. Perhaps twice as long as a khaki with a ten to twenty minute cool down time.
2. Boost of Strength and Dexterity - This would be similar to Boost of intelligence except it would use a 2%/3% increase giving you a 3% boost on your higher stat. (Say you have 500 str and 200 dex, your str would get the 3% and dex would recieve the 2%) It would have the same cool down time as Boost of Int.
Monk Feats -
1. Hands of Ferocity - This would give your unarmed attacks a X 2 increase in speed. (So if you attacked 3 hits per second before using this feat, after using it the speed would grow to 6 hits per second.) The effect should probably last only 30 seconds and have a cool down time of 10 to 20 minutes.
2. Boost of Strength and Dexterity *Same as above*
Rogue-
1. Unseeing the Seen - When activated, you would immediately go into a hidden mode (Regardless of who's looking) for 15 seconds with a 5 second space to not be "revealed". When used it would make you "hidden" and not invisible. So you would be able to back stab or do whatever rogueish thing you'd like to do. The cool down time on this would probably be best being 15 mins (Seeing as it could easily be spammed if it were less).
2. Boost of Dexterity - *Same as boost of intelligence*
-More to come in a bit-
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Re: Ideas thread 2015
Wouldn't mind seeing more Artifact/combination sigils like the "War Sigils".
Re: Ideas thread 2015
I know for me personally the only thing that i would love to see is balance between the damage of maces with everything else. I would love to smack things with a longsword and be able to keep up with damage against someone who is using any sort of mace.
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Re: Ideas thread 2015
bird in the hand is worth 2 in the bushDjanno wrote:Offhand "angry bird" item.Cirrus wrote:"of anger" enchantment. Passively raises rage when equipped.
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Re: Ideas thread 2015
eggmceye wrote:bird in the hand is worth 2 in the bushDjanno wrote:Offhand "angry bird" item.Cirrus wrote:"of anger" enchantment. Passively raises rage when equipped.
Last edited by Mackey on Mon Jul 20, 2015 7:44 am, edited 1 time in total.
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Re: Ideas thread 2015
lmfao
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
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Re: Ideas thread 2015
Scroll of Tinting?1[WoWz] wrote:That's not a bad idea. An uber item such as something to a crystal tint to an untinted item
Awesome idea. Suggested in 2015 Tournament thread by 1. Could also work as a drop, possibly as rare as Wand of Transferrence?
Or Hell, even a wand that transfers tints with a chance to fail like WoTs.
Re: Ideas thread 2015
No, don't make those drop. If those are put in-game, let it be a special item from events only. A prize from a tournament that comes once a year is fine but even with the rarity of WoT, I don't think they should be regularly obtainable.Mackey wrote:Scroll of Tinting?1[WoWz] wrote:That's not a bad idea. An uber item such as something to a crystal tint to an untinted item
Awesome idea. Suggested in 2015 Tournament thread by 1. Could also work as a drop, possibly as rare as Wand of Transferrence?
Or Hell, even a wand that transfers tints with a chance to fail like WoTs.
Re: Ideas thread 2015
Yeah it would be too OP as a drop. It would have to be from tourneys or maybe even the PD ladder to get people playing that again.
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