Ideas thread 2011
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- Kodiak has probably banned me by now.
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Re: Ideas thread 2011
New 'local' color for text. Hard to see off-white on white.
Forsaken, alone, betrayed...
Re: Ideas thread 2011
For Rogues
Skill name = "Acrobatics" or "Tumbling"
Effect = Mini 2-sqaure teleport with a 30 second cooloff.
Requirements = 100% Locks and Hide + 250 dexterity. Spot to TP into must be clear and visible. (Arrival space cannot contain an object nor can it be obscured/blacked out from shading)
Reason? = to signify an extremely coordinated individual who can slip through windows, long jump or swing across small streams, flip over/roll past opponents when surrounded.
Skill name = "Acrobatics" or "Tumbling"
Effect = Mini 2-sqaure teleport with a 30 second cooloff.
Requirements = 100% Locks and Hide + 250 dexterity. Spot to TP into must be clear and visible. (Arrival space cannot contain an object nor can it be obscured/blacked out from shading)
Reason? = to signify an extremely coordinated individual who can slip through windows, long jump or swing across small streams, flip over/roll past opponents when surrounded.
"Dean! Have you been shooting dope into your scrotum?! You can tell me... I'm hip!" - Rusty Venture
- Mackey
- Girls only want boyfriends who have great skills.
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Re: Ideas thread 2011
Specialization skills, such as dual-wield, rage-bonus, etc (think WoW skill trees). Work the same as class skills (max of 100), need 100% in a single specialization to do anything useful.
Fifth ranged weapon: flintlock pistol, lighter version of musket, less dmg, slightly faster (but still slower than xbow), 1 handed
spell/ability bar with clickable icons for mouse input (give a reason to actually use a mouse)
simple "kill X amount of this creature and return to me for reward" quests. should be easier to write and program
Fifth ranged weapon: flintlock pistol, lighter version of musket, less dmg, slightly faster (but still slower than xbow), 1 handed
spell/ability bar with clickable icons for mouse input (give a reason to actually use a mouse)
simple "kill X amount of this creature and return to me for reward" quests. should be easier to write and program
Re: Ideas thread 2011
Clan buff idea.
Clan buff :
-Clan buff is so useful.(exp rate up, stat bonus etc)
-Effect on only clan members.
-Clan leader should learn or buy skill.
(My image is 500k over price. clan member donate gold for them )
-then Caster need some "Clan skill stone"
(this item is rare drop and selling in real cash shop. like a petri wand)
example:
-exp 20% buff....need 20 "clan skill stone" and learn cost is 800k gold.
-all stat 10% up buff.... need 15 "clan skill stone" and learn cost is 500k gold.
This idea is trigger that more active your clan. and enjoy clan hunting.
Clan buff :
-Clan buff is so useful.(exp rate up, stat bonus etc)
-Effect on only clan members.
-Clan leader should learn or buy skill.
(My image is 500k over price. clan member donate gold for them )
-then Caster need some "Clan skill stone"
(this item is rare drop and selling in real cash shop. like a petri wand)
example:
-exp 20% buff....need 20 "clan skill stone" and learn cost is 800k gold.
-all stat 10% up buff.... need 15 "clan skill stone" and learn cost is 500k gold.
This idea is trigger that more active your clan. and enjoy clan hunting.
- Flamesoffire
- Posting from my ass computer.
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Re: Ideas thread 2011
/list(Skill)
What it does is lists all the things you can do with said skill.
/listcooking
"You can make...
Broth, boiled egg, Bread, Roasted Rat"
/listtaming
"You can...
Tame rats"
/listaxes
"You can...
Do nothing yet!"
etc etc
What it does is lists all the things you can do with said skill.
/listcooking
"You can make...
Broth, boiled egg, Bread, Roasted Rat"
/listtaming
"You can...
Tame rats"
/listaxes
"You can...
Do nothing yet!"
etc etc
Defeating a sandwich, Only makes it tastier... - Vegeta.
- GoldenGanondorf
- I used to bake rockcakes in my bakery.
- Posts: 150
- Joined: Wed Feb 18, 2004 11:08 am
Re: Ideas thread 2011
Allow Rogues to have a potion throw ability. Requirements are 100% ranged and 100% alchemy. So you can throw a pot in pvp/pvm from across the room. Rogue specific due to it being ranged object being thrown so accurately.
EUO the only game you can kill a Dragon while butchering his dead brother at the same time.
- LordMortiferus
- MACRO > me
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Re: Ideas thread 2011
Over-encumbered status displayed like hungry,starving etc.
It seems new player tend to pick up rat corpses and don't notice they are over-encumbered.
It seems new player tend to pick up rat corpses and don't notice they are over-encumbered.
- ChrisCooper
- Tune in next time & see how they do it.
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Re: Ideas thread 2011
That made me lul.WildWolfofDark wrote:An up to date manual that is kept up to date.
My take on clan buffs.
Have many buffs to choose from, all for a price, but each clan can only have two buffs at a time. To get a different buff, they would have to get rid of one of the first two.
Thief's Prowess - Amount of gold from chests and drops increased
Warrior's Might - Increased strength and dexterity
Mage's Wisdom - Increased intelligence
Yeah. Stuff like that. That looks good.
Stationary turret made by tinkering. High powered weapon that gives reduced experience for kills. Drop it on the ground and it attacks anything within range automatically.
Alchemy shops should have a stock of common potions (yellow and blue and whatnot)
Undead pets. Nuff said.
Give certain pets support perks. Make them useful for something other than battle.
Zorn - More likely to mine rare ore
Wisp - More likely to chop rare logs
Red dragon - 15% hp boost
Blue dragon - Increased lightning resistance
Green dragon - Immunity to poison
Fire dragon - Increased fire resistance
Black dragon - All around damage boost at the cost of movement speed
Last edited by ChrisCooper on Mon Jan 10, 2011 12:33 pm, edited 1 time in total.
I'm here to kick ass, and chew bubblegum. And I'm all out of bubblegum.
Re: Ideas thread 2011
get out forever
- Mackey
- Girls only want boyfriends who have great skills.
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Re: Ideas thread 2011
Just buffs/bonuses in general for clans.
Maybe for 5-man parties that are all the same clan
Maybe for 5-man parties that are all the same clan
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- Kodiak has probably banned me by now.
- Posts: 20
- Joined: Fri Nov 28, 2003 3:40 am
Re: Ideas thread 2011
New skills, such as swimming, jumping, throwing, setting traps (for monsters or animals), bartering.
Forsaken, alone, betrayed...
Re: Ideas thread 2011
finally, an ideaEclips wrote:Naming clan chests *PLAYERNAME allows only the player with that name to access them.
Re: Ideas thread 2011
Rogue mini-games maybe similiar to fishing to unlock/disarm (locks and traps needs to go raise faster).
Maces need one or two more specials:
Headsmash (50 rage) Paralayze a single opponent for a short time.
Mighty Swing (50 rage) Quadruple damage against a single opponent.
Maces need one or two more specials:
Headsmash (50 rage) Paralayze a single opponent for a short time.
Mighty Swing (50 rage) Quadruple damage against a single opponent.
IGN: 1
Re: Ideas thread 2011
agreed locks/traps needs to be faster, but would a minigame just be annoying? I'm not sure that fishing is all that popular.
Also fallout/oblivion lockpicking comes to mind ... actually fallout 3 lp isn't bad ...
now that I think about it, mmorpgs are just a pain in the arse and a bad reflection of real life ... /rant
Also fallout/oblivion lockpicking comes to mind ... actually fallout 3 lp isn't bad ...
now that I think about it, mmorpgs are just a pain in the arse and a bad reflection of real life ... /rant
Re: Ideas thread 2011
Yeah fishing isn't popular so rogue minigames would probably be unpopular. Not sure why rogues need a revamp, they're good imo.
The mace special really needs to better, confusion isn't very helpful. That's why barely anyone uses addled weapons. A stun status would be good.
The mace special really needs to better, confusion isn't very helpful. That's why barely anyone uses addled weapons. A stun status would be good.
IGN: 1
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- egg has really fucked this game up :(
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Re: Ideas thread 2011
Beastmasters-
Abilities:
- Leash: Acts like a pet rune.
- Special: All Out Assault: Summons leashed pet for 10 seconds. (allows you to use two pets)
- Can possibly tame things that others cant, or can teach spells that others cant.
Whips: 50/50 Ratio Ranged (possibly only partially) Low damage, but 25% chance of hitting adjacent enemies.
- Special: Grab- 50% rage, Sieze+Choking
- Special: Lash- 1.5x damage, 50% chance of bleeding.
They'd probably need another weapon, like a sword or something.
Abilities:
- Leash: Acts like a pet rune.
- Special: All Out Assault: Summons leashed pet for 10 seconds. (allows you to use two pets)
- Can possibly tame things that others cant, or can teach spells that others cant.
Whips: 50/50 Ratio Ranged (possibly only partially) Low damage, but 25% chance of hitting adjacent enemies.
- Special: Grab- 50% rage, Sieze+Choking
- Special: Lash- 1.5x damage, 50% chance of bleeding.
They'd probably need another weapon, like a sword or something.
- ibrowniedefender
- on lolpatrol
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Re: Ideas thread 2011
oblivion elder scrolls ftw?eggmceye wrote:oblivion lockpicking