Ideas thread 2010

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goemon
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Re: Ideas thread 2010

Post by goemon »

Bugbo wrote:A player's rage should increase when they damage a monster with spells since most mages use magic to fight monsters instead of using weapons. To make it less cheesey you could base the rage increase on the number of sorcery spells cast rather than the raw damage, perhaps casting higher lvl spells will increase rage faster?
rage is SUPPOSED to be for the use of melee...though if you wanted something like that try a different route, yeah?

there is an unused bar, for energy. this could be used kind of like rage for mages. once X amount of energy is reached it takes X (or maybe less than) amount away from energy and maybe even some from your HP to cast a spell or do extra damage with a certain spell.

things need to sap hp more in this game. like skill that take a players hp to deal more damage, but more than just a shitty stance..!
it seems like classes are becoming more complex than just rogue, fighter, and mage. maybe a class or something based on skills like that.

im up for any kind of new classes too! there really isnt any down side plus parties become a lot better if everyone has a role instead of LAUGHING OUT LOUD LIKE A MORON CHANGE WEAPONS TO FIX THE SITUATION AND BE A GOD. it would also limit how powerful players get with dual classes! more classes would also make pvp way more interesting.

tl:dr-
use the energy bar
more "double edged swords" type skills (like takes hp to do more damage)
moar classes (or sub classes to fit under one. ex: ranger, assassin, and fencer could be under rogue.)
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Flamesoffire
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Re: Ideas thread 2010

Post by Flamesoffire »

For crafting skills. At 100 have the ability to make every 10x more but much slower. I know i didnt state that right but! This example shall show what im saying.

At 100 alchemy right now. You make 1 greater yellow potion at like 1 per second.
With this idea. At 100. You'd make 10 at once, But it'd take around the time to make 3 without 100. Maybe in the time it takes to make 5?

Give a tid bit more perps for getting 100 in some skills or something. *Shrug*


Edit: Also, Something easier for cyan pot formula. Maybe have one sparkling mote + a vial = Essence of the wisp.
Then replace the 5 sparkling mote with the 1 essence of wisp perchaps?
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Onyxt
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Re: Ideas thread 2010

Post by Onyxt »

Since we have protection scrolls to block poison, think we could change roasted green dragon from 50% poison resistance to 40% hex resistance?
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

an update to the wiki would be awesome. i've noticed for example that the new monk class isn't mentioned, neither does it say anything about the rage bar.
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Re: Ideas thread 2010

Post by eggmceye »

Eclips
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Re: Ideas thread 2010

Post by Eclips »

Let shields of MR act the way that shields of DEF do. They shouldn't give any bonus to MR, but they should absorb a small portion of all magical damage.

Elemental shields or orbs: 20% Lightning damage given/ -20% Lightning damage taken
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LordMortiferus
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Re: Ideas thread 2010

Post by LordMortiferus »

Big thanks for the dye shop.
Would it be possible to have a portal from the avatar rooms to the dye room to check which avatars can be tinted and how they will look like? And maybe some darker gray dye - between the darkest gray there is and the black.
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Re: Ideas thread 2010

Post by Eclips »

Open up off hand slot to accessories, giving people the choice of using shields, orbs or accessories.

Prayer Beads
+10 vig
10% of health healed with XM and VXM returned to caster as well.

Old Henry's Eyeglasses
Truesight for anything withing 2 or 3 tiles of you
+2 NV

Grandmaster's Battle Cuffs
+10 Vig
+5% def


Jocasta's earrings
Chance to charm any monster upon being meleed

Golwin's Studded Belt
+5% rage
+10% Aggro

Lord Byron's Field notes
5% increase in crit rate
+5% increase in def/MR

Patrick's Pocket Watch
Allows user to hide while wearing gold or using torches. Negates effects of gold and torch when hidden.

Dawn's Scarf
+10 Vig
Prevents choking
Harpell
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Re: Ideas thread 2010

Post by Harpell »

I think it would be really cool if there were DailyQuests in the game that gave you tasks and exp based on your level.
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

yeah, this would be an awesome feature, gives people who have already completed all the quests something to do, and gives us newbies who aren't quite up to the town quests a means to earn xp quicker.
* angelus (52) Mage/Priest
* Jeremiah (36) Rogue
* Angelus (27) Rogue
* HunterAlpha (24) Fighter

coming soon?: Warren, Monk.

Q: Why don't lesbians make good cooks?
A: The always eat out. b-ZING!
Gwynn
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Re: Ideas thread 2010

Post by Gwynn »

I also like the previous feature.

I have seen it implemented very well in a game called kol (kingdom of loathing). They did it like this:
You go and see the bounty hunter who has 3 daily quests of which you can choose only one.
There is always one of low, medium or high difficulty.
The quests are always ones of collecting drops from a certain type of monster in a certain location.
If you don't finish a quest in one day then it rolls on to the next.
To finish a quest you have to go back to the bounty hunter and give him what you collected.
Each time you successfully complete a quest, you get rewarded with a token.
These tokens allow you to buy certain things from the bounty hunter that you can get no where else.
The number of tokens needed for an item ranges from 5 to 200 if i remember correctly.

I think that would be an awesome feature for this game. Or something like it anyway. :)
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ibrowniedefender
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Re: Ideas thread 2010

Post by ibrowniedefender »

maybe a /exp command to see exactly how much exp you have for weekly pd?

or include it in /myskills?
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

advances in the unarmed skill while a werewolf should only apply when a werewolf, so players who don't want to be a monk don't have to /trimskill unarmed 0 once they become human again.
* angelus (52) Mage/Priest
* Jeremiah (36) Rogue
* Angelus (27) Rogue
* HunterAlpha (24) Fighter

coming soon?: Warren, Monk.

Q: Why don't lesbians make good cooks?
A: The always eat out. b-ZING!
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Re: Ideas thread 2010

Post by Eclips »

/limitskill unarmed 0
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

but what if i want to to be a more badass werewolf? being a werewolf is part of the game, it shouldn't interfere with other aspects of the game.
* angelus (52) Mage/Priest
* Jeremiah (36) Rogue
* Angelus (27) Rogue
* HunterAlpha (24) Fighter

coming soon?: Warren, Monk.

Q: Why don't lesbians make good cooks?
A: The always eat out. b-ZING!
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Re: Ideas thread 2010

Post by Eclips »

Then become a monk.
TheOneGuy
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Re: Ideas thread 2010

Post by TheOneGuy »

i think there should be a second rank in clans where you have the invite power

my idea

founder(was leader) - disband clan invite /remove clan member rename clan ...

leader - or whatever you want to call it - invite clan member remove/place chests in hall

clan member - ... they get to be in the clan yay
all i want is a test server for maped then ill be happy ...
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

Eclips wrote:Then become a monk.

but what if i don't want to become a monk? the whole point of a suggestion thread is to help make game better. i don't want to be a monk, but i do want to be a better werewolf, so what's wrong with fixing the problem?
* angelus (52) Mage/Priest
* Jeremiah (36) Rogue
* Angelus (27) Rogue
* HunterAlpha (24) Fighter

coming soon?: Warren, Monk.

Q: Why don't lesbians make good cooks?
A: The always eat out. b-ZING!
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Re: Ideas thread 2010

Post by lordofdragon666 »

just an idea on the last post why not make some sort of Claws skill for werewolf form?
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Angelus
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Re: Ideas thread 2010

Post by Angelus »

lordofdragon666 wrote:just an idea on the last post why not make some sort of Claws skill for werewolf form?
there ya go! that's progress! :)
* angelus (52) Mage/Priest
* Jeremiah (36) Rogue
* Angelus (27) Rogue
* HunterAlpha (24) Fighter

coming soon?: Warren, Monk.

Q: Why don't lesbians make good cooks?
A: The always eat out. b-ZING!
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