Ideas thread 2009

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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

Keighn wrote:The best solution would be newer mobs with different abilities. Believe me, various personaages on pd state how easy various maps/creatures are so you're not alone in that thinking. I'm still trying to wrap my head around the lua coding and failing terribly. It seems as much as I try to learn to program I fail at it. Here's my solution to toughening up or making mobs much more interesting and or difficult.

Elemental abilities of varying strengths:
Fire:
Burning
Fiery
Pyric
Fuming
Flaming
Seething
Scorching
Blazing

Cold:
Icy
Frost
Freezing
Cold

Electric:
Sparking
Shocking
Lightning

And others like Acidic, varying toxic levels.
That is an awesome idea. I am all for that. :D
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Keighn
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

I should work on that idea a little more. As I've said before, it is more or less based off of some other games that used similar ideas. Diablo is just one that more people are familiar with. Might and magic used most elemental type naming for weapons which worked nicely. Further back there was Wizard's Crown and Eternal Dagger. If that idea was combined with weapons with elemental abilities and monsters/characters with elemental resistances you'd see huge variation. This would also open up pathways of magic to be elemental based rather than just what causes the most damage vs. magic resistance (which I'm really not entirely how it works either).

So the idea for elemental basis:
Monster
Weapons
Resistance
Spells

Might also come in handy for themed maps as well.
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Keighn
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

While going through a few alts on PD, I noticed I had a lycan character. I'm pretty sure there are a lot of wolfmen out there and I was thinking about a type of spell usage for them. Playing diablo, werewolf the apoc, and a few other tabletop and pc games made me wonder about abilites used like spells:

Feral rage
Summon Wolf
etc.

i'm sure this has been though of before.
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

Regeneration ring broke too often IMO.

Maybe they should act like ORB ---> Decay on death?
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

That or both at midnight and death. ATM, they're just a pain in the arse.
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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

It would only make since the ranged special be ranged too not just up close.
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Re: Things you'd like to see with EUO 1.3

Post by Onyxt »

Rufio wrote:It would only make since the ranged special be ranged too not just up close.
Its called POINT BLANK Head Shot, the whole point of the POINT BLANK part is that its up close; so no it shouldn't be ranged.
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

But why would you need a point blank shot, i have never heard of an archer going up to someones face and putting an arrow through it standing 2 feet away. :--;: But oh well.
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Re: Things you'd like to see with EUO 1.3

Post by Onyxt »

Rufio wrote:But why would you need a point blank shot, i have never heard of an archer going up to someones face and putting an arrow through it standing 2 feet away. :--;: But oh well.
I'd assume since its just released so it has more power behind the shot, cause if it flies through the air it loses kinetic energy, which makes it lose power.
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

I typically thought in the Doom mode where you put a shotgun in the Imps or pinky demon's mouth and blew its brains out. Works great up close.. not so good far away.

Been thinking about pets lately. Pity we can't have both pets out at once or be able to stable them both or take one out. Either that or have more pets we could tame and stable.
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

Bring back old polypiling with "Wand of alteration"... One use + rare drop (As wand of transferrence).

Makes possible to polypile armours and weapons... As rare as wand of transferrence and it will not ruin markets. :nightshade:

Second:
Hoping to see crystal and bone drops/craftables someday :heart:

Third:
Some high end monsters should cause "Resurrection disease".

As resurection sickness BUT does not deacy on meditating in shrine
..... plus:
- Last 1 hour (30 min if meditating on shrine)
- Halves str,dex,int
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

Bone has no real affect ingame other than cosmetic I believe (checking the listing of materials.txt that is). Crystal would be friggin awesome (from what I'm told Crystal = Addamantium + Vampyric).

I'd be even happy if polypile did just crappy item arlteration (3 zircon = diamond, 3 diamond = topaz, 3 topaz = etc etc., 3 arrows = bullet, 3 nonmagical weapons = random nonmagical weapons, 3 helms = random nonmagical helm, etc.)
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

Bone has no real affect ingame other than cosmetic I believe
In fact that would not be so bad thing at all?

Maybe skeletons have super rare chance to drop "complete" bones. ---> Bone armours with tailoring skill.

What an awesome suit to hang out of Nord :)... just for look ofcource.

Maybe even silk from giant silkworms .... ;)
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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

Heikki wrote:
Bone has no real affect ingame other than cosmetic I believe
In fact that would not be so bad thing at all?

Maybe skeletons have super rare chance to drop "complete" bones. ---> Bone armours with tailoring skill.

What an awesome suit to hang out of Nord :)... just for look ofcource.

Maybe even silk from giant silkworms .... ;)
Haha maybe the bone thing, its kinda cool but giant silk worms? Thats kinda pushin it. :abject:
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

Maybe bone lessens spell damage?
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

Keighn wrote:Maybe bone lessens spell damage?
Good idea, it sounds good.
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Re: New Bugs Thread Sept '08

Post by Keighn »

I'm not sure if this is a bug but I'll post here anyways:

Here's something I just tested with a pet that can heal. If you put a pet in "heel" mode it will stand idly by and let you die. It WILL NOT heal you. Only when it is touched by a monster and attacks will it attempt to heal you. I was hoping a pet would heal you if you kept it away from danger but that's not the case. :/

Kinda sucks and probably isn't a bug. I really was hoping by keeping the pet away from harm by shielding it that I'd have support healing.
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

Was playing on pd and BT made a chararcter named BabaYaga. I got to thinking, how about portable houses. That'd be a nice think to have. Its waaaaay out there and off the charts but an interesting idea. Pocket Homes.
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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

Keighn wrote:Was playing on pd and BT made a chararcter named BabaYaga. I got to thinking, how about portable houses. That'd be a nice think to have. Its waaaaay out there and off the charts but an interesting idea. Pocket Homes.
Its a cool idea but, how would that work? :?
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

I have no idea. I guess its like a pocket dimenion type map file that has a blank slate (very small) that the player can put crap in including housing tiles. Its an item or scroll in their iventory, when used it opens up a portal (be nice if we had some other colored portals). Player steps in and portal vanishes. one square in the map is always a square where they hit space to exit. The real problem would be having the player reappear back where they were I guess as I'm thinking they'd probably just deafult to nord res spot.

Portal housing $25 a pop or more.
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