Eidolon wrote:Not really sure how this got turned into a fighter vs mage vs rogue vs everyone thread.
This thread is talking about stat balancing due to stat reductions.
I just pointed out that stat balancing due to reductions hits mages the most
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but doesn't this just assume that diminished stats only exist to address ever-increasing damage dealt?Rusty76 wrote:I had said this earlier in this thread but if you diminished the bonus to your damage calculated from your stats instead of diminishing the individual stats you'd fix this problem.
Isn't that the purpose of the diminishing gains? To make players gain power slower the higher level they are? My problem isn't in diminishing power at higher level, it's in the fact that the current mechanism for it doesn't have the same effect for all classes. Instead of using the characters individual stats I think you should use a characters level to determine how much their power should be diminished. This would be fair to all classes and also take into account characters that have took levels at the verastility shrine. If you compute a % of stat loss from the characters level and apply the % to all their stats then it would be consistent to all classes.eggmceye wrote:but doesn't this just assume that diminished stats only exist to address ever-increasing damage dealt?Rusty76 wrote:I had said this earlier in this thread but if you diminished the bonus to your damage calculated from your stats instead of diminishing the individual stats you'd fix this problem.
Yea I knew that it would lessen the smaller stats along with the larger ones. I was thinking you could attribute the stat loss to "aging" or something like that. I guess you're right though, it would be irritating to have 200 dex and then when you start getting higher level start losing dex points. And yea, you could diminish the bonuses computed from the stats instead of the stats themselves but it would mean working out a formula for each type of bonus and could get complicated.eggmceye wrote:I think diminished stats are correct as is, but the problem lies with how the bonuses are calculated now that stats are diminished.
Also here's a problem with rustys solution: say stats are diminished post some level, eg 100 (so that's about 685 stats total aprox)
player A has
200 str
200 int
200 dex
600 total, not diminished, about level 85
player B has
200 str
600 int
200 dex
1000 total, is about level 150
if you diminish all the stats all the time, then player B's 200 dex is now worth less than player A's 200 dex, which is completly unfair. They will walk more slowly, among other things.
What would work is if you just diminshed the bonuses based on the level of the player. So what are the bonuses to be diminished -
damage?
INT for spells
MR derived from int
HP derived from str
dodge bonus from dex
I should just scrap dim stats and put a cap back on instead