I'd like to see a sort of monster run town that closes up during the day but has banks and shops open during the night. Would be a cool addition to Maeondir.
A little further up in this thread Heikki mentioned special offshoot classes from the main three classes.
Heikki wrote:Specialization classes:
1) This choose can be taken only once and there will be no return
2) This choose is optional
3) There will be quests for every special classes
He listed a few and gave some ideas, i think it'd have to be that if you chose to be a specialized class your character would have to still have the 125% class cap and would not be able to level at the shrine of versatility afterwards. Versatility is often the opposite of specialization, after all
I liked the idea so much, though, that I scribbled down some whimsical ideas of my own.
Rogue classes
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Bard
Description - A less brutish type of adventurer that uses the power of song to affect those around them.
Class skills - lockpicking, traps, stealth, a specialized style of unarmed (takes 80% damage bonus from dex, and 20% from str), and music (which takes 80% of skill bonus from dex and 20% from int).
Class pros - Music is the ability to use play tunes on a readied instrument - literally almost exactly the same as casting a spell - who's effects include area party buffs, and area status effects on enemies. Enchanting raises 10% faster.
Clan cons - No ranged, no shortswords, no foils. Bardic unarmed raises 10% slower, and since a two handed instrument must be readied to play tunes, using UA weapons would be unwise.
Hunter
Description - For those who seek no more companions than the land, the animals, and their bow.
Class skills - Ranged, lockpicking, traps.
Class pros - Can shoot targets farther away. Ranged is always 10% faster. Two pets are allowed at once. Pets can grow to 110% thier normal max level. Cartography raises 10% faster.
Class cons - No stealth, no shortswords, no foils. Permanent defense nerf.
Stalker
Description - The perfect assassins, they can follow anyone unseen, waiting for just the right moment to strike.
Class skills - Stealth, shortswords, lockpicking.
Class pros - Ability to gain movement speed equal to that of a horse. Ability to move over any terrain without speed reduction. Ability to move at full speed while hidden. Chance to paralyze or blind on backstab. Backstab penetrates any armor.
Class cons - No ranged, no foils, no traps. All pros listed as an "ability" can only be achieved if wearing full unarmored gear, or no gear. All pros listed as an ability can only be achieved if 80% of all stats are in dexterity - which is a slight nerf to bonus damage on shortswords.
Fighter classes
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Noble
Description - Trained from youth to be leaders in battle, they are the swiftest of fighters.
Class skills - Tactics, a specialized style of longswords (takes 25% of damage bonus from str, ans 75% from dex), and ranged.
Class pros - Defense boost when wearing full medium armor. Medium armor does not slow movement at all. Ability to dual wield one handed longswords. Can tame human-type enemies. Only fighter class with ranged.
Class cons - No maces, polearms, or axes. No block. Heavy armor slows by 50% more than normal rate, and prevents ability to dual wield longswords.
Defender
Description - Built like stone walls, they are known to be survivors in heated combat.
Class skills - Block, tactics, longswords, axes, polearms, maces.
Class pros - When shield is equipped player receives an automatic defense and MR boost when hp runs low (based on block skill, and strength). Tactics adds 10% to total hp when maxed.
Class cons - Permanent movement speed nerf. Permanent AS nerf.
Berserker
Description - Sanity is often not the mark of the seasoned warrior.
Class skills - Tactics, maces, polearms, axes.
Class pros - AS, movement speed, and attack speed are raised to 150% of normal amounts while rage is full.
Class cons - No block. AS, and attack speed are at 50% of normal amounts when rage is empty. Using rage in order to use a special will often be less effective than simply leaving your rage full for as long as possible.
Mage classes
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Priest
Battlemage
Necromancer
I'm usually pretty bad at knowing how magic stuff works in EUO, but those seem the most obvious subclasses of mages. I hope someone comes up with cool ideas for this. It'd be badass if we ever do see this type of expansion