I've sent a few to egg, but now that I look at it I forgot to explain each one and some were flawed a tad. I'm working on sending a correction to this (mspaint has taken much of my time lately). When I finish I'll resend this to egg and hopefully remember the descriptions this time. In the mean time I notice there is an object on the docks/piers that is called "a thing to tie your boat to." I've done a quick look at nautical terms and can't rightly find a term for that particular pick except for perhaps a "securing pile" or "securing piling." Feel free to look through this list:
Nautical Terms
New Graphic Tiles
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- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
New Graphic Tiles
ZUPS!!!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
I got yet another account to a different site to upload things. ensipe this time. I rather like how easy it is to use. You man have to get an account to download anything I put there. Anyway here are some old files I've either worked on or found:
Egg Submissions
Missile Effects
Egg Submissions
Missile Effects
ZUPS!!!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Crap! I realized a massive mistake I made. Each of the pic sheets in euo is a certain size. I sent you a bunch of conglemerated sets in massive sheets that are totally useless to you as I know you're not going to want to cut & past those yourself. God, what a damn mistake. I also read about morth's avatars and why they aren't going immediately in due to no pink backgrounds in them.
A few questions: How many btiles sheets can you have. I know you stated there can be a lot of tiles but I imagine it is easier if they are on same sized sheets like all the current "in-games" tiles. I'll try to remedy this. And if Morth doesn't want to take the black from around hit avatars off I'll be glad to do it even though I trully hate messing with other peoples work.
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I have another question; could I simply repaint the btiles in a new order? I realized this would create a lot of work to link the coding to the new graphic placements but it might make maped look a tad better. Like I said, I took the templates for the btiles and blanked them out (putting up the dividing lines). This way I can simply cut paste and fill a btile(say20 or perhaps we could start with btile01). Whatever works I'll comply.
A few questions: How many btiles sheets can you have. I know you stated there can be a lot of tiles but I imagine it is easier if they are on same sized sheets like all the current "in-games" tiles. I'll try to remedy this. And if Morth doesn't want to take the black from around hit avatars off I'll be glad to do it even though I trully hate messing with other peoples work.
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I have another question; could I simply repaint the btiles in a new order? I realized this would create a lot of work to link the coding to the new graphic placements but it might make maped look a tad better. Like I said, I took the templates for the btiles and blanked them out (putting up the dividing lines). This way I can simply cut paste and fill a btile(say20 or perhaps we could start with btile01). Whatever works I'll comply.
ZUPS!!!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: New Graphic Tiles
Excuse my skimming over that post, but what on earth does that have to do with New Graphic Tiles?
ZUPS!!!!
Re: New Graphic Tiles
That there be a spam bot mate.Keighn wrote:Excuse my skimming over that post, but what on earth does that have to do with New Graphic Tiles?
Be strong and of good courage; fear not or be dismayed; for the Lord, even my God, will be with thee. He will not fail thee, till thou hast finished all the work for the service of the house of the Lord.