Javier's PD Trades

Trade your junk here.

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Sumter
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Javier's PD Trades

Post by Sumter »

Items for trade at my house in Dulwich.
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Last edited by Sumter on Fri Apr 19, 2013 4:02 pm, edited 13 times in total.
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Re: Javier's PD Trades

Post by Sumter »

bump it
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Re: Javier's PD Trades

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Updated new item wanted... Pats Coller
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Re: Javier's PD Trades

Post by Sumter »

Selling mageband... looking for pats, tinted ss/bow aep/ijo or addy coins.
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Re: Javier's PD Trades

Post by Bugbo »

That mageband sure is tempting but I'm using the only Pat's collar I've got . Check my merchant to see if there's anything else you'd want for it.

http://euotopia.com/msearch.php?asc=t&s ... &server=PD
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Re: Javier's PD Trades

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I didn't see anything right away that caught my attention.
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Re: Javier's PD Trades

Post by Sumter »

One item for trade on PD, Chain Colf int+34
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Re: Javier's PD Trades

Post by Zzapp »

What do you want?
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Re: Javier's PD Trades

Post by Sumter »

edit
Last edited by Sumter on Mon Feb 18, 2013 6:28 am, edited 1 time in total.
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Re: Javier's PD Trades

Post by Sumter »

Trading PD gear for reg gear.

Buck on reg, Javier on PD. hit me up here or in game
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Re: Javier's PD Trades

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bump :p
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Re: Javier's PD Trades

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[quote="Sumter"]Javier's Idea Thread / Stuff I want to complain about

UPDATED 9/18/2012 WITH PRIEST SPELLS, DRUID CLASS , and STUNS IDEAS

UPDATED 9/20 WITH SHOOTING STARS, LOST SHIPS, EPIC ARTIFACTS, AND 10-MAN GROUPS

SUMMARY OF MY THOUGHTS from my first post... see very bottom for new ideas

Stuff that grinds my gears...
-Maps/Chest are just bad
-Boss Drops are unbalanced
-Crappy Artifacts need to be buffed

Stuff I want to see in-game!
-MINI BOSSES that drop unique items!
-Grandmaster Recipes (SUPER RARE/ HARD TO MAKE)
-Legend Scoreboard/Something after level 1000 on PD
-Gold be more valuable (Magic merch, buy maps/recipes from merchants would raise the value of gold)
-Range needs to be better (I'm not sure how)
-New/Better Artys
-New Class combo's for PD. (Will take some thought to come up with ideas on how to balance each class out to give it con/pros)
-Monthly double xp/drops! (YES)

Ideas in detail / AKA Me Rambling :cool:

Mini Bosses that drop certain type of items(Ranges from certain type of weapons/armor/recipes (see below)) or atleast one item.
-Hopefully this encourages more group hunts!

Boss drops need redoing .
- Heroic Dragons, Wvy's, Heroic Balrons can drop items equivalent to Dragons, and Heroic Daemons. Bottom line they need to be changed/ improved in some way!
-Make them drop +8's more often, small chance for +9. Also make them drop +33 stat items and min stat item should be 26. Maybe a better tint chance. I hate finding ring dex+20 off heroic balron or Dagger +7 off a boss wvy which takes forever to kill.

Polearms special should be different
-maybe Bloodbolt with a high chance to crit on your next 3-5 hits?

Improve Range weapons... not bad in any way just needs a little tinkering it seems!
-Spray n' Pray sucks when you only have one guy to shoot at. (It only shoots one shot and doesn't do a flurry type of attack like normal) Needs to be like flurry when only facing one enemy.

Bring back muskets? (not sure why they left)

Crossbows animation looks funky, someone try making a new one :heart:

New heavy/slow Foil?

Enchanted Weapons do more damage!
-Would love to use enchanted weapons such as VOG, OG, XMP if they only did more dmg! Look below to see my idea on gaining % in mage to increase bonus dmg or duration for enchanted weapons!

New class combinations mainly for PD... obviously you would have to work with every class so they each have cons and pros because priest is the only class with pros! Even if mani was nerfed what the hell else would I go on my rogue that benefits me... maybe fighter for block for foils..
-For every 25% you gain in mage your enchanted weapons damage is increased by 'x' or the duration ( for xj/aep ) is increased by 'x'. I would love to be able to do more dmg with the enchantment of my weapons or have a longer XJ or AEP duration. This would make it worth it to go 75% in mage for people using enchanted weapons !

PD Scoreboard needs to add a Legend's SB or 1k Club so all 1000's can be moved to that SB so others can see where they rank on the PD SB! I'm almost 900 have never seen the SB.
-Side note: Life after 1k? Any benefits? Anything more?

Chest and Maps are crap. HIGH level Maps are hard super hard to come by, then actually getting an item / artifact from those maps are just as hard! After that sometimes it's not worth it... +9 weapon is unique but nothing great, same with +7 defense, and +33-36 stat.

Some Artifacts need redoing... instead of +7 AS +20 DEX on certain weapons make them like +9 AS +30-40 stat!

New/Better Artifacts would be great.

Artifacts that master blacksmiths (or whatever) can make.
-Recipes to make these Artifacts have to be found off the mini bosses mentioned above! Also the items needed to make artifact are rare.

Make Gold more valuable...
-Only thing I ever use gold for is house token, horse, and town portals
-Return of Magic Merch? C'mon egg he was awesome!
-Buy maps from Merch
-Expensive Recipes(see above) bought from merch to craft epic items

Priest = Mainly a support class right? Give them more support abilities or spells that make they more diverse and useful class to play.
Spell Ideas
- Summon: High level spell that has the ability to summon another person in your party to your current location.
- Heal over time spell : title says it all. medium % of health restored over time...
- Shield: Gives targeted player a 30 second shield that absorbs so much dmg then disappears or disappears after the 30 seconds. (absorbs low amount of dmg)
- Silence: Silences enemy from casting any magic for 'x' number of seconds. (long cool down)
- Slow: Devastating spell that makes the enemy super slow for 'x' number of seconds. (using over and over on enemy will lower effectiveness of spell)
- Sacrifice (channeled): Cast spell on targeted ally and as long as the spell is active the target will not die. (targeted ally can still lose health but will not die while spell is active. Spell only last so long... so you better book it so you wont die!)

Druid Class (I'm about to ramble like a mad man)
Basic idea of what a classic Druid Class is to me... Nature based magical class, with shape shifting abilities, healing abilities, and maybe summon spell. (able to play as different roles ex. fighter, rogue, priest with different shape shifting abilities)
Basic concept
Weapons : Staff, 1h sword, dagger, mace
Off Hand : Shield or orb
Armour : Cloth or leather

Has basic nature spells and can play a very helpful role while using a staff and not in a form. Uses healing over time spells and spells to keep crowd control.
Can transform from his original humanoid form into tank, attack, travel(water and land) forms depending on what situation the Druid is in.
Basic Spell Ideas
-Heal over time spell
-Roots/ Nature's grasp : Roots targeted enemy to ground and can't move for 'x' number of seconds
-Hurricane: Use in one direction... pushes back all enemie(s) while damaging enemy for medium dmg
-Nature Missle/ Needs a better name: Maybe like OG or VOG except green looking
-Summon: Summons nature minions ranging from sandtraps to crocs
-Insect swarm: Insects swarm target for so much damage over time.


Shape Shifting Forms. ( Maybe different forms dependent on race? )
-Fox form: aka travel form... (Not as fast horse mount but still decent)
-Golem: Tank form (Health/def/mr buff but attack slow and weak)
-Shadow deamon: Stealth form? Better for dmg as well but weak in defense (Stealth/BS with maybe a stun ability and spells)
--Serpent/Shark/Whatever : Water form (Near the speed of a ship)
-Mino Shaman/Tree Ent: Healing form (Increased healing for 'hot' spells and more direct spells like XM...)

Each class should have a stun/escape ability
Fighter: Throwing Axe: stuns target atleast one/two spaces away for 2-3 seconds
Fighter 2: Rush: Rushes to ally any where on screen to intercept any incoming enemies or just stunning the enemy for a brief second (instant teleport)
Rogue: Smoke screen, Rogue throws smoke down around him in a 4x4 area. Any enemies outside of this screen can NOT attack friendly targets inside the smoke... also enemies within the smoke can not pursue/engage in combat if the rogue runs out of it. (Smoke screen should last 10 secs maybe?)

UPDATED 9/20 New Ideas
On this update of new Ideas I go over...


-Shooting Stars
-Abandoned Ships
-Epic Artifacts
-10-Man Groups

Shooting Star
: Super rare shooting star can be seen by everyone outside in New Sosaria by a dim-bright flash depending how close you are to where it lands. First person to find the shooting star/crater where it landed digs in that spot for a rare item? (Drops range depending how often the star appears... I would say make it super rare and make the drop decent outcomes with possibility to find an artifact.)

Abandoned Ships : Same concept of shooting star... but these happen more often and don't give epic loot like you would find in SS. Random abandoned/washed ashore/sunken ships spawn in open world water/ocean which then can be search by the first person to come across it... drops should be like chest... with chance of decent loot. (Drops maps more often than chest.. maybe?)

Epic Artifacts : These items are SUPER SUPER SUPER RARE (like 1-1000 drop or whatever) and super awesome :psychotic:
Examples
Buck's Boots: Lava/Posion Resistance. +15 Movement Speed. Not slowed by forrest tile and posion tile. +35 Str
Unholy Halberd: +9 AS. Comes tinted maybe as BR or Copper? Double Enchanted AEP/VOG XJ/AEP IJO/VOG or something different like that
Smoke 'n Thunder: (Musket) +9AS. Pre-tinted BR or Copper? +1-2 more range than range. Cripples enemy where their slow... like aimed shot special
Neinar's Lost Shield: Upon attack there's a chance that the shield deals a lighting bolt ( OG ) for so much amount of damage. Also with shield bash you deal 'x' amount of damage everytime you use shield bash making it very effective. Also +10-15 VIG +5-10MR

10-Man Groups : Would be nice if there were super hard places like for say a heroic BM that requires ATLEAST 5 to enter but is meant for 10. Bigger groups, harder enemies, better xp, better drops... #winning?[/quote]


What the fuck is this doing here?
On a search to find the meaning of life... Oh wait, to get to level 450!
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Re: Javier's PD Trades

Post by Sumter »

Do you have nothing better to do?
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Re: Javier's PD Trades

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Updated.... I'll update the list later tonight... didn't have time to do it right now.
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Re: Javier's PD Trades

Post by Keighn »

Wow, that's quite a list. Not sure what you want for trade. I'll take a closer look though.
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Re: Javier's PD Trades

Post by Keighn »

Do you have any int+31 or greater items sitting about? I'm considering creating a suit of gold +30 heavy int armor.
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Re: Javier's PD Trades

Post by Sumter »

Cap int+31
Boiled leather helm int+32
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Re: Javier's PD Trades

Post by Keighn »

What do you want for the int items and the glass labrys+9?
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Re: Javier's PD Trades

Post by Sumter »

Good enchanted weapons or maybe high level maps.
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Re: Javier's PD Trades

Post by Keighn »

How many maps?
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