fighter (and other class) stat splits argument thread

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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Mon Oct 08, 2018 4:13 am

Themis lvl 926 and 220 damage per hit with FG (Fcute actuallz), hopefully one daz i get mz original power back.
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Re: fighter (and other class) stat splits argument thread

Postby eggmceye » Wed Oct 17, 2018 8:13 am

now testing on alpha just for SanJorge

Agile Stance
75/25 str/dex ratio optimises damage

only problem is that since it's a stance the compromise is that you can't use tank or beserk at the same time

SanJ please test this out and let me know what you think
you can buy the stance from the fighter specials trainer in uni
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Re: fighter (and other class) stat splits argument thread

Postby Tink » Wed Oct 17, 2018 11:03 am

Call it the SJ Stance, MAHHH DODGEEEEEEEEEEE :LAUGHING OUT LOUD LIKE A MORON:
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Thu Oct 18, 2018 4:57 am

nice , but damage with my Xbow in that stance does nearly 2x damage, my DPS with pray n sprey was 17.2k damage.
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Re: fighter (and other class) stat splits argument thread

Postby Keighn » Thu Oct 18, 2018 12:32 pm

Are we talking Fighter or rogue here now? Why are you using a Crossbow if you’re a fighter? The crossbow damage sounds MEGA wrong for the new SJ DANCE STANCE (DODGE)!

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Re: fighter (and other class) stat splits argument thread

Postby eggmceye » Thu Oct 18, 2018 12:49 pm

SanJorge wrote:nice , but damage with my Xbow in that stance does nearly 2x damage, my DPS with pray n sprey was 17.2k damage.

yeh it needs limiting to fighter weapons, doesn't it?
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Re: fighter (and other class) stat splits argument thread

Postby Azalynn » Thu Oct 18, 2018 1:24 pm

Make bows for all classessss thatd be dope.
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Re: fighter (and other class) stat splits argument thread

Postby eggmceye » Thu Oct 18, 2018 1:34 pm

the fun is over

the agile stance now only takes effect if your ratio would normally be over 3/1

so it won't have any effect if non fighter weapon equipped
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Fri Oct 19, 2018 1:45 am

Awesome stance , i tested with lvl 936 human , halftroll ,gnome fighter/rogue. 30 more damage per hit and 30 more AS , losing berserk stance for these is no problem.
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Sat Oct 20, 2018 3:29 am

For me its fine (at least some chars can have their power back( some used berserk(my vamp human 2h axe fighter 60/40 on NG )), i will use it on 3 - 5 chars, but i am not sure if others will like it , that's why i had the idea of counter on successful dodge vs melee and maybe best is to start with half base damage . That way more players will like the idea of having more dex.
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Re: fighter (and other class) stat splits argument thread

Postby Comet » Sat Oct 20, 2018 3:31 am

Maybe Agile stance could give a slight (e.g. 5-10%) attack speed boost? It does make sense after all, being called 'agile stance'.
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Re: fighter (and other class) stat splits argument thread

Postby Comet » Sat Oct 20, 2018 6:27 am

Your problem should be fixed by multiclassing, or playing a rogue.

Ok, ok hear me out. Neither of those alternatives is appealing right now, but I'm saying that they could be if we make some changes. There seem to be two suggestions to having a 75/25 fighter right now (other than not playing one at all): Either make 75/25 fighter a viable subclass, with things like stances to balance things, or make a new class entirely.

Respecing stats seems a little cheap (Unless actually polymorphing, switching stats shoudn't be that easy), and build specific stances add unnecessary complexity. You could try to make a new class, but the niche has already been filled by fighter. Egg will run into the hassle of renaming all the fighter weapons so that they can be used by the new class, like with priest and necromancer. This time, however, there won't be a good RP reason for doing so.

Really, if you get the synergy right between two classes, having 75/25 in a class with a 90/10 ratio shouldn't be a big deal. Who knows, maybe in the future even 60/40 fighter multiclass build will be possible. My main is a rogue/mage with a 15/45/40 str/dex/int ratio. Stat ratio isn't everything. Now currently, there's no incentive for leveling dex other than fulfilling your weapon ratio, and so there's no synergy. Tweaking rogue, multiclass, and dex could fix this. I think changes like these would really help the game - it's not just specific to SanJorge.
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Wed Oct 31, 2018 3:05 am

Comet wrote:Maybe Agile stance could give a slight (e.g. 5-10%) attack speed boost? It does make sense after all, being called 'agile stance'.


Before this turns into weaker berserk stance, how about porting it to PD , like it is.
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Re: fighter (and other class) stat splits argument thread

Postby Keighn » Thu Nov 01, 2018 12:09 am

SanJorge wrote:Awesome stance , i tested with lvl 936 human , halftroll ,gnome fighter/rogue.......


Different alts?
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Thu Nov 01, 2018 1:47 am

No, always a copy of Themis as base then free racechange, its alpha server.
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Re: fighter (and other class) stat splits argument thread

Postby eggmceye » Thu Nov 01, 2018 5:36 am

agile stance is already on all servers (unless I am mistaken, because it should be)
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Re: fighter (and other class) stat splits argument thread

Postby SanJorge » Thu Nov 01, 2018 6:42 am

It is, i bought it 4 times already (PD and NG ) . It even works good with 2h weapons .

Does berserk reduce enchant trigger chance?

Great Stance , thanks !!!
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Re: fighter (and other class) stat splits argument thread

Postby eggmceye » Thu Nov 01, 2018 9:20 am

no, I don't think berserk trigs enchs any less : faster weps make it trigger less, but berserk affects attack speed, not weapon speed
I just checked the src and this should be so
be interesting if anyone can prove it otherwise
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