fighter (and other class) stat splits argument thread
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- SanJorge
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Re: fighter (and other class) stat splits argument thread
Themis lvl 926 and 220 damage per hit with FG (Fcute actuallz), hopefully one daz i get mz original power back.
Re: fighter (and other class) stat splits argument thread
now testing on alpha just for SanJorge
Agile Stance
75/25 str/dex ratio optimises damage
only problem is that since it's a stance the compromise is that you can't use tank or beserk at the same time
SanJ please test this out and let me know what you think
you can buy the stance from the fighter specials trainer in uni
Agile Stance
75/25 str/dex ratio optimises damage
only problem is that since it's a stance the compromise is that you can't use tank or beserk at the same time
SanJ please test this out and let me know what you think
you can buy the stance from the fighter specials trainer in uni
Re: fighter (and other class) stat splits argument thread
Call it the SJ Stance, MAHHH DODGEEEEEEEEEEE
- SanJorge
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Re: fighter (and other class) stat splits argument thread
nice , but damage with my Xbow in that stance does nearly 2x damage, my DPS with pray n sprey was 17.2k damage.
- Keighn
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Re: fighter (and other class) stat splits argument thread
Are we talking Fighter or rogue here now? Why are you using a Crossbow if you’re a fighter? The crossbow damage sounds MEGA wrong for the new SJ DANCE STANCE (DODGE)!
ZUPS!!!!
Re: fighter (and other class) stat splits argument thread
yeh it needs limiting to fighter weapons, doesn't it?SanJorge wrote:nice , but damage with my Xbow in that stance does nearly 2x damage, my DPS with pray n sprey was 17.2k damage.
Re: fighter (and other class) stat splits argument thread
Make bows for all classessss thatd be dope.
Regular
Thrall
PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL
Thrall
PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL
Re: fighter (and other class) stat splits argument thread
the fun is over
the agile stance now only takes effect if your ratio would normally be over 3/1
so it won't have any effect if non fighter weapon equipped
the agile stance now only takes effect if your ratio would normally be over 3/1
so it won't have any effect if non fighter weapon equipped
- SanJorge
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Re: fighter (and other class) stat splits argument thread
Awesome stance , i tested with lvl 936 human , halftroll ,gnome fighter/rogue. 30 more damage per hit and 30 more AS , losing berserk stance for these is no problem.
- SanJorge
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Re: fighter (and other class) stat splits argument thread
For me its fine (at least some chars can have their power back( some used berserk(my vamp human 2h axe fighter 60/40 on NG )), i will use it on 3 - 5 chars, but i am not sure if others will like it , that's why i had the idea of counter on successful dodge vs melee and maybe best is to start with half base damage . That way more players will like the idea of having more dex.
Re: fighter (and other class) stat splits argument thread
Maybe Agile stance could give a slight (e.g. 5-10%) attack speed boost? It does make sense after all, being called 'agile stance'.
Re: fighter (and other class) stat splits argument thread
Your problem should be fixed by multiclassing, or playing a rogue.
Ok, ok hear me out. Neither of those alternatives is appealing right now, but I'm saying that they could be if we make some changes. There seem to be two suggestions to having a 75/25 fighter right now (other than not playing one at all): Either make 75/25 fighter a viable subclass, with things like stances to balance things, or make a new class entirely.
Respecing stats seems a little cheap (Unless actually polymorphing, switching stats shoudn't be that easy), and build specific stances add unnecessary complexity. You could try to make a new class, but the niche has already been filled by fighter. Egg will run into the hassle of renaming all the fighter weapons so that they can be used by the new class, like with priest and necromancer. This time, however, there won't be a good RP reason for doing so.
Really, if you get the synergy right between two classes, having 75/25 in a class with a 90/10 ratio shouldn't be a big deal. Who knows, maybe in the future even 60/40 fighter multiclass build will be possible. My main is a rogue/mage with a 15/45/40 str/dex/int ratio. Stat ratio isn't everything. Now currently, there's no incentive for leveling dex other than fulfilling your weapon ratio, and so there's no synergy. Tweaking rogue, multiclass, and dex could fix this. I think changes like these would really help the game - it's not just specific to SanJorge.
Ok, ok hear me out. Neither of those alternatives is appealing right now, but I'm saying that they could be if we make some changes. There seem to be two suggestions to having a 75/25 fighter right now (other than not playing one at all): Either make 75/25 fighter a viable subclass, with things like stances to balance things, or make a new class entirely.
Respecing stats seems a little cheap (Unless actually polymorphing, switching stats shoudn't be that easy), and build specific stances add unnecessary complexity. You could try to make a new class, but the niche has already been filled by fighter. Egg will run into the hassle of renaming all the fighter weapons so that they can be used by the new class, like with priest and necromancer. This time, however, there won't be a good RP reason for doing so.
Really, if you get the synergy right between two classes, having 75/25 in a class with a 90/10 ratio shouldn't be a big deal. Who knows, maybe in the future even 60/40 fighter multiclass build will be possible. My main is a rogue/mage with a 15/45/40 str/dex/int ratio. Stat ratio isn't everything. Now currently, there's no incentive for leveling dex other than fulfilling your weapon ratio, and so there's no synergy. Tweaking rogue, multiclass, and dex could fix this. I think changes like these would really help the game - it's not just specific to SanJorge.
- SanJorge
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Re: fighter (and other class) stat splits argument thread
Before this turns into weaker berserk stance, how about porting it to PD , like it is.Comet wrote:Maybe Agile stance could give a slight (e.g. 5-10%) attack speed boost? It does make sense after all, being called 'agile stance'.
- Keighn
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Re: fighter (and other class) stat splits argument thread
Different alts?SanJorge wrote:Awesome stance , i tested with lvl 936 human , halftroll ,gnome fighter/rogue.......
ZUPS!!!!
- SanJorge
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Re: fighter (and other class) stat splits argument thread
No, always a copy of Themis as base then free racechange, its alpha server.
Re: fighter (and other class) stat splits argument thread
agile stance is already on all servers (unless I am mistaken, because it should be)
- SanJorge
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Re: fighter (and other class) stat splits argument thread
It is, i bought it 4 times already (PD and NG ) . It even works good with 2h weapons .
Does berserk reduce enchant trigger chance?
Great Stance , thanks !!!
Does berserk reduce enchant trigger chance?
Great Stance , thanks !!!
Re: fighter (and other class) stat splits argument thread
no, I don't think berserk trigs enchs any less : faster weps make it trigger less, but berserk affects attack speed, not weapon speed
I just checked the src and this should be so
be interesting if anyone can prove it otherwise
I just checked the src and this should be so
be interesting if anyone can prove it otherwise